Civ 6 is due out October 21st 2016. It is being led by the team that worked on Civ 5's Brave New World expansion.
Key Features include:
Cities are broken up into several districts such as Military, Industrial, Research and diferent terrain types will grant different bonuses to different district types.
The one unit per tile rule is being modified to allow support units such as settlers, battering rams, siege towers etc. to be attached to military units.
Developing certain techs will help boost research in different areas. For example, building coastal cities will help boost naval research, or building quarries will boost research toward masonry.
Sounds interesting and I'll pre-order it like I do every CIV game. Hopefully it continues the tradition of even editions being way better than odd editions. I've got it IV>II>I>V>III.
You know the nerds people make fun of because they buy toys just to fill up shelf space? When asked, the justification beyond "Because it's my money and I do what I want with it, bitch" is that some day their new-in-box Black Power Ranger is going to be worth a fortune. Probably not, so why buy things you'll never play with?
I'm becoming that guy with video games. There are not enough hours in the day.
That said, I've been playing Civilization since the original came out in the early 90s, and that tradition shall continue. Civ will never be one of my unopened games on the shelf, but this just took a whole lot of time away from the other 300+ titles in my Steam library.
I won't pre-order because there is absolutely no reason to. Lately, I've been having a lot of success with getting Steam-enabled CD keys for brand new games for 20-30% off on release day somewhere on the interwebs. The fact that I got The Division for $40 instead of $60 took some of the sting out of how absolutely horrid that game turned out to be.
The NQ-Mod did a good job, you should check it out. A lot of the socialpolicies,pantheons etc. were rather useless in the normal Civ and they did a great job in buffing/nerfing(or straight up changing) a lot of stuff to make more strategies viable.
While Civ5 was certainly fun, after playing a bit you get to the point were you only think about how badly the game is balanced. It certainly looks like they add more strategy to the game now, that certainly was something I thought the game was lacking.
As far as multiplayer goes, Strategy games are always hard to balance in multiplayer. Mostly because if you go to war with somebody, there is 3 outcomes:
a) You win
b) He wins
c) You both lose
For that reason it's usually best to play rather defensively.Also there is luck with startingpos etc.
I didn't even mean balance (which is a wreck). My past experience with CIV games:
1) Take an eternity to log into the client
2) Spend 5 minutes trying to figure out how to multiplayer
3) Spend 10 minutes sitting in various lobbies until one starts, sometimes giving up after searching for like 20 minutes
4) Spend 5 minutes waiting for others to load into the game
5) Spend 3 minutes per turn for 300 turns, or more likely fighting the other 2-3 people left of your 8 person game because the game never ends.
This is assuming:
-There's no bugs for once
-EVERYONE HAS TEH SAME DLC GUYS
-No weird firewall problems (seriously wtf)
Civ has possibly the worst multiplayer client I've ever seen in a modern game. Contrast the client with Rocket League, compare it with Starcraft II, Hearthstone. MOBAs like Dota 2 or LoL.
I cannot thing of a single worse multiplayer client and it's not even close.
One unit per tile is already confirmed, but you'll be able to tether a few combinations. QOL changes like grouping a warrior/settler together, and new support units being grouped with certain other units. We won't be going back to giant stacks of doom, however.
I won't preorder (preorder is for chumps!) but I'll buy on release. Civ games are a mainstay and a lock for hundreds of hours of entertainment. I am excite.
I wonder how much quicker we could have had this game in our steam library if they didn't make that cashgrab abortion 'Civ in Space' (forget the exact name).
I'm hoping it sucks because I spent over 200 hours on V and I really shouldn't spend that much time on another one. The one per tile better than the stack tho for me. Don't care for multi online at all since no matter what they do the game takes way too long for most. (I did skip the space one since everyone said lol no, I don't get the preorder fascination but I don't have the coin some of you do)
Only issue that bothered me with V is I didn't figure out how to install the mods to the same hard drive I installed the game.
I won't pre-order because there is absolutely no reason to. Lately, I've been having a lot of success with getting Steam-enabled CD keys for brand new games for 20-30% off on release day somewhere on the interwebs. The fact that I got The Division for $40 instead of $60 took some of the sting out of how absolutely horrid that game turned out to be.
Well yes, I just pre-order the cdkey from one of the "shady sites". It is generally slightly cheaper than getting it day 1.
Civ multiplayer is pretty fun, you should try it out. Only with people you know, though. 1vs1 games are probably best, since they lack the lose-lose scenario of war.
The cartoonish graphics seem like a step backwards.
The devs have said it was necessary to let players know at a glance what districts each city has w/o having to mouse-hover over tiles or zoom in constantly. Seems a small price to pay for more diverse city planing. Besides.. Who actually plays Civ for the graphics? it's all about stategery
The devs have said it was necessary to let players know at a glance what districts each city has w/o having to mouse-hover over tiles or zoom in constantly. Seems a small price to pay for more diverse city planing. Besides.. Who actually plays Civ for the graphics? it's all about stategery
Based on the images I have seen, I think new graphics do very bad job of showing it. I also hate the new look, but as long as the rest of the game is good it is acceptable.
I like the new look and I like civ 5 too.
I dig the new fog of war it seem way better as clouds in civ 5 can be griefing as hell.
very excited with this game.
AI agendas is great.
The devs have said it was necessary to let players know at a glance what districts each city has w/o having to mouse-hover over tiles or zoom in constantly. Seems a small price to pay for more diverse city planing. Besides.. Who actually plays Civ for the graphics? it's all about stategery
I play for the strategery, but I also enjoy the aesthetics of Civ5. The units and mountains in particular.
The graphics are more than fine, though I don't really care for the weathered paper look of the explored map. Maybe it'll be easy enough to see terrain at a glance, but I find myself scrolling around areas without active vision a lot for planning purposes. Looks tough to read quickly.
It has to be a challenge to make new Civ games truly different from the predecessors, and everything revealed so far seems to indicate that they nailed it.