from hltv.org forums....
not my words:
First let me say that fnatic should have contacted DH/Valve/whoever to report this because it's clearly giving a tremendous advantage and it just makes the game stupid
Many of you continue saying that what olofm/krimz did was pixel walking, and let me explain why it's not
That screenshot circling around (
https://pbs.twimg.com/media/B3jW0PMCUAEJ5yj.jpg:large) means absolutely nothing. This screenshot only illustrates the internal architecture of the wall, which the players obviously have no knowledge of. When you're playing a map and you see a ledge, you assume that it is a ledge. You don't go into a map editor to confirm that it is indeed a ledge.
Pixel walking is standing or walking on something which clearly SHOULDN'T BE STOOD OR WALKED ON IN OUR PHYSICAL WORLD (i.e a vertical wall)
What's important is that what krimz stood on LOOKS LIKE A LEDGE. Had krimz stood on something which had the appearance of a vertical wall, then this would indeed be pixel walking
Essentially if you're saying that this is exploiting via pixel walking, you're saying that players shouldn't treat objects in the game as what they appear to be.
The true issue is that Valve didn't put the correct texture on that wall. They should have put the texture of a vertical wall and not a ledge, since that's obviously what their architecture of the wall implies.
Examples of pixel walking:
http://i.imgur.com/FW1DdII.jpg
https://pbs.twimg.com/media/B3jk_6lCAAAANLS.jpg:large
(notice these players are standing on an object which OBVIOUSLY DOES NOT APPEAR TO BE SOMETHING WHICH YOU CAN STAND ON, A VERTICAL WALL)
Not an example of pixel walking:
http://i.gyazo.com/65847484d68234594c30d845eb034f3..
(notice krimz is standing on a texture which clearly APPEARS TO BE A LEDGE)
Basically, it doesn't matter if technically there is no ledge there. From the player's perspective, there is a ledge there, and they are only trusting that Valve put the correct texture on that wall. All krimz did was trust that this object which clearly appears to be a ledge, is actually a ledge, and that sounds reasonable to me.
If you agree that what olof/krimz did was pixel walking, then you inherently also agree that for each object players stand on, they are responsible for confirming that the architecture which is presented in game is its true internal architecture.