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Counter Strike: Global Offensive Counter Strike: Global Offensive

10-22-2012 , 08:25 PM
server periodically lags I think they need to reset it
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10-23-2012 , 11:17 PM
These jailbreak servers are pretty hilarious
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11-03-2012 , 03:10 AM
steam friends: locdog

used to rip source cal / cevo m gogogogogoogogogo nooooooobbbss i still got it haha first game ripped 16 / 3 scrim after 3 years since source

lol just ordered http://www.razerzone.com/gaming-mice/razer-ouroboros/

i just got a boner will crush u all

Last edited by ruo42; 11-03-2012 at 03:23 AM.
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11-03-2012 , 03:11 AM
Quote:
Originally Posted by loveminuszero
awwwwww yeeeeee
since there's no 1.6 thread

ur a ****ing joke
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11-09-2012 , 12:32 AM
me back in the day (didn't make the vid was like 5 years ago) backstory is vid is from one match where we were down 11-4 T side at half and was basically me murking CT side eventually winning the match 16-14 with 2 clutch wins in the last 2 games.


Last edited by ruo42; 11-09-2012 at 12:41 AM. Reason: i wack off to this game
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11-09-2012 , 01:33 AM
but source is bad.
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11-22-2012 , 01:51 AM
had to turn that off after a minute, Source physics are so ******ed can't even watch them
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11-22-2012 , 04:13 PM
Bought this because I just had to play some cs.
Are there any console commands to turn off some HUD options? They're totally excessive and useless.
There are like a million bugs too. Really annoying.
Still fun though.

What I really dislike is that you don't have to buy ammunition anymore. What the **** is that? (classic mode, haven't tried anything else)
The console game buy menu and loading screens are ****ing bad too, I'd rather watch the console show me some info than some ******ed quotes.

Edit: I remember the radar actually being useful in the 1.5 times I last played. Now it is completely useless.
Footsteps are ****ing hard to hear too, or where they are coming from/how close.

Last edited by testaaja; 11-22-2012 at 04:21 PM.
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01-03-2013 , 11:50 PM
anyone still play this and want to make a team for competitive 5v5?

anyone play GO on ESEA?
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01-12-2013 , 06:58 AM
Is this out on play station yet?
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01-12-2013 , 02:24 PM
So, what would the following commands or settings do?

Quote:
cl_interp 0
cl_interp_ratio 1
fps_max 0
cl_cmdrate 128
cl_updaterate 128
I assume the fps max would just make it so there's no limit to how many fps your gfx card renders
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01-13-2013 , 10:10 AM
i only have a rough idea of what they actually do, but I do know that you should have interp 0, fps_max 300 and the cmd and updaterates as high as they can go
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01-15-2013 , 11:54 AM
Anybody playing competitive(on PC.. idk if its out elsewhere) and wants to play together, PM me steam info and I'll add you.

I'm probably pretty bad but I'm a very competitive person, so I can only play so much casual before having jumped into competitive.

Last edited by Christophersen; 01-15-2013 at 12:18 PM.
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01-15-2013 , 06:04 PM
Steam info:
Name I play as: Christophersen
username: christophersen4

Adding people seems weird, so use whichever you need.
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01-15-2013 , 08:23 PM
play.esea.net for the cs competitive scene
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01-16-2013 , 12:24 PM
I don't know anything about ESEA.. I don't plan to play like tournaments for money or anything like that, I guess I'd be like "casual competitive" player.

I dislike going into the casual classic games because they are just all trolls, so I do the competitive classic, and I like that so far.
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01-16-2013 , 02:34 PM
Hmm...okay. There are things called "leagues" as well, which is similar to a sports league. In the CS scene a "tournament" is usually designated for LAN (at least the ones that are played for money). ESEA also offers pug/scrim servers which is probably what you are more interested in. However there is a monthly fee of $6, so playing competitive public or whatever is called is great if you want to just have fun playing the game and not take it serious at all.

If you play on a regular basis and attempt to improve you will probably get very bored even in competitive classic. Most/all public players (IE: people who don't play on ESEA) are just horrible. But then you have the same hierarchy within ESEA players as well (terribads -> top players).
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01-16-2013 , 06:03 PM
I see. Thanks for the info, I do appreciate it.

I think I will stick to this classic competitive now, and if I want to take it a step further, to ESEA I will go!
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01-23-2013 , 04:59 PM
ZOMG

Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release notes for 1/23/12

MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.


- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.
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01-23-2013 , 05:31 PM
Man that's hawt
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01-24-2013 , 10:47 AM
What does that mean to us noobs?

Will the gay snipers be reduced in effectiveness now?
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01-24-2013 , 11:11 AM
Quote:
Note that the pistol arrangement has changed in the buymenu.
am I to understand that the gay homosexual radial menu remains intact?
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01-24-2013 , 11:50 AM
Quote:
Originally Posted by Sc00by
What does that mean to us noobs?

Will the gay snipers be reduced in effectiveness now?
nope, they just got worse with a 2x reward from previous. Default is $300 though, so not terrible.
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01-25-2013 , 05:34 PM
Deathmatch is kind of fun.
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03-29-2013 , 05:38 PM
Anyone else watching CPH Games? Probably the biggest CS:GO event thus far. As a really old school 1.6er I hope it has a chance of overtaking CoD as the de facto FPS tourney game. Think it has a chance as long as some teams catch up to NiP and it doesn't become just a race for 2nd as it has been in every single event thus far.

Given time I think Valve will get the balance right and it'll be an incredibly strong game.
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