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05-08-2019 , 01:35 PM
yeah the gm of EJ became the lead game designer for WoW.


i was also looking into how long it took to get to the main vanilla raids.. molten core took like 154 days to go down from launch. i wonder how much the classic guilds will be able to cut down on that or if the real hardcore guilds will even transition to classic.
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05-08-2019 , 02:02 PM
MC can be done in quest greens/blues and will be down likely week 2
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05-08-2019 , 04:16 PM
Didn't it take forever to get "attuned" or something?
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05-08-2019 , 04:29 PM
I guess you didn't have to, it just made it easier to access
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05-08-2019 , 06:00 PM
Quote:
Originally Posted by prizminferno
MC can be done in quest greens/blues and will be down likely week 2
I would bet everything I own it wont be down in week 2.

The top speed runners /played for 60 on a fresh server (so no one powerleveling you) is 4ish days

so even people that wake up play sleep play etc. for a bit (I probably will for a few days!) will take a week to hit 60

~

Which would mean for the super hardcores, they basically have 1 week on greens and whatnot to rip it.

MC, although easy mechanically, is still gear gated in a few encounters

maybe im being silly, but i would think minimum will be week 3
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05-08-2019 , 06:02 PM
if it is downed in 2 weeks id be super impressed tbh. maybe its possible. just very unlikely
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05-08-2019 , 06:44 PM
4 days 20 hours /played i thought was the fastest as a troll hunter.

i mean i know people are gonna no life it but that's pretty crazy to get it down in 2-3 weeks.
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05-08-2019 , 07:49 PM
the best guilds on PServers do it the day they can get enough in, you don't even have to be lvl 60 to do MC fwiw

they are an extreme outlier though, and real Classic won't be about racing anything here
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05-08-2019 , 08:44 PM
Quote:
Originally Posted by Slighted
4 days 20 hours /played i thought was the fastest as a troll hunter.

i mean i know people are gonna no life it but that's pretty crazy to get it down in 2-3 weeks.
Yeah, this is basically my thought as far as why it wont happen - not that the OP guilds arent OP, but that there just aren't enough hours in the day to get up there that fast.

But maybe I'm way underestimating the potential for people to grind. Maybe it's like week 1 - get 60, week 2 - down MC. maybe
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05-08-2019 , 09:27 PM
i have no experience with private servers. do they have the same debuff limit and everything that is going to be in classic?
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05-08-2019 , 11:50 PM
Quote:
Originally Posted by Slighted
i have no experience with private servers. do they have the same debuff limit and everything that is going to be in classic?
Yes but they usually have Dire Maul/Maraudon which is a huge gear increase. we will see what difference it makes (not much but it's good to delay)

I plan to be 60 within a week. my guild is only semi-hardcore and we're going for a week 2 MC clear. MC will be very puggable and friendly, I would not worry about anything or any pace.
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05-08-2019 , 11:58 PM
just watched a method youtube video and they are signing private server players apparently for their method classic guild, so they're gonna go hard.

should be interesting to see
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05-09-2019 , 01:07 PM
People on the classic wow forum seem to think its a given mc will be cleared week 2. Im coming around to their side i guess. It still feels nearly impossible but im getting convinced
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05-09-2019 , 01:22 PM
Just to layout my case, because its an interesting thought experiment, the speed runner record is like 4 day 20 hr of played. On a hunter (easiest class to level). Release will also kinda choke some areas and make grinding them slower due to respawns. Regardless, even though im sure some people will marathon, humans need sleep, even if its just a little.

Mc needs attunement, which doesnt happen immediately. And you need maybe not a full raid, but its not like you can do it with 15 people either. This is still phase 1 without the 1.12 drops

So... you have the GOAL of getting to 60 in a week, which for a lot of classes (paladin) is still really really hard for simple played, even it people only are sleeping 4 hours a night thats 6 days played in a week.

Again, im kinda ish coming around to a week 2 kill (towards the end of that week) especially if some guilds are really shooting and planning for it, but it still feels crazy!!! To me
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05-09-2019 , 03:37 PM
WoW Classic is a 100% solved puzzle.

No chance MC survives until week 3 unless there are technical limitations that prevent it, like the servers being a disaster and preventing leveling for the first few days. If it's live the first week, I wouldn't be surprised if MC is cleared during release week. The only difficult part of Vanilla raiding was having enough warm bodies to do it.

The nerd-cred up for grabs is pretty significant, and do not underestimate the power of WoW nerds. All newly released content is going to die in a day, unless there are specific time-gates in place to prevent it.

My time in Vanilla was fairly limited, because I preferred private Ultima Online servers at the time. I hit level 60 on my mage and was immediately bored. Quit a few days later. The pull back to UO was just too strong. I didn't make it back to WoW until WOTLK, but I kept up with people who played the entire time. I probably would've loved TBC. Arenas and the Auction House were my drug of choice. Saddens me a bit to think about how much my stockpile of gold has depreciated since I stopped playing shortly after Legion launch. If I weren't a pussy, I'd have found a way to sell everything for cash.
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05-10-2019 , 05:32 AM
Having been playing on a pserver the past week, people are way underappreciating dynamic respawning (how things function on pserver) vs vanilla

Reddit seems to think its a lock that itll go down by week 2, but i just am hung up on the fact this isnt just a 24 hr grind with no sleep, and the fastest to 60 was with a hunter under way better leveling conditions.

Even ignoring the atunement process (which takes time) And the fact that in order to max leveling often things like professions are completely neglected, is mc in all greens really a thing or just a pserver thing? I stress that people arent considering this enough but pservers are not perfect and in some cases are wildly divegent. I know the player base mocks vanilla mechanics, but remembering WAY BACK when i played, it certainly seemed a lot of encounters were gear locked. Like i have no doubt the skill of players better at mmos than me, but a lot of stuff is just math, like if a tank is getting beat to ****, theres no outplay potential, they just die.

Either way, ill be playing to maximize my own fun, which obv wont involve me trying to clear mc by week 2, but itll be something i pay attention to because im interested in the abilities of the super hardcore

I should note as well from my pserver experience, people suck. They may think content is easy, they may think they are blizzard gods, but in the last day i literally was in a group that had a failed deadmines run. And these dudes were super tryharding with raid icons. They just couldnt do it.
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05-10-2019 , 11:32 AM
MC can be done in green/blues and carrying a few sub 60s, it's been done on every fresh server just fyi

attunement is one group doing it and summoning everyone in to enter the instance and complete... and yes pserver people are toxic idiots
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05-10-2019 , 12:53 PM
Game hasnt been toxic at all. In fact, after YEARS of many hours of moba play, the community has largely been amazing. And given people label toxicity, i cant wait for classic. Like have constantly been surprised at how willing people are to help one another out.

I have encountered a few bad seeds, but the ratio overwhelmingly tilts positive
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05-10-2019 , 01:20 PM
Quote:
Originally Posted by BobboFitos
I should note as well from my pserver experience, people suck. They may think content is easy, they may think they are blizzard gods, but in the last day i literally was in a group that had a failed deadmines run. And these dudes were super tryharding with raid icons. They just couldnt do it.
This is the other reason that none of the content will survive long. It was like this in Vanilla, too.

A very significant portion of the playerbase in Vanilla did not use hotkeys or even have a basic understanding of what stats their character should have.

The mob density issues are going to be solved by sharding during the first week, so I'm not sure your suggested leveling roadblock will be as impactful as you think. Blizzard has said they'll shard on launch, otherwise every piece of hardware will simply melt.
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05-10-2019 , 02:23 PM
Yeah thats good to hear, the worst parts about new servers can be the lack of mobs and inability to do quests.

Part of me hates it tho, as i liked having that open world with 0 mirrors. So you could hunt people in world pvp and stop them from doing things, there was no escape. PVP in wow was great for that.

IF its only temporary, once the baseline of players is set after a month or 2, then it goes back to single mirror ill be much much happier.
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05-10-2019 , 04:21 PM
I have no issue with sharding in starting areas for the first couple weeks. Even the biggest purists shouldn't care about that and they've quite clearly demonstrated there will be no "slippery slopes"
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05-10-2019 , 05:29 PM
im ok with sharding i guess, there really is competition for quest mobs in my own experience on a private server (light's hope)

would like it if it is only sharded for a short time though
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05-10-2019 , 05:55 PM
The expectation is a few weeks at release, starting areas only for the early rush. The devs are former vanilla players, they know sharding is awful.
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05-10-2019 , 06:27 PM
have they talked about how many servers they are going to release at all? i haven't seen anything but i haven't really been looking.

i have zero WoW friends, so i'm probably going to try and pick whateversomehe majority of you guys pick and roll there as at least a small base.

i also think i'll probably two account it and roll like mage/priest to level.
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05-10-2019 , 06:48 PM
we haven't gotten anything on total servers per region at all

I'm looking forward to the names
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