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Dark Souls (Demon's Souls 2) Dark Souls (Demon's Souls 2)

07-29-2013 , 03:35 AM
Quote:
Originally Posted by Baintz
^^^

Gargoyle Halberd is an awesome weapon, it'll easily carry you through the endgame. I think you'd be OK with just levelling strength if you want to keep options open for later. D scaling is pretty poor, so you won't get much of a damage increase as you level your character anyway, the real gains will come from upgrading the weapon.

You are correct about the Very Large Ember, and it's definitely the route you should go. That Halberd will be a beast at +15 and you can always use resin for fire/lightning resin buffs. To make lightning weapons, you need the blacksmith in Anor Londo, for Fire (which is available from +5 btw, not +10) you need the catacomb blacksmith. I wouldn't bother with Divine unless you're making a faith build.

No penalty to having your shield on your back, and any effects it bestows (like the stamina regen of the Grass Crest Shield) still work, and yes, the defensive stats of a weapon work like you assumed.
Good point about the resin, I had forgotten about those. I used the pine resin on one of the first bosses and it tore him up, and it seems like it's pretty cheap from the sewer lady iirc. I'm enjoying the halberd, but finding the R2 one-handed attack to be very finnicky for aoeing groups. Seems to hit all of them in a 360 degree arc sometimes, sometimes it misses everyone. Any tips? Also, stamina seems to be huge with these things since the attacks eat up so much, should I be prioritizing sta, then str then vit? Pretty much what I'm doing atm.

EDIT: just read that endurance caps for stamina at 40, so I guess I'll stop there - I'm using Haval's Ring to keep me under 25% burden so I shouldn't need the burden reduction from end, love being able to dodge easily.

Last edited by weevil; 07-29-2013 at 03:40 AM.
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07-29-2013 , 04:24 AM
Having a +8 weapon so early you should be set. Enjoy Sen's.

evil-laugh.gif
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07-29-2013 , 07:35 AM
Quote:
Originally Posted by weevil
Good point about the resin, I had forgotten about those. I used the pine resin on one of the first bosses and it tore him up, and it seems like it's pretty cheap from the sewer lady iirc. I'm enjoying the halberd, but finding the R2 one-handed attack to be very finnicky for aoeing groups. Seems to hit all of them in a 360 degree arc sometimes, sometimes it misses everyone. Any tips? Also, stamina seems to be huge with these things since the attacks eat up so much, should I be prioritizing sta, then str then vit? Pretty much what I'm doing atm.

EDIT: just read that endurance caps for stamina at 40, so I guess I'll stop there - I'm using Haval's Ring to keep me under 25% burden so I shouldn't need the burden reduction from end, love being able to dodge easily.

Yeah I find Stamina to be the most important stat, way more important than health imo. Block more, dodge more, attack more, equip more.
I don't tend to use the R2 attack much, takes quite a long time to complete and you're wide open for a counter if you don't stagger or kill what you're attacking. The 2handed R1 combo and the running 2handed R1 are godlike though.

And if you haven't already, get a decent shield and get it upgraded. Stability is huge and you're going to meet much harder hitting enemies from Sen's onwards. Tower Kite or Caduceus shields are pretty good and can be bought from Andre. Once you get better and find yourself dodging more than blocking, you might like the Grass Crest shield for the stamina regen.
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08-03-2013 , 07:57 PM
Ok...finally decided to make a real effort and beat Demon's Souls as a Royal. If I want to play a similar character I am assuming the Pyromancer is the comparable one in Dark Souls to start with and pump stats into vitality and endurance to start? Is the best starting gift the master key or?
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08-12-2013 , 03:37 PM
I have a few quick questions for people who have gotten through the game if they have a second to answer them.

I am currently about 17 hours in as a pyromancer and have been mostly pumping stats (haven't really farmed yet) in vitality and endurance so far. I am in anor lando right now with (about) vitality 27, attunement 14, endurance 28, strength 17, dex 12, res 12, intelligence 10, and faith 8. Basically I pumped enurance and with the ring that allows me to wear heavier armor I have 3 out of the 4 stone armor equipment with >50% to still have decent speed. My other ring was the early on health boost (the ring that breaks if you remove it). I also have the fire spell upgraded to only +3. I was going to upgrade higher, but the guy who does it at the firelink that I rescued is now gone.

I got lucky and was able to beat the mimic chest to get the lightning spear which after upgrading to +2 seems decently better than the drake. My questions are with this current build that I have:

1. There were a few areas that kicked my butt earlier that I skipped as I got pretty owned by either a character or two, or the boss itself. Sif owned me, the rolling cats owned me, in the dark hallow the big mushroom sort of owned me (and was a bit of a pain to avoid the frogs who curse). It almost looks like story wise you don't need to do the darkroot section where you spend 20k souls to open the door, or the hollow tree section. Is this true?

2. Can you get more than 8 uses of the standard fire spell? I want to see if you can and if it is even worth it power wise etc. It seems most bosses melee works better from close distance. I have 3 slots so room to do another spell or two. Recommendations? I don't think I can do the heal spell as the guy who teaches it won't talk to me now that I joined another convenant. Am I sol there if I want that?

3. Are there any real concerns with just pumping vital and enurance (maybe a couple of strength in case a better weapon comes along to make sure I am covered there?

4. I have upgraded the lightning spear to + 2 and plan to upgrade one or two more times. For the build I am doing what weapon recommendation do you have for my next one? Are all the good armors really heavy or are there upgradeable light ones worth building? I haven't done any+ to my stone yet so I can look to start fresh if there is something that isnt a real pain to build.

5. Finally I have 10 heals for my flask, but +2 which should take it to 15. It doesn't even after kindling etc. Am I correct that this won't get corrected until after I beat the catacombs from what I read?

Thanks
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08-12-2013 , 05:34 PM
Your going to face the hardest boss in the game with a +3 pyro glove good luck with that I was stuck there for more then two weeks. If you have the DLC look up how to access it now because its coming up soon and if you miss it you have to play two thirds of the game again to get another try oh and the painted world is available from you might want to look up how to get into that I was stumped for a good while and eventually asked here.

1. I played through it twice with out finding the great hollow you will have to defeat Sif to complete the game though.

2. Not sure but you can have two copies of the same spell so if you can buy the fire spell again and attune it you can have 16 fireballs.

3. Seams very flexible some people go back and play again with out levelling up once any build can beat it.

4. I found that I needed heavy armour but if your a master dodger you can get away with light armour, seems a little unbalanced to me though. As for weapons you need to get your Pyro glove up. Not sure where that guy went he always just sat there in my playthroughs but there is another pyro teacher very well hidden
Spoiler:
behind an illusionary wall beneath the chaos witches lair. Also once you get to the blacksmith in AL make the furry sword and upgrade it as much as you can


5. The +x after your flask refers to how much health each flask refills not how many extra flasks you have.
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08-13-2013 , 09:12 AM
I don't have the DLC (just rented the game) so that option is out. I did spend a little time farming in the best spot (darkroot stairs by the save) to upgrade the flame to +9 (sucks I had to go clear back to the queen lair to upgrade) and my lightning spear to +3 by the blacksmith. I noticed the level of difficulty did increase Sens Fortress to Anor Lando. I dont have the doll either so skipping the painting world part as that isn't required.

That being said I was able to eventually last night get to the boss of Anor Lando...definitely toughest boss yet and probably will need the phantom to help here as a distraction. I had him on this go around but made the mistake of not killing the knights in the room prior to the boss before summaning him so he only had maybe half health if that for the boss portion. The spells take long enough to use I don't know if it's even worth it to try to use the flame without getting hit...will mess with it.

I think my best two choices are to try to either farm a bit more to level up, or try to reduce armor to >25% to become faster than the >50% version...not sure the trade off will help with more damage to be taken here. I did get Havels equipment so as of now I had two Stone armor and two Havel armors equipped (seemed stats wise best option to mix these). I don't think these can be upgraded at all so maybe trying to upgrade a lighter armor will be an option assuming I have the goods to do so.

FK those archers on the thin walkway though lol
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08-21-2013 , 02:13 PM
In case anyone needs a headsup/wants a shot at getting in on this

http://kotaku.com/dark-souls-ii-gets...all-1178425976
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08-25-2013 , 03:04 PM
is there something in this game that makes you invade the same person over and over.

I was lvl 55ish at anor lando and got the same guy 7 times in a row
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08-25-2013 , 03:13 PM
Quote:
Originally Posted by BitchiBee
is there something in this game that makes you invade the same person over and over.

I was lvl 55ish at anor lando and got the same guy 7 times in a row
Probably the only guy in your P2P pool in the area and the right level. I think the game only peers you up with like 10-20 random people.
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08-31-2013 , 01:08 PM
Some titbits of information here on changes to the mechanics: http://www.gamezone.com/originals/20...m-dark-souls-2

I'm intrigued by these two:
Quote:
dodge-rolling is no longer the infallible invincibility button that it once was; and backstabbing... does not remove your character from combat and protect them from attacking enemies.
Not sure how they're implementing the first change are but less useful rolling would definitely make things harder. The backstabbing change is a good one; it's a little too easy in DS to backstab your way through the game. Sounds like in DS2 you'll have to be a lot more cautious.
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08-31-2013 , 06:45 PM
Quote:
Originally Posted by Rooksx
Some titbits of information here on changes to the mechanics: http://www.gamezone.com/originals/20...m-dark-souls-2

I'm intrigued by these two: Not sure how they're implementing the first change are but less useful rolling would definitely make things harder. The backstabbing change is a good one; it's a little too easy in DS to backstab your way through the game. Sounds like in DS2 you'll have to be a lot more cautious.
It's interesting watching speed runners with hundreds or thousands of the hours with the game be continually surprised at the randomness of the AI, the dodge roll invincibility is one of the key things that helps bring some kind of consistency to the fights. I wonder if they'll compensate by making the AI easier or more predictable, or if the game will just be that much harder.
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09-01-2013 , 08:35 PM
I like there being something where dodge roll isn't 100% invincible and it depends on what kind of attack you are dodging from.

Backstab thing I don't quite get, I mean are they going to shorten the animations at all or are they going to stick you with the entire animation even if you're in a melee with a few other enemies?
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09-01-2013 , 10:25 PM
interesting titbits
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09-27-2013 , 04:03 PM
My friend and I finally picked this up during the last sale. We're going to be playing the game through coop and I was wondering what type of character to make. He'll be playing a knight, and I prefer to play some type of support role. I was looking at the miracles list, and not really sure if this fits what I'd like to do. A lot of the spells are "heal caster" do many of the spells heal allies as well?

What class is going to be better suited for me buffing the tank and dealing some damage from the backrow? Cleric or pyromancer, or any other I guess.
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09-27-2013 , 04:38 PM
There's an area heal spell but I think you're 3/4 of the way through before you can get it.
You could try being an archer. You couldn't heal him but you could work together to bring down bosses.
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09-27-2013 , 05:18 PM
So i have this on PS3 and have multiple characters and builds at various stages of the game.

I picked the game up on PC and loved the texture mods - got one character into NG+ with all the best equipment etc etc - LOST MY HARD DRIVE.

Can't get myself to pick it up again now that all my **** is lost
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09-27-2013 , 05:37 PM
Cool archer wasn't my in my first picks but I'll look into it.
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09-27-2013 , 05:50 PM
Quote:
Originally Posted by Miss played
So i have this on PS3 and have multiple characters and builds at various stages of the game.

I picked the game up on PC and loved the texture mods - got one character into NG+ with all the best equipment etc etc - LOST MY HARD DRIVE.

Can't get myself to pick it up again now that all my **** is lost
Ive always found that the beginning is the most fun part. Thats where you plan your build and go after the certain items you want.
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09-27-2013 , 05:52 PM
Quote:
Originally Posted by Bluegrassplayer
My friend and I finally picked this up during the last sale. We're going to be playing the game through coop and I was wondering what type of character to make. He'll be playing a knight, and I prefer to play some type of support role. I was looking at the miracles list, and not really sure if this fits what I'd like to do. A lot of the spells are "heal caster" do many of the spells heal allies as well?

What class is going to be better suited for me buffing the tank and dealing some damage from the backrow? Cleric or pyromancer, or any other I guess.
I would advise against co-op. Play the game as its meant to be played and help eachother out if you get too stuck but other than that you will enjoy it the most by playing alone(imo).
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09-27-2013 , 06:19 PM
Quote:
Originally Posted by sputnik3000
I would advise against co-op. Play the game as its meant to be played and help eachother out if you get too stuck but other than that you will enjoy it the most by playing alone(imo).
+1
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09-27-2013 , 09:12 PM
+2
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09-27-2013 , 09:15 PM
Well that's too bad...

Maybe I'll just do two run throughs, and use the cleric for my solo run. Will I lose a lot playing the game that way?
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09-28-2013 , 04:05 AM
Well, the game isn't really that easy to co-op. It's not really designed for that. First, you'll need some luck in summoning the exact person you want every time. Randoms will probably summon you. Also, you'll have to do every level twice. And you'll probably be invaded all the time. Which can be really fun actually.

The challenge is the game really. It's all about failing, observing, learning, and overcoming. Not saying you can't get that with two people, but my guess is you do a lot less exploring and a lot less learning about the game, the characters, the lore, etc. And don't follow a walkthrough whatever you do.
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09-28-2013 , 03:33 PM
Thanks for the responses guys. Will I lose a lot of the fun of the game if I do 2 runs? We have been trying to find a good coop game for awhile. I didn't realize we'd need to be lucky to even be able play together, that's going to be a big deal. If I've already done an area (apparently twice) will I lose a lot of the experience doing a solo run later?
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