Quote:
Originally Posted by Rooksx
Eh, I'd say a lot of the fun comes from experimenting with something new. If you've played a str build in your first playthrough, it's interesting to do something radically different like playing a sorcerer and seeing how it develops and how your playstyle changes. It's harder to make the transition in NG+ as you will have few points in INT and probably haven't bought many spells.
Yeah, but casters are an exception to the rule - you need 50 int to have a nice pure caster, but then again I think playing that kind of character gets old pretty quick. Str/Dex/Int and Str/Dex/Fai offer the most versatility and you really can switch some stuff up on the fly, especially if you farm twinkling titanite to get some easy upgrades going on. I guess my point was you could incorporate completely different playstyles into a single build, sorry if I failed to communicate that well enough.
What I really hate about this game though is the number of titanite slabs you can get on a single playthrough without farming New Londo - I mean I know you could still get +14 crystal weapons and constantly downgrade them to +10 to repair them and get the same damage, but it's still a lot of effort and you're still limited to like 3 +15 normal weapons per run. Sort of sucks when you want to try different weapon movesets and whatnot.
As far as experiments go, I recommend running a 66 str build for anyone who hasn't tried playing a strength character yet. Basically, if you 2h your weapon you get maximum scaling as the game counts your str as 99, I guess you could even add great magic weapon with oolacile catalyst for more oomph. Scoring a hornet's ring riposte on a black phantom with this build is absolutely hilarious.