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Dark Souls 3 Dark Souls 3

04-12-2016 , 10:28 PM
Playing as assassin and died about 8 times on the first boss but mostly due to figuring out strategy. The starting shield is awful but I just got an awesome early shield drop with 100% physical block. I just need to get the strength up 6 more points to wield it sigh. So far I'd say this game mirrors bloodborne mostly with a touch of ds1. Tough but fun so far.
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04-12-2016 , 10:30 PM
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Originally Posted by goofyballer
Knight too.

All the best weapons I've found so far are dex weapons, y u no give me a good sword DS3
Spoiler:
So far I've picked up a claymore, a flamberge, and my ds1 weapon of choice, the mighty halbred.

So far everything seems relatively medicore scaling-wise, although the halbred went from D/D to D/C on the first upgrade. Haven't noticed any other increases, so I slapped a fire stone on the claymore for some variety
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04-12-2016 , 10:39 PM
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Originally Posted by spimp13
Playing as assassin and died about 8 times on the first boss but mostly due to figuring out strategy. The starting shield is awful but I just got an awesome early shield drop with 100% physical block. I just need to get the strength up 6 more points to wield it sigh. So far I'd say this game mirrors bloodborne mostly with a touch of ds1. Tough but fun so far.
One thing I've noticed is that a lot of the early enemies have strong attack combos, so it's much harder to just block and take them out methodically like I'm used to. It seems that rolling is much more important here, which is what I've heard about bloodborne.

As for the boss:

Spoiler:
If you ember up, you can take the coward's route and summon the swordmaster from right outside firelink shrine. I assume you have to kill it first, naturally. Although the NPC's health bar seems to be about half of what the normal summons in DS1 and DS2 would have, so it wasn't EZ mode like I was expecting. Somehow I managed to kill the boss as it killed me, which was a pleasant surprise lol
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04-12-2016 , 10:51 PM
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Originally Posted by zdye724
One thing I've noticed is that a lot of the early enemies have strong attack combos, so it's much harder to just block and take them out methodically like I'm used to. It seems that rolling is much more important here, which is what I've heard about bloodborne.
Yeah, definitely what I've noticed as well. I've gotten rekt a few times trying to grind out a battle with my shield
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04-12-2016 , 10:54 PM
Hmm
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tower on the wall 2nd bonfire note saying illusionary wall with 2856 appraisals but nothing after I hit it and try hitting x
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04-12-2016 , 10:58 PM
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Originally Posted by spimp13
Hmm
Spoiler:
tower on the wall 2nd bonfire note saying illusionary wall with 2856 appraisals but nothing after I hit it and try hitting x
Spoiler:
I found another note with a lot of appraisals about an illusory wall around the same area and also couldn't find anything. Either the troll game is really strong around release or I'm missing something
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04-12-2016 , 11:02 PM
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Originally Posted by Tehtoes
Spoiler:
I found another note with a lot of appraisals about an illusory wall around the same area and also couldn't find anything. Either the troll game is really strong around release or I'm missing something
I just found the 2nd one lol. Troll game is strong I think. I'm half tempted to use a raw to bump up my regular ax until I can use the claymore.
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04-13-2016 , 12:57 AM
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Originally Posted by heater
Spoiler:
He lets you level up for free. I just started with the English version, so I don't know the details of his questline. Every once in awhile, I would check back with the guy and he would give me a free level up.
Spoiler:
I accepted the free level, and now everytime I die I gain a "hollowing" point. Not sure how to reverse this, or if it's even a bad thing. I assume it is.
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04-13-2016 , 03:33 AM
I miss playing Bloodborne, where your backstabs actually worked. Back to Souls games, where you stand right behind someone and press R1 and just do a normal attack and nothing happens.
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04-13-2016 , 04:13 AM
Above post referring to an enemy that's killed me more so far than anything else, and it's not a boss:

Spoiler:
in Crucifixion Woods
Spoiler:
The ****ing black knight dude. He 2 shotted me at all times, and while his attacks are easy enough to dodge on their own, I found it really hard to figure out the right moments to dive in and counterattack - like, I would think he'd be doing a 2 attack sequence, then I counter after the 2nd and he does a 3rd. Twice I got him to being one hit from dying only for him to kill me from near-full health on a sequence I didn't anticipate properly.

You can go around him and drop down from the top, and I casted that thing that makes your footsteps silent, but I couldn't backstab him in two attempts (just did a normal attack) so I gave up trying.

After like 8-10 tries at killing him, what awesome item is this super badass dude holding? AN EMBER. Go **** yourself. I'm going to bed.
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04-13-2016 , 05:54 AM
I just wanna point out a nice mega troll early

Spoiler:
The very FIRST chest you come across in the game, assuming you take a certain path, is a mimic. Well Played.
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04-13-2016 , 08:25 AM
The game should arrive by the time I get home from work!!! Consider me excited I suppose.

In DS1 and DS2 I played light/rolly+big 2h strength wep. Sounds like that should work nicely for this game eh? Any reason I shouldn't immediately start with Warrior and do that?
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04-13-2016 , 08:36 AM
The first NPC to give me trouble was basically naked with a big sword.
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04-13-2016 , 09:04 AM
3 bosses down, up to 4th boss now but have to go to work. Death count is probably like ~15ish at the moment. Definitely been an uptick of difficulty lately, big scary enemies that can pwn you quickly.

Still haven't lost any souls so far, which is good, considering souls seem way more scarce in general this game. Leveling costs seem to go up fast, enemies don't seem to drop as many, items from vendors seem to cost more, hell even upgrading costs more souls than I remember.
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04-13-2016 , 09:11 AM
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Originally Posted by Cotton Hill

Still haven't lost any souls so far, which is good, considering souls seem way more scarce in general this game. Leveling costs seem to go up fast, enemies don't seem to drop as many, items from vendors seem to cost more, hell even upgrading costs more souls than I remember.
I kind of noticed this too, especially after playing DS2 where it was very friendly in that aspect. That may possibly make my early level up decisions more important. I'll do a summary post of last night. It was either go to bed at 1030 or know that I would stay up to 2ish or later and then have to get up to 6 to get ready for work lol. No rush so 1030 it was.
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04-13-2016 , 09:35 AM
My summary of starting the game as an assassin from last nights 4-5 hour grind.

Spoiler:
- Starting shield is very weak (like 62% physical absorption) and the estoc is also fairly weak since while it may seem good to be able to block/poke with it, since the shield is awful that makes dodging more important. I died about 10 times on the first boss, but that was mostly to awful timing on my dodging roll as well trying to take him down by poking him with that needle weapon lol. It was a great first boss to get into the game and felt satisfying taking him down. I had some success just keeping my distance and then waiting for his attack and then going in for a couple of pokes. One thing that did help a bunch for the 2nd phase is when he does the transformation you can do like 5-6 hits on him before he starts trying to attack you. Those 5-6 hits are very helpful with widdling his health down.

- I haven't used it a ton so I don't know if I will use the spook spell very much except for falls.
- Killed the ninja outside of the shrine on 3rd attempt since he one hit kills me if I get too greedy with the estoc pokes. The katana he drops seemed like it would be my go to weapon but was too slow for me, especially with the enemies being quick like Bloodborne style with their attacks.
- In the High Wall of Lothic I had some very decent success in searching around. Sometimes I go a little quick on souls games on the first playthrough and miss things. It didn't seem that way so far here. I found an estus shard, Claymore, battle ax, cell key which unlocked an NPC that gave me a blue tearstone ring I think it was, 1 blue crystal lizard so far, one mimic chest, and several other weapons and one armor.
- I found two notes for illusion walls but they were troll (gg people).
- There were two spots where the dead guys turn into those huge worm like monsters that I found out you can avoid that as long as you quickly kill the dead guy before he turns.
- I got a lucky shield drop from the knight that looks like it has 100% physical absorption. It requires 18 strength but I think that is worth it trying to get that stat up (16 str required for claymore anyway).
- I then purchased the soul spell and a leather shield for now until I can get to 18 str. I'm hoping leveling this up first won't hinder my upgrade path as I haven't really touched int/stamina/equipment load much yet.
- I'm thinking that possibly there is a way to kill the dragon with either arrows or soul spell but I haven't tested it yet and need to learn how to shoot with the bow with aiming lol. I thought R1 would do that but not so much. I'll figure it out.

My only concern at around level 26-27 with my build is I am working on pumping about 6 stats into str only to be able to use that shield but I think that will be worth it early game. You knights who start with that or similar shield have it so easy lol. So far the game seems like 80% Bloodborne with 10% Dark Souls and 10% Demon Souls to me. The fast fighting/locking seems a lot like Bloodborne so far with the controls. I also noticed that my cast time seemed fairly quick for early on....wondering if it is solely for the 15ish dex I am at. I saw goofy's post about the backstab. I noticed the backstab hit area does seem a bit smaller but it's still early on for testing.

- Day 2 goals - level up a few more times to hit 18 str, and infuse with raw to one of my weapons...not sure which one. I like that Ax I found and I know it's an early weapon but I noticed infusing with Raw took its base from (off the top of my head 105 to like 162ish??). That is huge lol. I may do that or the Claymore if I like it. Also possibly farm 20k for the key to get that out of the way. I think I need to do some more firelink searching as well as searching in the high wall area since there is one soul in the window early on I haven't gotten yet lol. Cheers boys.


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04-13-2016 , 10:53 AM
Stuck on a boss.

Spoiler:
Reminds me of pinwheel if pinwheel casted 4 crystal soul spears and a million homing magiks.
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04-13-2016 , 10:54 AM
Also, i'm no spoilering this because it's just my intuition, but i feel like drawing out your true strength is a trap somehow. Not doing it.
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04-13-2016 , 11:03 AM
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Originally Posted by JayTeeMe
Also, i'm no spoilering this because it's just my intuition, but i feel like drawing out your true strength is a trap somehow. Not doing it.
I've learned a little bit about it since I went ahead and did it on the English version now.

Spoiler:
It gave me something called a dark sigil and a hollowing stat. When I visit the maiden now, she offers me the opportunity to 'heal the dark sigil' for a cost. It looks like the cost to heal goes up every time I level up. That's all I know so far.
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04-13-2016 , 11:22 AM
Quote:
Originally Posted by JayTeeMe
Also, i'm no spoilering this because it's just my intuition, but i feel like drawing out your true strength is a trap somehow. Not doing it.
Spoiler:
It causes hollowing. What hollowing does beats me, but apparently it's considered a curse. I found a statue of Velka that let me request "dissolution". at the cost of 3000 souls. If it's gone for good, that was quite cost effective considering I got two levels out of it.

The statue is in the Undead Settlement sewers. If you've been attacked by a giant rat, you're quite near. There's a locked door in the way; the shrine handmaiden sells the key.
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04-13-2016 , 11:29 AM
Quote:
Originally Posted by Cotton Hill
3 bosses down, up to 4th boss now but have to go to work. Death count is probably like ~15ish at the moment. Definitely been an uptick of difficulty lately, big scary enemies that can pwn you quickly.

Still haven't lost any souls so far, which is good, considering souls seem way more scarce in general this game. Leveling costs seem to go up fast, enemies don't seem to drop as many, items from vendors seem to cost more, hell even upgrading costs more souls than I remember.
I must be the most careless player ever. Seriously died like 20 times and not even to the 2nd boss. Got hella lost in the first real area.
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04-13-2016 , 11:37 AM
Kinda stuck wondering around atm. Have cleared 3 or 4 (including the intro dude) bosses and can't really find a way forward. Spoiler regarding an elevator and some of the stuff around it:

Spoiler:
The one Seigfried or whatever is by. I went to the area halfway up and killed the big fire beast miniboss thing - but there seems to be nowhere to go from this way and I had to homeward bone out. Also went to the top and got Flynn's Ring (which seems like it may be awesome being I'm going STR/END/VIT first playthrough) but can't figure out how to make it go down. I've got it to go down a few times randomly and got wrecked by the ice guy at the bottom but no clue what I am doing to trigger it.


Lots of doors in beginning areas still locked or that do not open from on side has me kinda confused but I'm loving it. Pretty sure I'm going to end up enjoying this more the DS1 as well.
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04-13-2016 , 11:53 AM
lol

That elevator has two separate platforms. Step on and immediately step off. You'll see.
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04-13-2016 , 11:55 AM
Hahaha oh wow.
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04-13-2016 , 11:55 AM
Quote:
Originally Posted by JayTeeMe
Also, i'm no spoilering this because it's just my intuition, but i feel like drawing out your true strength is a trap somehow. Not doing it.
I asked about it earlier, and did just a little research on it just real cursory

Spoiler:
It unlocks the "hollowing" mechanic, which can be good or bad, but luckily can be controlled.

Basically after your first free level you get a Dark Sigil in your inventory, every time you die your "hollowing" count goes up by 1. At various hollowing levels, the guy will offer you additional free levels, and each free level gets another dark sigil in your inventory. Every death your hollowing counter goes up by the number of sigils. So if you have 2 dark sigils in your inventory and you die, your hollowing count goes up 2, etc.

After 5 free levels (and thus a max of 5 Dark Sigils) the NPC dies and is replaced by a new NPC. You can reset your hollowing count back to 0 at any time by using a purging stone (which the new NPC sells) or by praying at some alter.

However it will continue to go back up after death as long as you possess the dark sigils. There's one item in the game you get at some point, not sure where or how, that you can use to permanently get rid of your dark sigils. Doing so will kill the hollowing mechanic for good, and also piss off the NPC who repalced the rock guy.

Hollowing at this time has known effect other than to make your character look decayed/dead.

There appear to be ways you can scale weapons and stuff with hollowing, so maybe there are such things as hollowing builds or something later.

There may also be other downsides to being hollowed but none yet known.
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