Quote:
Originally Posted by ddubois
Do you have a base recommendation for TH7 or TH8? Because, as you have pointed out, hardly anyone in this thread is "on your level".
Here's some general recommendations:
TH7 -
At that stage I had been buying into the "you HAVE to max everything before you go to the next TH!"
This is a big myth in the game. If you are an active farmer, then what will happen is you'll get stuck at TH7 with full storages because your builders are tied up for days on projects (i.e. you can't spend the money as fast as you make it)
This hurts you in multiple ways:
1. With full coffers you are a tempting target, leading to you being raided more
2. Because you have maxed your walls already and are waiting for all your buildings to max, you are literally losing millions in resources/day because you can't continue to raid and spend that loot on upgrades (if you would just upgrade to TH8 to get rolling with new walls, etc)
TH8
Before I moved on to TH9 I made sure I did have all of my defenses maxed (or upgrading so they'd be maxed by the time I got to TH9) so I'd be able to dedicate my builders to all the new stuff at TH9.
I didn't even get my BK until I got to TH8, fwiw. From my recollection at TH7 I was farming in the 1000-1200 trophy range and at TH8 I was in the 1300-1600 range. DE is obviously not as plentiful at those ranges as you'll find when you get into Gold I or Crystal III.
Although I am finding in Crystal I the amount of elixir and gold to be found is significantly less, which really sucks. I've just started resorting to going with an all-archer army to get 50% on a base for the 1-star and the bonus 55K gold/elixir plus 200 DE.
BASE DESIGNS
I can't even remember what I used at TH7, but it wasn't very good from my recollection.
There are a number of good bases out there for TH8, but be aware that no matter how good those bases are, if an upgraded TH9 is coming at you with lvl 6 troops and high level heroes you're going to be hard-pressed to stop them.
Your best defense is to keep your loot spent so there's less reason to attack you. That being said, here are some links to base designers I respect who are well-known in the clash community:
Avernicus - Compilation of his TH8 designs:
http://forum.supercell.net/showthrea...se-Designs-TH8
Junliang - Compilation of TH7/8/9 Bases (he hasn't updated the OP since Feb, may not be as relevant given the Hero changes):
http://forum.supercell.net/showthrea...-Farming-Bases
For me I've always had trouble using other peoples designs because:
1. I enjoy crafting and testing my own
2. Because they are so well known, people are more likely to know the best ways to assault them
I will also mention that far too many designs place the Wizard Tower in front of storages, closer to the wall where an attacker will come. I've always found this approach to be the complete opposite of what you want to accomplish, here's why:
The attackers will hit your Wizard Tower first and take it down, and then there's nothing stopping them from those storages.
Instead, place the storages in front of your Wizard Towers. Yes, they are exposed more to enemy attacks, but they have a LOT of hit points, which means they'll soak up damage from attackers while your Wizard Tower gets off a LOT more shots at the attacker than they would otherwise. You're essentially using those storages as Tank units on defense (like you would a golem to soak up damage or giants while your other units dish it out)