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Best Video Games of all time Draft Best Video Games of all time Draft

07-26-2018 , 10:53 AM
Quote:
Originally Posted by Tehtoes
So I'm assuming we're gonna go with a free-for-all/no restrictions?
That is correct.

All right, we've got 9 of us. Let's go 10 rounds and we can keep going if we want after that.

Drumroll please for draft order...
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07-26-2018 , 10:54 AM
There were 9 items in your list. Here they are in random order:

Sputnik
Zimmer
Kafja
McGlaven
Sixfour
Tehtoes/Captain Binkles
Go Get It
DC11
Jiggymike
IP: 209.133.3.83
Timestamp: 2018-07-26 14:54:39 UTC
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07-26-2018 , 10:55 AM
Sputnik is on the clock. Happy Drafting everybody!
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07-26-2018 , 11:31 AM
For the first pick i choose a game renowned for its difficulty and absence of the handholding that has become the norm in gaming. A game that has its own genre named after it. A true masterpiece that lets you explore a perfectly crafted world where real danger lurks around every corner. Fair difficulty, unhindered exploration, beautiful visuals and an abundance of great characters and lore makes this the best game of all time.


Spoiler:



Praise the Sun
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07-26-2018 , 11:37 AM
Dark Souls probably my personal favorite OAT but I don't know that I'd consider it #1 overall.
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07-26-2018 , 11:47 AM
The Year was 1996. Sony's PlayStation had brought the world 3-Dimensional Gaming for a full two years. Everybody was in anticipation of what Nintendo was going to do to usher in the 3-Dimensional Era.

Anticipation was high. Expectations were sky high. And they knocked it out of the ****ing park.



Sure there were things to improve upon. The camera was a bit wonky. Hit boxes weren't 100% perfect... But the controls were amazing. Inventions like cannons and the Wing Cap brought a whole new level of depth and excitement to 3D Platforming. There were secrets to find, rabbits to catch, and a wide and fun variety of levels to explore. And the music was top notch.

I think Super Mario 64 advanced gaming like no other game, on top of being incredibly fun to play. I'd argue that most of the 3D Platformers that have come since SM64 are basically just expansions to SM64. There are new physics wrinkles, there are new movements that Mario can make... But the basic controls of Mario running and jumping still feel similar 22 years later.

Zimmer's roster

1. Super Mario 64

Kafja is next.
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07-26-2018 , 11:56 AM
Looking forward to following this. Interested to see where my number 1 pick ends up going.
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07-26-2018 , 12:04 PM
Quote:
Originally Posted by Zimmer4141
Dark Souls probably my personal favorite OAT but I don't know that I'd consider it #1 overall.
Most that have played it has it as their favorite and that should mean something when considering the GOAT game. Most influential maybe not but there are alot of crappy games that have been influential.
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07-26-2018 , 12:28 PM
i'm doing my write up so i'll have my post up soon
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07-26-2018 , 12:30 PM
Quote:
Originally Posted by sputnik3000
Most that have played it has it as their favorite and that should mean something when considering the GOAT game. Most influential maybe not but there are alot of crappy games that have been influential.
Meh, there's always a high degree of subjectivity in these things. Your pick is indeed a phenomenal game. Still feels like spew at #1, though it might not have been there for your second pick.
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07-26-2018 , 12:40 PM
Yo nothing in my top 5 out let, lets go.
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07-26-2018 , 12:42 PM
Looking forward to following. Interested to see where my top 10 land. Wish I had time to participate
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07-26-2018 , 12:50 PM
I'm being a bit slow, if you guys want to get working on yours i'll just make my pick which is

Spoiler:
Tetris (1984)
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07-26-2018 , 12:59 PM
Hmm, I've been playing that more than any game this year but didn't think it'd go that soon, not that it's a bad pick
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07-26-2018 , 01:17 PM
Gotta disagree with Tetris as a first rounder.

Simple, mass appeal, tons of replay value, but don't think of it highly as a GOAT level game.
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07-26-2018 , 01:33 PM
This game shows up at the top of so many lists but it's so well deserved. Another title that helped spawn a new genre term. It's probably the game most responsible for speed runs today. The gameplay. The music. The isolation. It's all there...and more.

Edit: app sucks and won't let me upload pic. I'll figure it out hopefully.

It's Super Metroid obv
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07-26-2018 , 01:36 PM


Tetris

part of why I thought it would be interesting to do this is because I wanted to talk a little bit about how 'games as art' discussion in the mainstream is almost always centred around characters and story, because gamers and gaming publications and so on want games to be associated with more high-class art forms like film, novels and prestige TV. I have always thought this is really stupid because (a) almost all video game stories suck complete ass, and (b) the art of video games is not about storytelling, it's about design.

Tetris is the best example of what a video game is and why they are fun. It's literally perfect – there have been about 40 different official Tetris games since the original Tetris, and none of them are as good because it's unimprovable. It has no enemies, no bosses, no characters, basically no graphics, and no goal, except to keep playing the game. It has a perfect balance of strategy, speed, luck and skill to burrow into your brain and smash your dopamine receptors so hard you can't quit and see tetris blocks in your dreams, while somehow making that experience still enjoyable. It can make you smarter, and helps with quitting drugs and managing PTSD flashbacks – presumably because now all your flashbacks are about Tetris and you can't stop playing for long enough to shoot up. Moms can play it, kids can play it, amazon tribespeople untouched by modernity could pick up and play it and they'd love it. Aliens could play it. It works on a fundamental level. Nothing is as simple as Tetris while also being as deep. It's exactly as great now as it was when it was released 34 years ago – which isn't going to be true of some of the nostalgia-fuelled picks I assume people (including me) will be making in this draft. Folks, Tetris is good as hell.

Certain types of games are always considered for these types of 'best games ever' discussions – single player shooters, platformers, RPGs – but many never get a look in or are undervalued – simulation games, sports games, competitive online FPS's, strategy games, and puzzle games like tetris. But if you're a long time game player, think about the games you've sunk the most hours into in your life – it's more likely to be these latter type of games than something like [example], that has a 95 on metacritic, gorgeous graphics and contains 5 hours of generic shooting and 5 hours of daytime TV level ****ty cut scenes. A game you play once and then forget about because once you've seen the 'content' there's very little actual game worth going back to. That is not a good game.

Tetris is a good game. It's a perfect game. So it's my #1 pick

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07-26-2018 , 01:36 PM
Quote:
Originally Posted by Mcglaven
This game shows up at the top of so many lists but it's so well deserved. Another title that helped spawn a new genre term. It's probably the game most responsible for speed runs today. The gameplay. The music. The isolation. It's all there...and more.

Edit: app sucks and won't let me upload pic. I'll figure it out hopefully.

It's Super Metroid obv
**** you
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07-26-2018 , 01:46 PM
Two of my top 10 have gone, seven of the others have a fair chance of dropping to round two, so to keep things moving I'll take the other one

Ocarina of Time
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07-26-2018 , 01:47 PM
Quote:
Originally Posted by Zimmer4141
Gotta disagree with Tetris as a first rounder.

Simple, mass appeal, tons of replay value, but don't think of it highly as a GOAT level game.
i was really torn between this and [undrafted], a much more obvious high pick that i absolutely love but which is flawed, badly dated, and often a bit of a chore to get through. decided i had to stick with my principles lol
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07-26-2018 , 02:36 PM
I like OoT and it was a really cool game when it came out. Ultimately I've settled on it being a very very good game (in my top 10-20 all time) but not GOAT level IMO. I think it just falls short in a few small ways. It never really had an awesome boss fight, never really had great combat. The world and level design was incredible for its time and it brought puzzle elements into a 3-D game in very polished ways.
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07-26-2018 , 02:45 PM
OOT was going to be my first pick, #2 still available.. for now.
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07-26-2018 , 03:08 PM
OOT pops up high on every list I've ever seen the past 5 years or so and I've still never played it
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07-26-2018 , 04:16 PM
Man this is going a lot faster than I anticipated. Also I think it’s cool if someone wants to jump in after me so we can make it an even 100 games (10 rounds?). Goofy declined my invite
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07-26-2018 , 04:34 PM
With the 6th overall pick in the draft, Tehtoes and Captain Binkles select
Spoiler:

Spoiler:
The Legend of Zelda: Breath of the Wild

Spoiler:




Breath of the Wild could’ve very easily been a disaster. With this game, Nintendo elected to completely upend the (admittedly excellent) tried-and-true Zelda formula, eschewing a fairly linear structure and traditional dungeons centered around that one key item you’ve just found with a vast open-world game that is much more focused on exploration and light survival elements than anything else. In the process, one of the most magical experiences with a video game I’ve ever had was created.



The open world design in Breath of the Wild is absolutely revolutionary. The map isn’t littered with icons pointing you to total busy work. Instead, the game emphasizes the wonder of adventuring. From the very start of the game when you step out onto the Great Plateau (which is also one of the greatest tutorial areas in any game), you spot the peak of Death Mountain, forests and rivers and lakes dotting the land, a spire of Hyrule Castle cast against the picturesque backdrop of another mountain range. After you work your way through the Great Plateau through the first couple of hours – a time in which the game will give you every major tool up front that you’ll need to tackle basically any challenge or puzzle in the game – you’re given a paraglider to sail off the plateau and into Hyrule proper. At this point, any of those landmarks you spot you can begin to travel to with the promise of something rewarding and often breathtaking waiting for you once you get there. It’s amazing, because the world utilizes a lot of empty space, both for atmospheric effect and to better communicate the scale of the land. However, that isn’t to say that there’s huge stretches of the world where there’s just nothing to do or see; quite the opposite. There’s always some really cool secret tucked away in a corner or subtle environmental puzzle just a few steps away. The scope of the world is immense, and it very much encourages you to immerse yourself in the world and find the joy in discovery rather than a deluge of ultimately meaningless collectibles (there is a form of collectibles in the 900+ Korok Seeds scattered throughout the world; these aren’t really emphasized for any gameplay purposes though, and again the process of actually discovering these is the reward unto itself).

The act of playing this game is going to be a personal one for players. There’s such a wide range of experiences and quiet moments to be had in the process of exploring this world that will mean different things to different people, so it’s hard to totally encompass what it means to make your way through this game in a general write-up. It’s a world that simultaneously feels very authored and hand-crafted while also serving as a giant playground for the players. The gameplay systems at work here are phenomenal. There’s nothing quite like setting fire to your Korok Leaf and waving it around near an enemy encampment, setting fire to the grass and watching it slowly engulf the entire surrounding area and taking out the enemies on the ground. Meanwhile, in the process of starting this fire, you’ve created an upward draft of air that you can use to catch your paraglider and fly into the air, allowing you the perfect vantage point in mid-air to snipe the Bokgoblin lookout sitting in his tower. I mean, just look at another way this could play out: https://gfycat.com/gifs/detail/bareidenticalcopperhead.

There are just so many possibilities like this inherent in the mechanics of this game, and it makes it so no two players will ever have the exact same experience in how they choose to navigate their way through these encounters. It’s a total delight, and ripe for sharing some really epic or hilarious stories between players.

Another very interesting element that kind of serves as a replacement to the usual dungeons are the inclusion of shrines that are scattered throughout the world. There’s 120 of them to be found across Hyrule. Some are right out in the open, displaying their orange beacon and encouraging you to figure out the best way to navigate to them through some often-treacherous terrain; others might be tucked away in a narrow valley or sitting underwater. Just finding and getting to these shrines is often a reward in itself, much like the rest of the exploration in this game. Once you get inside, you’ll often be greeted with mini-dungeon puzzle room or combat trial that will reward you with an upgrade or a piece of equipment. Some of these puzzles are among the series’ best, and teach you some very inventive ways to use the tools at your disposal which carry over to cool ways to use them in the aforementioned playground of the world.

The soundtrack – and more importantly, the way the soundtrack is utilized – deserves to be praised as well. It’s mainly centered around the piano, but it uses a wide variety of different instruments in different areas of the world that helps to establish the identity of the various regions. It all has a really distinct sound. It’s used to much more subtle effect than music in most games, though: it’s often playing very softly, sometimes verging on near-inaudibly, to help the quiet, contemplative atmosphere you’re usually experiencing. However, it seems to pick up and become more sweeping, more epic, more foreboding, etc., when you happen across a particularly epic vista or tough enemy. It’s very important to highlight these aren’t pre-scripted sequences, but rather totally organic responses to your normal play. It’s truly brilliant and only serves to make your time in this world that much more memorable.











The story and character work here is really strong for a Zelda game, too. There’s still the familiar tropey set-up you’d come to expect from this series, but it manages to take it to some really thematically thought-provoking and affecting places. There’s this strong feeling of mystery and sadness that just pervades most areas of the world, and the narrative fruit it bears is certainly worthwhile.

Legend of Zelda: Breath of the Wild is a total work of art. It’s utterly mind-blowing that Nintendo managed to create a world this grand in scope, one that simultaneously feels empty and forlorn and yet brimming with experiences, secrets, and an overall sense of magic. To produce something that feels so lovingly crafted to the finest detail, yet functions as this sandbox where players are constantly creating their own unique stories is an achievement that future game developers will be studying and chasing after in the years and probably decades to come. We’re ecstatic to be able to select it at #6 here.



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