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09-12-2017 , 08:45 AM
Lol please explain how. I can't do that with max witches and bm.
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09-12-2017 , 09:42 AM
Quote:
Originally Posted by Bluegrassplayer
Lol please explain how. I can't do that with max witches and bm.
Just spammed the 8 level 10 witches from the Northeast then dropped BM once Bats got to the base.
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09-12-2017 , 09:50 AM
Your mortar, air defense and roaster were all up?
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09-12-2017 , 11:01 AM
Quote:
Originally Posted by Bluegrassplayer
Your mortar, air defense and roaster were all up?
Yes, How do you set Mortar to Air?

Just got attacked with Mass LVL 12 witches and BM 6 from Southwest and base held for a 71% one star.
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09-12-2017 , 12:08 PM
Mass witches are super random. Depending on where the witches themselves decide to path + the timing of spawns + whether the splash dmg targets a bat on the edge of a swarm and takes out a few or targets a middle bat and takes out a whole group... Could end up with a dominating 100% victory or a quick 30%. I don't think there's any way to control all those variables in your favor.

The level of your defenses play into it as well obviously.
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09-12-2017 , 12:44 PM
Mortar can I only attack ground, I just meant that none of them were under construction.

Definitely a lot of randomness, but still seems crazy that level 10 witches and 5 bm could 3 star!
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09-17-2017 , 07:55 AM
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Originally Posted by Bluegrassplayer
2 weeks away from ending my hero grind for my th10 then I get to continue that awesome wall grind... Anyone have a good army comp for that? Looks like bowler and witch is popular as well as bowler and valk, and of course bowler and bowler.

So back at this question now. I have more dark elixir than I know what to do with and looking for a good army comp. Bowler and miner seems to crush but it costs too much elixir which could be going towards wall.

I tried witch bowler and it's OK but usually just gets into the core and then dies out without getting the loot on the back side. Anyone have a good army comp that is high dark elixir and low elixir?
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09-17-2017 , 10:02 AM
Not sure on exact troop numbers , but something with ~12 bowlers, 7/8 valks and a golem should be pretty strong..
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09-17-2017 , 10:26 AM
Cool thanks, I'll try something like that out.
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09-20-2017 , 12:40 AM
Getting close to maxed on my BH (-walls/research), should be done by the end of the month at least. Just 1 more level on mortar, roaster, and clock tower. I dropped down to 4200 cups doing loot attacks with my roaster down, then when it came back up I got maybe 15 victories in a row up to 4750. I lost count, I just know my battle log was all green and stayed that way for a while. Best attack on my base in that time was a 53% 1*.

Mostly just bragging but to add some content: roaster is so important. I basically couldn't win against a competent opponent without it. Nonstop high % 2*'s, just hoping to get matched with baby dragon spammers so I could get my loot. Getting it to level 3 is a big upgrade cause it'll 1-shot a pack of minions, level 6 will 1-shot barbs but I've found at level 5 leaving them with a few hp is still good enough to finish them off fast enough. The added hp helps a lot too, that's an underappreciated aspect of a lot of upgrades.
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09-21-2017 , 05:54 AM
Yeah I made a similar comment awhile ago. Against mass witches if the mortar, air defense or roaster is down then it's pretty much a guaranteed high % 2 star unless you get unlucky with a mega mine.



I finally got witches on my air account and wow minions + witches are great. It helps that this one is much lower in trophies than my other accounts, only 3500, but still it wrecks.

Goblins + lightning on my th9 is doing great. There's so much dark elixir this way, I wish I knew about it when my main was going through th9. Thanks again for recommending it.

I need to change my base for my th10 which is now maxed excluding walls. My old design was to protect my dark elixir storage which is now worthless. It was very good at defending the storage but no idea what to change it to now. Anyone have any ideas?
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09-21-2017 , 03:10 PM
Quote:
Originally Posted by Bluegrassplayer
I need to change my base for my th10 which is now maxed excluding walls. My old design was to protect my dark elixir storage which is now worthless. It was very good at defending the storage but no idea what to change it to now. Anyone have any ideas?
Sounds as if you should move to TH11. How bad are your walls?
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09-21-2017 , 03:17 PM
I've got 50 level 9 walls left, but I'm done with this account. My brother had a rushed th11 which he gave up on so I'm slowly getting that up to being war ready.
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09-27-2017 , 12:48 PM
Is reduced loot for fighting a th lower than yourself a new thing? I don't remember it before. Not sure how I like that considering you don't get to choose who your opponents are. If I end up getting to 4000+ then I'd definitely just forfeit against a th6.
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09-27-2017 , 12:55 PM
10% penalty for going down 1 TH. 50% penalty for going down 2 TH's. It's been that way as long as I can remember.
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09-27-2017 , 04:03 PM
I had no idea. I'd be pretty furious if I was put in a spot where my choices were to lose intentionally or get half loot on one of my 3 daily attacks.
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09-27-2017 , 04:58 PM
That's regarding Town Hall levels. I don't know if that applies to Builder Hall or not.
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09-27-2017 , 05:17 PM
It doesn't. It's just a "typo", it was confirmed on the coc forums.
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09-27-2017 , 06:37 PM
Oh ok
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09-28-2017 , 02:01 PM
Looking at the BH7 times required to max without gems: about 3 months (starting from max BH6) + another 5 months for walls (starting from zero/low level). Only 78 days of builder time needed so gold production is the limiting factor, even without walls. Plan your upgrades so you never cap *but* you can't let your builder sit for too long before build times limit you beyond that 3 month timeline. Some of the important early upgrades are expensive and quick (storages, clock tower, early giant cannon levels, archer towers, higher tesla levels). You want to do a few expensive elixir upgrades after if it's going to cost you too many builder days (gold storages, a few BM levels) but keep that minimal because at some point you'll cap elixir. Most of the lab upgrades are more time intensive than elixir intensive. The early drop ship upgrades (through 9) and cannon carts/witches if you still need to do those will drain your elixir but all other upgrades will allow you to accumulate more than you started with by the time they're done. So you want to save some elixir buildings to burn off loot when you start getting to the 4/5 day researching.
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09-28-2017 , 06:51 PM
Currently planning elixir storage > army camp > lab then witches and giant cannon.

Not sure if minions are worth the upgrade or just go straight for loons. Haven't watched anything on loons yet.

Seems like the giant cannon is a direct response to spamming witches, I guess better to scatter them around a bit.

I wonder if walls will finally be used like in the home base or if they will continue to just funnel troops.
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10-04-2017 , 06:14 AM
That th7 purchase is such a huge bonus it's ridiculous. I try not to spend any money on the game but it's seriously tempting. Running into a level 4 cannon and 5th army camp already it's just impossible to beat. Also seems like getting an early start like this will lead to it remaining easy down the line. Very tempting.

What do spend their gems on now anyways? With the attack events and trophies I've got a few thousand gems on all of my accounts and I rarely spend them. The only one I'm spending them on is my th9 which has the dark elixer pumps always going at 2x.
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10-04-2017 , 11:28 AM
I spend gems to wake up heroes if I opt in for war when they're down. Boosting is another good use of gems. Finally, if someone I like has a request up, I don't mind gemming troops for their request. Helps that I know a couple of the guys IRL.
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10-04-2017 , 05:33 PM
I pretty much only use gems to wake up heroes for war, and even then I'll only gem off a day or two, never the full week. Very rarely for boosting, only if I'm like 5-10 attacks away from the loot I need for research or a hero upgrade and getting it done in the current session is important to keep my plans on schedule. Then of course 1 gem boost events. Still sitting at 7 gems spent on the BH base, cut off 15 mins on my clock tower boost once because I wanted to go to sleep. I've saved up over 10k gems, entirely f2p, so there are better ways to use them, I've just made gem hoarding one of my goals.

The BH7 pack is a pretty good deal but it will only put you ahead about a week so in the long run you should be totally fine without it. The 5th army camp is the major upgrade. The giant cannon seems to only be effective as a BM deterrent, which can be a big deal if you rely on him to tank, but on most matchups I've been finding other ways to win. There are enough bad bases/bad attackers in the low 4000 cup range you can win with baby dragon spam (playing for the higher % 1* and occasionally getting a TH with it on bad base designs or lower level defenses), or my usual mix of witches/minions/BD's I posted about earlier if the new defenses can be killed quickly or avoided. Ultimately if you can stay above 4000 cups without buying the pack there's no compounding benefit, just the immediate time saved + extra loot. I'm managing that without any trouble so buying the pack isn't very tempting for me.
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10-05-2017 , 02:04 PM
I'm at that awkward point where I've built some new stuff but not all of it (army camp + cannon) so I can't just steal a base but I'm also not sure if the way I'm squeezing it into my design is helping or exposing a critical flaw. I'm getting 2*'d a lot.
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