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Civilization VI Civilization VI

06-17-2016 , 07:19 PM
Quote:
Originally Posted by Searix
Whether i buy it or not will come down to if they finally decide to make a decent matchmaking.
Quote:
Originally Posted by NiSash1337
Civ always was and always will be rather **** in multiplayer, the nqmod is really good if you like multiplayer with a decent choice in strategies.

Civ for me always was more about recordbreaking.
The problem with Civ 5 was the netcode was ****ing awful. I played NQ for a few months here and there after expansions, but the drops and abandoned games just grew to be too much.

It says a lot about how bad the coding is when you can find 8 people to sit down for 6+ hours to play a game but that cannot finish half the time because the game isn't stable enough to let them finish.

One of the main reasons MP has never been huge is because it never gets any attention. Considering even Civ5's microscopic MP community grew to 1000+ twitch viewers shows that there is demand. Hopefully 6 is the game that delivers just an ounce of developer effort in regard to stable gameplay. The community can take it from there.
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06-17-2016 , 11:15 PM
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Originally Posted by weeeez

some gameplay from E3.
looks boss
My only concern at this point is how the city sprawl will look and function. The native tiles (forest/mountain/etc) look good.
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06-18-2016 , 08:33 AM
Quote:
Originally Posted by DoGGz
The problem with Civ 5 was the netcode was ****ing awful. I played NQ for a few months here and there after expansions, but the drops and abandoned games just grew to be too much.

It says a lot about how bad the coding is when you can find 8 people to sit down for 6+ hours to play a game but that cannot finish half the time because the game isn't stable enough to let them finish.

One of the main reasons MP has never been huge is because it never gets any attention. Considering even Civ5's microscopic MP community grew to 1000+ twitch viewers shows that there is demand. Hopefully 6 is the game that delivers just an ounce of developer effort in regard to stable gameplay. The community can take it from there.
If you played NQ, I assume you were decent at the game. Then you actually realize how terribly the game was balanced and how much better of a job the modmakers did.

There weren't many strategies viable at all, I experimented A LOT and it always came back to one strategy only being viable in singleplayer. It was 90% of the time Tradtion, 5% Honor and 5% Freedom(If you had a really good startingposition where you could expand like crazy, but even then most of the time Tradition was just better).

The costefficeny of most buildings and wonders were atricious. Most wonders were simply a waste of time and made you lose turns instead of gaining anything.

I watched some on Twitch, you could run it on a second monitor and look over sometimes and still know how the game was progressing while you learn/work , that was really appealling.

The problem with a lot of strategy games is that the "depth" is very superficial, it looks like you got a tremendous amount of choices but once you reach a certain level you realize that most choices are garbage and there really is only one choice. Most of the time the makers of the game are just not very good at it.

And yeah the game stability was pretty awful, even in Singleplayer I had a ton of problems where I had to restart the game.

Last edited by NiSash1337; 06-18-2016 at 08:39 AM.
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06-18-2016 , 10:37 AM
Oh, no doubt the game was unbalanced, but playing against real live players is still so thrilling. Honestly, Civ 5 MP when it's stable is some of the most fun I've ever had playing VG. The problem is it's ten broken, unstable games for every one solid game.

I haven't played since the NQ mod became standard, but I've seen it played on Twitch. It looks like they did a great job balancing the game for MP.

But like I said, we the community can make the game balanced, but we cannot fix the netcode. All I pray for is that Civ6 is stable, because the community can do the rest.
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06-18-2016 , 04:42 PM
Yeah problem with Freedom vs Tradition is that you might get to expand faster early game but your cities never really grow past 10 pop due to food/happiness issues.

I think Wonders were fairly costed, but regular buildings were way too expensive. I also would prefer if failed Wonder production would go to regular building, ie if you fail Great Library the production is converted towards regular library. Wonders are good if you don't want to wage war, most of them have pretty good effects, there are only 1-2 that are actually awful.
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06-18-2016 , 05:41 PM
If you tried for super fast science victories(sub 200 turns), you really shouldn't build the majority of wonders. The only ones you really wanted were:

Oracle,Pisa,Porcelain and obviously Hubble.

Everything else was a massive waste of time and the same is pretty much true for the majority of other wins. If you go for a fast Cultural Victory, you go heavy on tech and try to get to Internet really quickly. The wonders were just really inefficent, Petra etc. looks strong, but you have to heavily commit for it and there is the possibility that you fail and don't get it. For that reason I usually called wonders "traps", they look nice on the first glance but you realize quickly that they are garbage.

I tried an unbelievable amount of Strategies and it always came back to just simcity tech with the same techpath and buildpath.

I agree with regular buildings being to expensive as well, EU4 has the same problem. Goldprodcing buildings have an amortizationtime of like 120 years.

Last edited by NiSash1337; 06-18-2016 at 05:46 PM.
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06-18-2016 , 05:42 PM
Freedom = Liberty?

The best MP players loved Liberty, the thing is it only works in specific cases where RNG gave you the space for it. The problem was 4 city Tradition had such a buff and streamlined build order that you really needed a good reason to take a different approach.

It was also fun when there was the niche case to go Honor or Piety. It took a lot of skill to identify when that was.

Ultimately it was just far to easy to build 4 cities and pick Tradition. You never were in a bad spot if you did that, while taking other routes could lead you to irrelevance if done incorrectly.
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06-18-2016 , 05:47 PM
Yeah my bad Liberty. Later it actually came down to Freedom and Order, were Freedom was 95% of the time the choice and Order only 5%.

Right now I'm talking singleplayer tho, MP has a bit different mechanics, getting many cities in Singleplayer on Deity gave you a huge maulus for a long time and everyone tried to go to war with you(as if it wasn't already weak enough).
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06-19-2016 , 05:28 AM
Quote:
Originally Posted by NiSash1337
If you tried for super fast science victories(sub 200 turns), you really shouldn't build the majority of wonders. The only ones you really wanted were:

Oracle,Pisa,Porcelain and obviously Hubble.

Everything else was a massive waste of time and the same is pretty much true for the majority of other wins. If you go for a fast Cultural Victory, you go heavy on tech and try to get to Internet really quickly. The wonders were just really inefficent, Petra etc. looks strong, but you have to heavily commit for it and there is the possibility that you fail and don't get it. For that reason I usually called wonders "traps", they look nice on the first glance but you realize quickly that they are garbage.

I tried an unbelievable amount of Strategies and it always came back to just simcity tech with the same techpath and buildpath.

I agree with regular buildings being to expensive as well, EU4 has the same problem. Goldprodcing buildings have an amortizationtime of like 120 years.
Yeah, but science rushing is boring and you can still beat Emperor and occasional deity with Wonder plan

Petra is probably the wonder I hate the most, it is such a gamble where your city is either really good or awful whether you get it or not.
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06-19-2016 , 01:00 PM
Never played multiplayer, but god damn the Kremlin is awful ROI.
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06-19-2016 , 02:55 PM
Seems fine? Obv much worse than the other 2 ideology wonders, but Order definitely want to get to tier 3 tenet.
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10-19-2016 , 05:18 AM
Bump for HYPE and uninteresting new trailer



You can already download it apparently. It still launches on the 21st. You get access to the Aztec Civ if you preorder, everyone else has to wait 90 days.
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10-19-2016 , 02:48 PM
Not too ashamed to admit I teared up a little watching that trailer.

I broke my cardinal rule and went ahead and preordered this. Looking forward to Friday.
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10-20-2016 , 10:55 AM
That trailer was the epitome of "meh."

That said, I preordered a week ago and I'll definitely be up late tonight.

I've tried to get interested in some of the streams that people have been doing, but despite my love for Civ and the thousands upon thousands of hours I've put into the series since the 90s, I just can't get excited to watch someone else play it.

The Dev streams were infuriatingly slow because they have to keep all the animations and whatnot enabled, plus they play like devs. The "pros" who stream are ungodly slow because they mull over every little decision.

Maybe the multiplayer stream will be interesting to watch.
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10-20-2016 , 11:09 AM
I did laugh that Sean Bean can't even survive trailers anymore
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10-20-2016 , 11:48 AM
Quote:
Originally Posted by Inso0
That trailer was the epitome of "meh."

That said, I preordered a week ago and I'll definitely be up late tonight.

I've tried to get interested in some of the streams that people have been doing, but despite my love for Civ and the thousands upon thousands of hours I've put into the series since the 90s, I just can't get excited to watch someone else play it.

The Dev streams were infuriatingly slow because they have to keep all the animations and whatnot enabled, plus they play like devs. The "pros" who stream are ungodly slow because they mull over every little decision.

Maybe the multiplayer stream will be interesting to watch.
Yeah the streams were bad since they were so infuriating slow. Then again, civ doesn't really translate into good viewing experience unless the streamer plays fast and viewer has decent idea what is going on.
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10-20-2016 , 11:51 AM
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Originally Posted by Anssi A
streamer plays fast and viewer has decent idea what is going on.
Bingo.

I'm sure this exists somewhere, but I'd still probably rather spend my Twitch time on something designed for a faster pace.

I'll still play the **** out of Civ6, though.
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10-21-2016 , 03:15 AM
Tried my damnedest not to buy this till the 1st sale, but the great reviews and watching a stream got me to pull the trigger.
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10-21-2016 , 06:20 AM
Pre-ordered it, don't regret it a bit so far.
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10-21-2016 , 12:11 PM
I started a game on Emperor at midnight. Randomed the Scythians, and having done no actual strategy/build order research ahead of time, I had no clue wtf I was doing. I honestly felt a bit overwhelmed by it all.

Early on in the game, Cleopatra made fun of me for my army size, declared war, and showed up with I **** you not a DOZEN warriors near my very defensible capital. I immediately went into full Unique Unit (25 strength horse archer with only 1 range) production mode and went on a killing spree. Wiped out Egypt and most of Rome simply because he was nearby before calling it for the night. I never got an era popup, and one thing I did read ahead of time that there was no warmonger penalty in the ancient era, so I just went nuts with it. However, one of the fat guys denounced me for being a warmonger, so who knows.

I made some attempt at picking pertinent civics whenever that screen popped up, but my technology route was semi-random at best. I was forced to head to Shipbuilding to enable embarking to deal with a certain Roman city, but aside from that I just picked things that were cheap.

I'm sure this game is probably lost because I have no infrastructure, read almost nothing that popped up, and clicked somewhat randomly through the tech tree. I don't yet understand District placement, Housing, expansion penalties, envoys/diplomacy, Government/Civic synergies, or what punishments/limits the game places on you for murdering everyone.

In the past, I generally spent time on places like CivFanatics.com reading guides from people that participated in testing, but I went in totally blind here.

I will say though, the Scythian trait where your units are healed for up to 50 health for finishing off enemy units was AMAZING for sustain during war. I had a group of 7ish UU horse archers that got enormous amounts of work done.

The one thing that infuriated me was that the game kept stealing focus from my selected unit during combat. Quite a few times, I'd be moving or setting up an attack queue only to have the game decide to issue that order to some other unit on the map, or while moving my scout, the game chose instead to select my only melee unit to travel somewhere. I had to reload once as a result, because not capturing the city on that turn led to losses next turn. That nonsense needs to get fixed ASAP.

I may continue the game from last night until I inevitably lose, or possibly start a new one when I get home after spending some time looking at the Civilopedia.

The game looks great. Absolutely no complaints about the art direction.

Also, capturing settlers is back, and I love it. I have two sitting in my capital because I didn't want to gimp myself during war. Plus, not even sure what makes a fantastic city location in Civ6. I was too busy murdering Egypt and Rome anyway.


Edit: Went to CivFanatics for the first time in years, first thread I see is titled "Scythia is broken". So maybe I just luckboxed by randoming the most OP civ. I did notice that my horse archers were popping out two at a time...

Last edited by Inso0; 10-21-2016 at 12:19 PM.
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10-21-2016 , 12:48 PM
Well yeah, that is the 2nd half of Scythia's ability. Produce 2x horse units.

In reddit there was post how to disable the autojumping to next unit, can't remember exactly where though
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10-21-2016 , 04:06 PM
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Originally Posted by derwipok
Some gameplay footage and information: https://www.youtube.com/watch?v=2qzC5cUQcFk
Haven't played CIV since the 90's and this made me want to download it so just installed steam and am downloading right now, PSYCHED. Hope I won't be overwhelmed (which I will be).
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10-21-2016 , 04:32 PM
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Originally Posted by Yakmelk
Haven't played CIV since the 90's and this made me want to download it so just installed steam and am downloading right now, PSYCHED. Hope I won't be overwhelmed (which I will be).
Same here (hoping I won't be overwhelmed) I haven't played since CIV 3, just finished downloading.
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10-21-2016 , 06:27 PM
Oh, you will be overwhelmed.
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10-21-2016 , 07:35 PM
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Originally Posted by Anssi A
Oh, you will be overwhelmed.
Finished the tutorial, I still understand the basics but it's definitely going to take me awhile to feel like I am making the right decisions and get a better grasp of everything. I'm glad I at least understand what is going on (not optimally) and it is fun from the start, unlike beyond earth which I quit almost immediately.
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