Quote:
Originally Posted by Dids
Played the demo a bit. I'm pretty sure I'm not good at these kinds of games, but this felt awfully difficult. To be super basic, it just felt like it took way too damn long to kill things. Only played as a Hunter, so maybe another class would be different.
I enjoyed it, and will probably buy it (although part of that is just the lack of titles for the xbone). While I'm not 100% sure it's for me (I tend to like more RPGy stuff), it sure seems like it's great at being what it tries to be.
I think they're working on the PvE balance a little bit but I guess I'd say, by way of trying to be helpful:
1. The enemies with shields take
forever to drop their shields if your weapon isn't an energy or "elemental" weapon of some kind.
2. This game puts a Counter-Strikeish premium on headshots, so basically you should always always always be seeing yellow damage indications. Body shots are useless.
3. If you're even 2 levels under-leveled you're WAY under-leveled in terms of damage output AND defense to damage. The game is apparently only going to have 20 levels so expect a 6 and an 8 to be enormously different. I know that when I was underleveled for stuff it was really hard to kill stuff (like as a 5 killing the 8s and 9s in that nightfall battle between the Fallen and the Hive, basically just a guaranteed deathtrap).
4. There's a balance in some respect between stuff that rushes you and stuff that blasts you. The acolytes who rush you die almost instantly to headshots, the ranged guys take a little while.
5. That devil thing just takes forever to kill. I think all the strike bosses will be like that. That's an MMORPG holdover and it's meant to up the tension. I agree that it does get a little tedious but that's just my taste / opinion.
6. In PvP, headshots and anticipation are key. Deaths come quick in PvP.
7. It's not just your level, but your weapons' levels that matter. You need to move to higher level weapons in parallel with your character or you're just gonna be really weak.
CLIFFS: Headshots, weapons with elemental icons next to their attack, profit.