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Dark Souls (Demon's Souls 2) Dark Souls (Demon's Souls 2)

12-11-2012 , 01:49 PM
Quote:
Originally Posted by saw7988
I like your points Zimmer.

To add, one thing that always bothered me was lack of optimal build diversity. Basically like there was no point to going with a high strength or high dex build. It's just too easy to get your damage up with lightning weapons or whatever and pump vit/end. I started to make other types of characters but then I was like "wait why the f--- am I putting points in [insert non vit/end attribute here] when damage is easy to get and I can increase survivability?"
I like this.

To add also, can they make it so that a big bulky warrior character can move quickly when not in combat? I think making a tank would be fun, but walking at 1/4 speed does not make the game enjoyable.
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12-11-2012 , 04:23 PM
Add a couple more kill animations to backstabs per weapon class, after a while they become much less satisfying as you've done them so many times. Possibly add dismemberment/decapitation animations for certain enemies, little far in between flourishes to add another level of awesome to combat. The flailing animations of the gollums when you boom em off of high ledges in Blighttown was always fun, would like to see more small touches like that.

Dammit reading all this has me stoked on this game again, I can't get the update to get the DLC without getting the same error every time, bah.
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12-11-2012 , 05:29 PM
Quote:
Originally Posted by dibbs
Add a couple more kill animations to backstabs per weapon class, after a while they become much less satisfying as you've done them so many times. Possibly add dismemberment/decapitation animations for certain enemies, little far in between flourishes to add another level of awesome to combat. The flailing animations of the gollums when you boom em off of high ledges in Blighttown was always fun, would like to see more small touches like that.

Dammit reading all this has me stoked on this game again, I can't get the update to get the DLC without getting the same error every time, bah.
Japanese versions of games have actually had dismemberment censored out of them so I wouldn't expect this since it's a Japanese made game.
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12-11-2012 , 07:36 PM
Clerics should have better spells in the early game. They're underpowered for a long time.

Elemental weapons need to be balanced better compared to physical damage weapons.
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12-11-2012 , 09:02 PM
All I would like to see is better overall performance (ugh Blight Town) and more interesting armor selection. The armor was quite boring in the game and for me it simply came down to a simple - what's the strongest piece I can equip that will keep me at 1/4rd burden. More equipment special effects could have been a lot of fun.

I do agree that certain stats like endurance were somewhat more critical than other stats, but I never felt like the stat system was at all broken. Like in D2, and most any game, most players will eventually come to a consensus on the strongest builds and a lot of players will simply copy those - but alternative builds are still entirely plausible and playable. A smough's hammer build might not be the trendiest, but you'll still be able to get a kill or 50 with it.
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12-12-2012 , 04:13 AM
JUST. DO. IT. RIGHT. FROM S.
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12-12-2012 , 09:01 AM
Yeah, they need to at the least implement armor that boosts/detracts from certain stats.
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12-12-2012 , 06:02 PM
Quote:
Originally Posted by Zimmer4141
Yeah, they need to at the least implement armor that boosts/detracts from certain stats.
I dunno, this kinda thing can lead to clearly optimal character builds. I like how in dark souls there's a huge range of armor that a build can viably equip.
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12-13-2012 , 04:11 AM
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Originally Posted by Rooksx
I dunno, this kinda thing can lead to clearly optimal character builds. I like how in dark souls there's a huge range of armor that a build can viably equip.
Huge range that always came down to one decision for every build: Which armor gives me max poise while not exceeding 1/4 equip burden (1.5) or 1/2 (since 1.6).
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12-14-2012 , 11:32 AM
Quote:
Originally Posted by toberg13
Huge range that always came down to one decision for every build: Which armor gives me max poise while not exceeding 1/4 equip burden (1.5) or 1/2 (since 1.6).
Yeah this was how I felt. Usually there was one clearly superior armor choice depending on your strength level to get under 25% equip burden.
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12-14-2012 , 11:48 AM
Guys. Stop it. I don't have time put DS in and play through again. But if you keep talking...
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12-14-2012 , 02:28 PM
Quote:
Originally Posted by Zimmer4141
Yeah this was how I felt. Usually there was one clearly superior armor choice depending on your strength level to get under 25% equip burden.
Well it depends on how many points you've got in endurance at any particular level, what armours you have and how much you can upgrade them. Plus you can viably play at 25-50% equip burden. It's only when you go over 50 that the speed, agility and stamina regen hits become too big.
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12-16-2012 , 11:24 AM
Ok, think I'll finally have a break after Ng++ and completing all the DLC.

Game is awesome :e
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12-17-2012 , 07:56 AM
calm down everybody, they'll do it right.

people are acting like this is the equivalent of disney buying star wars

now go and make a new character and don't worry about it.
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12-17-2012 , 11:14 AM
There's a new article and interview in the latest Edge Mag discussing Dark Souls 2.

-Miyazaki (guy behind Dark Souls, Demon Souls and the later Armored Cores) was was forced off of the series by the company. His supervisory role will mean little to no input in the actual content of the game, but more managerial stuff. The company has stated explicitly that their intention is to take the game in a different direction.

-Story will be a sequel but will not take not take place in Lordran.

-Player exploration from the beginning will be restricted to clarify things for the player.

-Story will be more straight forward and directed - rather than the subtle unraveling of Dark Souls.

-They want to keep things 'fresh'. One idea along this line was to add vehicles to the game.. ... .... ......................


Dark Souls 2 may yet be a good game, but it seems like Namco has made a conscious decision to try to bring Dark Souls to a more casual audience. We'll see how that works out for them.

There is some good news though. They're not just stuffing Miyazaki in a closet. He's working on an entirely new IP so hype++++ for that.
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12-17-2012 , 11:53 AM
Honestly I'm ok with all those points (except vehicles ldo...). I really got no pleasure from the unnecessarily hard/anti-introductory stuff my first time through. Walling off that left catacombs/side for a little while for example wouldn't have hurt the game at all imo and possibly helped. I predict some will disagree with me on this, but thats obv.

Story stuff you really can't have an opinion on until the games released.
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12-17-2012 , 02:26 PM
Subtle isn't the word I'd use to Describe Dark Souls' sorry. "Thin" would be more accurate.

I'm beginning to get a little nervous though. Sounds like it may do a ninja gaiden 3.
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12-17-2012 , 02:27 PM
I mean I didn't really get much from the story in Dark Souls.

I play Dark Souls mainly for the combat and difficulty. Having a big world to explore and a specific type of storyline aren't big for me, but YMMV.
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12-18-2012 , 03:50 AM
Yeah, the game isn't about the story. I still don't really know wtf happened at the end and I don't care (which you can't say about many games..).

It's about the atmosphere and the challenge. Take that away and the game is just another hack and slash.
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12-18-2012 , 04:25 AM
I would've liked a better ending. Felt I deserved it after completing such a brutally difficult game.
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12-18-2012 , 06:38 AM
Quote:
Originally Posted by Zimmer4141
I mean I didn't really get much from the story in Dark Souls.

I play Dark Souls mainly for the combat and difficulty. Having a big world to explore and a specific type of storyline aren't big for me, but YMMV.
Quote:
Originally Posted by Cadaz
Yeah, the game isn't about the story. I still don't really know wtf happened at the end and I don't care (which you can't say about many games..).

It's about the atmosphere and the challenge. Take that away and the game is just another hack and slash.
Your opinions are bad and you should feel bad
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12-23-2012 , 10:45 PM
Just got this game and a total noob. Any tips about how not to be a noob?
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12-24-2012 , 07:00 AM
Quote:
Originally Posted by Urinal Mint
Just got this game and a total noob. Any tips about how not to be a noob?
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12-24-2012 , 07:37 AM
http://www.amazon.com/gp/product/B00...ew_asin_detail

14.99 at Amazon. Steal of the millennium.
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12-24-2012 , 08:49 AM
Quote:
Originally Posted by Urinal Mint
Just got this game and a total noob. Any tips about how not to be a noob?
explore, explore, explore.

also check out this:

http://darksouls.wikidot.com/

edit: I'm also envious of people getting to play through this game for the first time. Enjoy
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