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Civilization VI Civilization VI

10-21-2016 , 08:40 PM
Beyond Earth was an abomination and we shall not speak of it in this thread.
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10-22-2016 , 12:29 AM
If you are AT ALL familiar with the series don't bother with the tutorial. I played it figuring I needed to know how districts and casus beli worked and then when I started playing a real game all the same tips from the tutorial came up at the appropriate moments. If anything, the tutorial would be even more confusing to new players because certain buttons don't work at all (specifically the skip turn button for units so you end up jockeying military units around b/c you have to use up all available movements for every military unit or put them in sleep mode.) So I basically wasted my 1st night of playing the game. 14 hours of gameplay already though, so i can't really complain that much
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10-22-2016 , 05:02 AM
I'm loving all the new things:
- Districts are great. They force making decisions about cities and prevent having one ridiculous mega-city. Also, seeing buildings spread on the map is nice.
- The research boosts that you can get for some actions make things more interconnected and interesting.
- The modular government system is nice.
- The new great person system is interesting, even though I dont really understand how it works at the moment.

It's hard to compare to older versions but I'm pretty sure that it's better than Civ V already.
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10-22-2016 , 07:08 PM
Casus belli? Are the Civ developers starting to take notes from the EU series?
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10-23-2016 , 05:20 AM
My only complaint so far is the game is too slow, especially between turns, lots of times I only have 2 units to move and it takes a long time waiting for next turn to start, and the game never focuses on anything relevant happening so I don't even get to see relevant movements between turns.

I know I said that was my only complaint but I have one more. It never tells me what I finished building in a city when prompted for new production. I've noticed in the upper-right sometimes it will tell me what I last built, but normally it tells me what I built 2x times ago, and sometimes it says nothing. If it would always accurately say what the city last built so I could remember what I was doing I'd be happy with that.

Hopefully there is a setting or log I can check for those things, I haven't looked through any of the options yet so it might just be lol me at this point, I was too focused on keeping it going instead of doing any actual research, I'll do that tomorrow.

Last edited by Shoe; 10-23-2016 at 05:29 AM.
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10-23-2016 , 06:05 AM
Quote:
Originally Posted by Shoe
My only complaint so far is the game is too slow, especially between turns, lots of times I only have 2 units to move and it takes a long time waiting for next turn to start, and the game never focuses on anything relevant happening so I don't even get to see relevant movements between turns.

I know I said that was my only complaint but I have one more. It never tells me what I finished building in a city when prompted for new production. I've noticed in the upper-right sometimes it will tell me what I last built, but normally it tells me what I built 2x times ago, and sometimes it says nothing. If it would always accurately say what the city last built so I could remember what I was doing I'd be happy with that.

Hopefully there is a setting or log I can check for those things, I haven't looked through any of the options yet so it might just be lol me at this point, I was too focused on keeping it going instead of doing any actual research, I'll do that tomorrow.
Turning quick movement and quick combat should reduce turn wait.
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10-23-2016 , 06:11 AM
So I've been playing this for quite a bit in the last two days and being pretty much completely new to CIV (except for playing back in the 90s as a 10 year old) I like it very much tbh.

I think the graphics are fine and functional. I sometimes still have a hard time understanding why some things happen which is the main thing annoying me right now but that is 100% my lack of understanding of the game.

I think I'm going to be reading up on CIV today for a bit to understand the disctricts better. I love that you can speed up the civic/research thing by accomplishing some goals, it makes it that bit more 'strategic' to map out how you can go through the tree's as fast as possible. If anyone has some tips on what to read to get a good basic grasp of CIV that would be welcome.
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10-23-2016 , 09:02 AM
Don't know what's in there but you could try civfanatics.com -> forums -> Civ 6 -> strategy.
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10-23-2016 , 12:59 PM
Quote:
Originally Posted by Anssi A
Turning quick movement and quick combat should reduce turn wait.
Thank you!
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10-24-2016 , 12:15 PM
great game but suddenly i cant load or start new games anymore. dont know what happened, no problemes at all the first 20 hrs.

what can i dew?
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10-24-2016 , 01:45 PM
ok seems like windows defender was the problem.
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10-24-2016 , 06:12 PM
What are the load times like? Civ 5 load times took forever, is this better?
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10-24-2016 , 08:41 PM
Quote:
Originally Posted by runout_mick
What are the load times like? Civ 5 load times took forever, is this better?
Initial load time is less than 2 minutes. Turns are averaging about 20 seconds or so for me in the early game with 8 civs on a standard size map with quick movement and battle turned off. I imagine this will get a bit longer as the game progresses but so far it is running great for me.
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10-25-2016 , 02:17 AM
Quote:
Originally Posted by runout_mick
What are the load times like? Civ 5 load times took forever, is this better?
For me the game loads in few seconds, game creating takes like 10 and turns take 2-3s.
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10-25-2016 , 08:20 AM
It would probably be helpful to post specs, otherwise your comments are just random stats.
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10-25-2016 , 08:50 AM
for me at least, game load times and turn times are at least twice as quick as Civ 5 (playing on the same machine, with same number of civs)

really enjoying the game so far, its a big upgrade on Civ5 imo. Lots of small problems that can be patched easily, but the main one is that the AI is basically too passive after classical era, and you seldom get in any wars after this point unless you declare yourself, presumably because war monger penalties are so high
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10-25-2016 , 09:56 AM
Quote:
Originally Posted by YouR_DooM
It would probably be helpful to post specs, otherwise your comments are just random stats.
Well, you can probably draw the conclusion that my PC is fairly high-end since the performance is so much higher than previous posters.

Anyways:

win 10
32gb RAM
i7-4790K 4,00 GHz
AMD Radeon R9 290
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10-25-2016 , 01:57 PM
You'll all be happy to hear that load and turn times are very short for me, as I have 64gb 3400mhz ram, i7-6700k, and 1080 GTX. Just thought I'd contribute.
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10-25-2016 , 02:06 PM
Quote:
Originally Posted by freddy10-4
for me at least, game load times and turn times are at least twice as quick as Civ 5 (playing on the same machine, with same number of civs)
Thanks guys, that's what I was wondering. When I upgraded to a reasonably high-end machine I was shocked how long Civ 5 load times still were, initial loads especially. If Civ 6 was comparably slow, it would be on my "wait til a sale" list, instead it's a "buy it now".
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10-25-2016 , 02:53 PM
Quote:
Originally Posted by Sciolist
I have 64gb 3400mhz ram
Why??????
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10-25-2016 , 04:49 PM
I'm really enjoying it and the new concepts seem great.

The basics are there but this requires a lot of patches before this is better than CIV V with mods imo:

The map and its balance requires a lot of work. The start biases and start locations can be horribly balanced. This is especially true in island maps where there's no way to "escape" it. River seems like a necessary for an early expansion. Why is there a tundra bias still for certain countries (except Russia)? It sucks.

AI is bad:

It attacked my galley with embarked horses in the middle of the ocean. 6 of them completely surrounded it. Embarked units can not attack naval units.
Sometimes certain leaders just flat out refuse to expand. They will get incredibly pissy if you do near them though and attack.
I got attacked in turn 15 by Russians. I didn't have enough science and culture was the reason. With high difficulty setting, this was game over.
Saladin, which I had contacted 10 turns earlier, announced war at me because of my religion in medieval times. I had no clue where he even was.
AI is pretty bad when it comes to warfare in general. It walks units inside ranged units, runs around and likes to attack cities that are further away than the nearest ones. This leads also to pretty lame openings versus it.

The AI starts wars that it can not win if it's annoyed and sometimes traits force it. If multiple AI's do that, the war weariness ruins economy (hidden in reports-button). AI refuses to make peace unless a city of theirs is taken. Burning their countryside and destroying their armies doesn't seem to do it.

Barbarians are annoying and come in massive waves. Sometimes they don't do anything and sometimes you waste 10-15 turns of production just to make defenses. It's typically turns 20-35 so it's quite bad. The worst part is that there's no gain of killing individual barbarians after level 2. Why do they have scouts? The only reason seems to be to annoy players when they manage to pillage trade routes.

UI is missing a lot of information and is clunky. How to check when the borders expand in a city and where? The map style is worse than fog of war. The paper/scroll type background everywhere (civiliopedia) makes text hard to read. After city management, how to get to normal view easily? Esc brings main menu, enter sometimes ends turns.

Of course bugs, not getting to set policies, ships inland, certain boosters not activating.

Last edited by Imaginary F(r)iend; 10-25-2016 at 04:56 PM.
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10-25-2016 , 05:36 PM
By far the best launch civ game. It's already comparable to civ iv bts less than a week after launch. With 2 good expansions this could be GOAT game ever.
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10-25-2016 , 06:24 PM
Quote:
Originally Posted by goofyballer
Why??????
Civ 6 loading times!
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10-25-2016 , 11:18 PM
Quote:
Originally Posted by Fonkey123
By far the best launch civ game. It's already comparable to civ iv bts less than a week after launch. With 2 good expansions this could be GOAT game ever.
No, hell no, to the bolded. It has a lot of potential though once they iron out the bugs, add in some of the missing and critical UI/game features, and make some balance changes.
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10-26-2016 , 03:24 AM
Anyone having any luck trying for a religious victory?
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