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Civilization VI Civilization VI

01-14-2017 , 12:05 PM
Quote:
Originally Posted by runout_mick
Howbout now? Thinking of getting it on the next sale.
Still no, they haven't fixed the big issues.
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02-06-2018 , 04:06 AM
1st Expansion Rise and Fall drops on Thursday.

Announcement trailer


New Features explained.

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02-08-2018 , 11:49 AM
Played the 1st 170 turns tonight as Korea. I like the golden and dark ages and era scores. It breaks up the game by giving you shorter mini-goals to shoot for in each era. I'm really enjoying the new governor and loyalty systems. It brings back something similar to the culture bombs i used to apam in civ4.

The only new thing that has been kind of a bust so far is the emergencies. The ones I have gotten so far have been things I was in no position to do at the time. One triggered when London (who I was a declared friend with) was captured by Scythia (who had denounced me) and the quest was to recapture it in 30 turns. Me and England were the only invited participants and my participation was completely optional to me w/o penalty for refusing to help my ally. The other one triggered when a holy city had been converted to another religion and since it wasn't me directly involved I felt no urgency to voluntarily go out of my way to overturn it. If, as the game progresses and someone is closing in on a victory, I can see it adding a lot of drama to the game.

I haven't gotten deep enough yet to really mess around with the advanced diplomacy yet, but it looks promising.

Going to get some sleep then restart as the Cree. They seem like they will be fun to play with. Their unique unit is an upgraded scout that has the same melee strength as a warrior and starts with a free promotion. They get a free trader and route after pottery, and their traders also claim the 1st 3 tiles from the city center when starting their routes.

They also have a loyalty mechanic that causes a city who you defeat a unit of within that city's borders to lose 20 loyalty points. No need for siege weapons when you can cause a city to declare independence then just sweet talk them into joining your Civ.
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02-16-2018 , 06:01 PM
Quote:
Originally Posted by Umcle Diddler
Going to get some sleep then restart as the Cree. They seem like they will be fun to play with. Their unique unit is an upgraded scout that has the same melee strength as a warrior and starts with a free promotion. They get a free trader and route after pottery, and their traders also claim the 1st 3 tiles from the city center when starting their routes.

They also have a loyalty mechanic that causes a city who you defeat a unit of within that city's borders to lose 20 loyalty points. No need for siege weapons when you can cause a city to declare independence then just sweet talk them into joining your Civ.
The trader doesn't automatically claim a zone of tiles around your city. "[W]hen a trader enters an unclaimed tile within three tiles of a Cree city, it will claim that tile for your empire." So it really just claims certain tiles along the route. Still helpful to speed up growth.

By removing the tradeoff between warrior and scout and eliminating the need for granaries by providing housing with their unique improvement (along with its production bonus), it's easy to get a real quick start as Cree.

I don't think that loyalty mechanic you mention is a Cree ability. It's Mapuche.
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02-17-2018 , 03:29 AM
After playing with Cree a bit, I've come to dislike Mekewap. It removes the cheapest unit from the roster, which was fairly nice to have for stuff like garrisoning for amenities. More importantly, it means your explorer goes out few turns later. You don't really want to fight with your super scout anyways.
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02-22-2018 , 01:51 AM
[QUOTE=LifeRebooted;53488250

I don't think that loyalty mechanic you mention is a Cree ability. It's Mapuche.[/QUOTE]

Yeah I realized that later, but as I said that post was made after a marathon session after waiting for the DLC to release @ midnight.
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02-23-2018 , 08:52 PM
Quote:
Originally Posted by Anssi A
After playing with Cree a bit, I've come to dislike Mekewap. It removes the cheapest unit from the roster, which was fairly nice to have for stuff like garrisoning for amenities. More importantly, it means your explorer goes out few turns later. You don't really want to fight with your super scout anyways.
It doesn't take much longer to build and with the free promotion it can zip through rough terrain much faster to make up the extra build time. It is also capable of barb fighting and early wars vs other civs. They should beeline up the skill tree towards the +20 combat strength promotion and become a capable unit through classical.
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11-24-2018 , 04:08 AM
New Expansion Gathering Storm coming February 2019

Seems kinda meh

Quote:
ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.

POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.

ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.

WORLD CONGRESS: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.

21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.

NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.

NEW SCENARIOS:
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14thcentury, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.

War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

MORE NEW CONTENT: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.

IMPROVED GAMEPLAY SYSTEMS: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.
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11-24-2018 , 05:03 AM
Quote:
Originally Posted by Umcle Diddler
New Expansion Gathering Storm coming February 2019

Seems kinda meh
My initial thought as well. I feel civ 6 is broken game (mainly due to the 1 unit per tile) and this expansion (like the last one) are simply adding more features to the game instead of fixing existing issues. Out of the xpac features, World Congress is obviously something people have been waiting for. The rest seem meh.

It has been very hard to launch civ games after playing eu4 and ck2.
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07-23-2020 , 11:14 AM
Really looking forward to today's update. Ethiopia seems really OP and I love the idea of the secret societies.

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12-17-2020 , 04:05 PM
Does anyone play on cpl?
https://cpl.gg/
https://discord.gg/ubwTNdd

we also have a small discord channel of some poker players where we play with cpl mods bbg/bbs once/twice a week, lmk if ur interested to join
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