Quote:
Originally Posted by DoGGz
The problem with Civ 5 was the netcode was ****ing awful. I played NQ for a few months here and there after expansions, but the drops and abandoned games just grew to be too much.
It says a lot about how bad the coding is when you can find 8 people to sit down for 6+ hours to play a game but that cannot finish half the time because the game isn't stable enough to let them finish.
One of the main reasons MP has never been huge is because it never gets any attention. Considering even Civ5's microscopic MP community grew to 1000+ twitch viewers shows that there is demand. Hopefully 6 is the game that delivers just an ounce of developer effort in regard to stable gameplay. The community can take it from there.
If you played NQ, I assume you were decent at the game. Then you actually realize how terribly the game was balanced and how much better of a job the modmakers did.
There weren't many strategies viable at all, I experimented A LOT and it always came back to one strategy only being viable in singleplayer. It was 90% of the time Tradtion, 5% Honor and 5% Freedom(If you had a really good startingposition where you could expand like crazy, but even then most of the time Tradition was just better).
The costefficeny of most buildings and wonders were atricious. Most wonders were simply a waste of time and made you lose turns instead of gaining anything.
I watched some on Twitch, you could run it on a second monitor and look over sometimes and still know how the game was progressing while you learn/work , that was really appealling.
The problem with a lot of strategy games is that the "depth" is very superficial, it looks like you got a tremendous amount of choices but once you reach a certain level you realize that most choices are garbage and there really is only one choice. Most of the time the makers of the game are just not very good at it.
And yeah the game stability was pretty awful, even in Singleplayer I had a ton of problems where I had to restart the game.
Last edited by NiSash1337; 06-18-2016 at 08:39 AM.