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10-08-2017 , 02:40 AM
Thanks for the recs with gems. My clan doesn't war a lot so I rarely use them for heroes... especially now that my th9 is just using gobs for raiding... but I agree that that's #1 priority when it happens. Looks like I'll be starting to gem the battle machine too as his downtime will start to be long enough that players will miss out on the daily loot.

I ended up going a route for upgrading that I was not expecting. Army camp first then upgraded gold storages to upgrade the roaster. Still seems to me that this is the most crucial defense a base has, and I figured might as well get it out of the way now rather than when people are actually good at th7. So far most people aren't adapting very well imo. I try to hover at low 4000 but people seem to suck and I usually 3/3 or 3/4. Also for th6 it became a huge pain in the ass with my gold storages filling up but needing more elixir for upgrading the BM, so not doing that again.

So far my base is the exact same as the th6 base d10 posted but giant cannon (on my base which has it) to the left of the roaster and then moved the crusher out to fit it in. I put the new ad in the spot next to the lab and just crammed the tesla right behind the walls. It's working very well still, and I haven't even gotten walls since I have no idea what to do with them.

People who have the walls and are using them to completely surround their base are actually making their base easier imo. The big weakness with the BM is his horrible ai which sends him off for a tour of the base, and especially around crushers. By adding the walls I feel like I can control where he goes much more which makes his tanking for my witches far more effective.
Also the bats can clear out the guard post which messes with the BM's ai so much. Right now I can't really see using walls for actually walling stuff off instead of funneling to be the gto move.
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10-10-2017 , 01:49 PM
Yeah I use gems just to wake heroes for war; we war 2x a week so I start hero upgrade right after second war attacks and then gem when I attack late in following week war, so it runs 4 days normally and then I gem last 2-3 days to get attacks in

I'm at level 32 king and 30 aq...I'm sitting out war a month and gonna get king up to 36 during those 4 weeks with no gems

I hate upgrading aq because my favorite de raids are 5 healers, 14 giants, 10 wiz, 2 pekka, 1 baby dragon, 2 jump, 3 rage and hopefully bowlers in cc...healer queen walk for that raid is key so I'm limited in getting de when queen is upgrading...I'll likely go to 40 king before doing queen again just because it's easy
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10-10-2017 , 03:43 PM
Yeah I use healer Queen for DE farming as well and I'm so reliant on it I don't know what to do when she's down. Usually I just stop attacking for a week.
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10-11-2017 , 03:46 PM
BH 8 hour loot event is nice but I'm rearranging all my build priorities because of it. Still not going to gem time off the builder or lab but I don't want to cap resources either. Probably just going to shift all the high cost/low time upgrades up front like storages, giant cannon (at least up through the 2 day upgrades), clock tower and gem mine (which I wasn't planning on upgrading anytime soon). Maybe start researching drop ship upgrades to avoid capping elixir, even though I won't be using them anytime soon. I think there are enough upgrades like that to keep things running without capping or gemming. Walls are obviously an easy way to dump gold but I don't think that's necessary.
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10-11-2017 , 11:29 PM
Unfortunate timing with me just putting down my roaster...
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10-12-2017 , 06:25 AM
Yeay, i reordered my upgrade list because of this promo. I'd like all my defenses available throughout the week so ill probably upgrade walls, clock tower and gem mine which i wasnt planning on doing until the very end
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10-12-2017 , 08:51 AM
Yeah I would have never committed to a 4 day upgrade if I'd known this. Probably going to spend 500 gems or so to finish it so I don't lose out on too much.
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10-16-2017 , 09:30 AM
Barbs are definitely the new OP BH troop. I've been using them at level 13 on bases that are set up well against air and it's a 2* almost every time. Going from 15->20 per camp is obviously a crazy upgrade for a troop that already works well. The strategy is to draw a line between the crushers and attack from the side that has more exposed BH (credit to Galadon for the strat). Drop them in a few per second to clear out traps and tank for bombers. Getting the BH is always easy, your % depends on how well you get that done without hitting major splash damage.
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10-16-2017 , 11:59 AM
5 camps opens up a lot of doors. 2 giants 2 witches and wall breakers is a my go to strat if I don't think I can 2 star with witches or witches/minion.

I hate this event, can't wait for it to be over.
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10-16-2017 , 12:21 PM
It says that the loot bonus is reduced for upgrading BH, how much is it reduced by? Worth it to upgrade before all buildings/walls are done?
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10-16-2017 , 12:29 PM
That's a bug, I'm surprised it hasn't been fixed yet. There's no loot penalty for mismatched BH levels. The only loot penalty is attacking below 4000 cups which is probably where you'll be at until you get 5 army camps, so yeah, upgrade.
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10-18-2017 , 09:28 AM
The new BH event seems like a scam unless you're behind or you haven't managed your builder well, particularly through the previous event. I got all of my high cost/low time builds out of the way over the past week. I'm almost sure I'm limited by builder and lab time rather than loot at this point. I'll verify that later but I would suggest checking the numbers on your own base before you waste gems on faster loot that you won't be able to burn off later in the game. The obvious exception is if you're in a rush to max walls.
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10-24-2017 , 06:07 AM
I feel like I play this game way too much and this halloween event that requires 20 wins in 3 days seems like way too much of a time sink.

Are most people playing this much?
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10-24-2017 , 07:22 AM
I don't think I'll have to play a lot more than usual to achieve this; the difference is specifically going for wins more often (particularly in lower leagues, going after easy-to-get TH's even when it is not worthwhile for loot).
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10-24-2017 , 12:10 PM
I'm not in this war but I'm pissed off for the sake of my clan at this matchup. This is a 20v20. We have 2 9.5's (neither has Infernos and one doesn't have xbows) up top, then a handful of regular 9's and so on.

Their #1 is a Th10 with max defenses. That by itself is fine since no matchup is perfect. The problem is with these 3 TH11's down toward the bottom of the map.



Our clan has had several people transition to TH10 within the last few months, but they are all afraid to drop Infernos. We also have a couple accounts that jumped on the engineer bandwagon over the last year or so and took what are essentially TH8's and skipped them to 10. This is mostly in response to losing wars to other clans that have hitters like these down at the bottom of the map. Some kind of "if you can't beat them, join them" mentality.

I don't have anything to substantiate this, but I believe that since we have some "under-leveled" accounts defense-wise, I think that tends to match us up against other clans that do the same thing. I feel like when this clan queues up, the matchmaking system is more likely to screw over a clan that has a couple of .5's going on rather than a clan that doesn't. Again, I don't know of anything that supports that feeling. This is the worst abuse of war weight that we've seen and it's spurred me to make this post. Supercell has said they've made changes to the matchmaking algorithm, but as far as I know I don't think they've actually given any details on what they've done.

I'm not a huge fan of delaying new defenses longer than you really need to. I think that the .5 thing is a nice way to help transition to a new TH level. But if you've got your camps, lab, point defenses etc. all upgraded, then you shouldn't just stop there with the idea that somehow you're going to weigh close to what you did at your old TH level. I'm probably more biased in this regard since any time I opt in to war I'm probably going to be our #1 spot as a TH10 with all defenses built. I don't feel like I have any place to tell people how they should play the game, and don't want to opt out people's accounts that they've put a lot of work in to. However, I feel like if I do opt in to war, I'm just going to be free-rolled by some 11 from down below when I'm supposed to be attacking the other clan's top bases. I enjoy the farming aspect of the game, but the closer to the top of the war ladder I've climbed, the less interested I've been in war.

Ultimately, I feel bad for my clan mates this war because this war wasn't ever going to be competitive. I feel bad for people that planned out attacks and spent time and resources trying to do their part for the war regardless of their spot on the map, only to wake up today and see that the best we can hope for is to tie at 100%. Hopefully they don't get as annoyed at this type of thing than I do.
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10-24-2017 , 01:51 PM
Our clan has been getting worse war matchups since the update too. It's typical for our th11s to be out matched with Eagles 4 or 5 to 1. If we use two th11s with eagles, our opponent always has more than 6
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10-26-2017 , 10:35 PM
You know BH barbs are OP when you're upgrading your balloons and still everyone uses at least 4 camps of them.
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10-27-2017 , 02:36 AM
I think I'm going straight for the battle machine and not going to bother with unit upgrades now that my minions and witches are maxed.

Seems easy enough to maintain 4000
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10-27-2017 , 03:25 AM
Quote:
Originally Posted by d10
You know BH barbs are OP when you're upgrading your balloons and still everyone uses at least 4 camps of them.


I agree. I'm at around 4800 trophies and I've been using just one camp of bombers and the rest barbs and my attacks aren't great, lots of mistakes. All my defenses are level 6 or below (except for one lvl 7 archer tower) too
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10-27-2017 , 03:27 AM
Quote:
Originally Posted by Bluegrassplayer
I think I'm going straight for the battle machine and not going to bother with unit upgrades now that my minions and witches are maxed.

Seems easy enough to maintain 4000


I'm not sure that upgrading the BM above level 10 is worth it, the dps only increases about 2% and the hit points only about 1% per level
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10-27-2017 , 04:07 AM
Yeah, I think I'll leave BM for later, particularly with the 2 and 3 day upgrade times which mean that you probably miss out on loot.

Barbarians 14 are really strong. I haven't been attacked by them much; has anyone thought about village upgrades to counter them? Additional layer of walls around the BH (and maybe the roaster)?

Last edited by SanchoHH; 10-27-2017 at 04:37 AM.
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10-27-2017 , 12:51 PM
One thing to consider with BM upgrades is they're all high elixir cost per time. Once your upgrade finishes you'll have less elixir than when you started. Lab upgrades are mostly the opposite (exceptions are early witches, cannons, and drop ships, they cost a lot and are finished quickly, everything else will allow you to refill your storages + more by the time your research finishes). Almost all gold upgrades are like the battle machine, they'll tend to drain your storages.

What this means: If you rush your BM early, you'll have your lab sitting idle, then once you start researching again you'll have nowhere to dump your elixir, which WILL begin to cap out and go to waste. You'll also have no builds left except gold, and since they tend to drain resources, your builder will be sitting idle 1-2 days between each upgrade. So it's not at all efficient if you want to max ASAP.

Actually balancing everything out is easier in theory than in practice, but in general the best plan is to keep your research running nonstop, then dump elixir into BM upgrades when you get close to capping and you're also low on gold.
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10-28-2017 , 11:44 AM
Thanks for the feedback regarding upgrading the BM everyone. That makes a lot of sense.

I've managed to do poorly attacking this base twice today:



Got a 60% 1 star and a 70% 1 star, still won one of those but seems like I'm doing well against it. Not sure if it's just strong vs witches and minions or what.
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10-28-2017 , 08:41 PM
I think that is one of the better bases out there. Just too lazy to change mine to it while I am over 4k. I run bombers/barbs and that base is either a low 2 star or a high 1 star while most bases are high 2 stars.
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10-29-2017 , 12:29 PM
That's the base I'm using, seems to work good on defense. I usually wreck it on offense though. Barbs/bombers, you can go through the NW side for an easy 60ish% 2*, but I prefer opening up the SW side and going straight at the crusher. Clear out the SW row of buildings, send 2 suicide barbs into the crusher then rush a big pack in behind to kill it while it resets. Keep the giant cannon distracted with small packs of barbs killing SE defenses, send BM into the BH and draw fire from the roaster, the last crusher is the only thing left that will give you trouble. Worst case scenario at that point is a 75-80% though. If you reach the crusher on a fresh BM charge and/or some barbs meet up while it's resetting you can finish off the base.
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