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Artifact ! (GabeN-blessed card game Dota-themed) Artifact ! (GabeN-blessed card game Dota-themed)

12-01-2018 , 03:54 PM
game is confusing. . . which is nice and fun
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12-01-2018 , 04:56 PM
Quote:
Originally Posted by derwipok
Maybe interesting deck building question.

I'm sitting on a 3-1 draft with 2 green/2 black/Mazzie https://www.playartifact.com/d/ADCJT...kUBhcCHmYBGyMB.

Problem is it feels like the Mazzie isn't really doing too much, seems to be pretty decent at stalling sometimes with his body + signature card. Haven't drawn into the impact red cards a lot though tbf. I'm considering switching him for a 2nd Farvhan, making my deck look like this https://www.playartifact.com/d/ADCJc...cCHqYBGyMBBg__.

Would be removing Hellbear Crippler, Red Mist Pillager, Ogre Conscript, Omexe Arena and Mazzie for a 4th and 5th Rumusque Blessing, 3rd Arm the Rebellion, Intimidation and Farvhan. I think the red cards + hero are better since since I'm already running 3 Rumusque and 2 Arm the Rebellions but 3rd green hero might give me more consistency in usable cards.

(I have Juke, Bellow, Restoration Effort, Corrosive Mist and another Intimidation sitting on the bench for green)
Think I'd stick with mazzie but it's super close. You'd be weakening your card quality slightly for slight increase in consistency (though consistency shouldn't be much of an issue with such tanky heroes). No idea which is correct tbh.
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12-01-2018 , 05:06 PM
i rarely ever draft blue but this one was completely ridiculous

https://www.playartifact.com/d/ADCJV...IYIAIJsAESHQGI
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12-01-2018 , 05:10 PM
Along the same deckbuilding lines what would you cut here https://www.playartifact.com/d/ADCJZ...AzAxkKAgsFASoB?

Think it has to be a black card cos my green is super strong and sniper is fragile though I guess it could be foresight. The tierlist says it should be escape route but I think people are sleeping hard on this card. At worst it's like a tp scroll you can run in your deck and it probably averages close to 2 uses which seems pretty damn strong to me. Think I'm probably going to go with cutting coordinated assault. Also got a second assassains apprentice and oglodai vandal on the bench which I'd love to squeeze in.

Btw i'm going with farvrahn over dark seer so I don't have 3 fragile heroes feeding red and to give more bodies for the buff cards.
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12-01-2018 , 05:13 PM
Good to see I'm not the only one who thinks it's super close. I stuck with Mazzie and got the 5 wins fwiw, probably would have went 3 green if I had drafted another good green hero but being stuck with 6 of Farvhan's cards would feel so bad. Maybe with more Disciples...
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12-01-2018 , 05:16 PM
darkseer only dies more to debbi right? shes the only one to do 9, but he also kills debbi at 5 attack vs 5 hp so in that way hes stronger than farvhan

your card quality is completely insane though I've never tried rainbow (and really dont want to) but that might be the exception .

Also if youre going rainbow then surely darkseer is way better than farvhan cause u can push heroes into the right lane for the right color cards?

Id cut pick a fight easily btw, it has a super low winrate on https://www.artibuff.com/stats/mains?mode=draft
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12-01-2018 , 06:01 PM
Dark seer dies more to everything that does >5 and <10 right? what am I missing? I'm already down to 14 red so didn't want to cut any more but I might be too focused on ratios. Pick a fight is good in round one when you haven't lined up properly and late game to soak up damage but I can see it being hard to find a good spot for it the rest of the game. Apparantly escape route has a bad wr as well so maybe I'm just wrong about that card.

Won the first game against an axe/kanna/enchantress/treant/necro line up with 5 d portals
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12-01-2018 , 07:13 PM
Managed to finish 5th in a tourney that paid out 10/5/2/2$ for top 4, 5-1 in Swiss format with this https://www.playartifact.com/d/ADCJd...oRJgEaTD4BBlg_

Edit: Oh yeah I'd just cut one of the low winrate black cards (Escape Route or Murder Plot), can't really cut back anymore on red. I feel like that deck ended up in kind of a weird place where you don't have as many strong red cards as you'd like for double red but also no green hero and maybe not enough strong green cards for double green.
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12-01-2018 , 07:32 PM
Oh my bad i didnt look at how many reds you had. and yeah escape route isnt amazing. its not bad tho at worst its a 1 mana tp scroll which is ok, with possbility of more.

thats a nice deek derwipok!


ps: 5-0 third time in a row with the deck i posted earlier! woop woop
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12-01-2018 , 07:48 PM
im getting so insanely lucky with both my drafts AND the cards im getting in keeper.

I just drafted blink dagger, 2 mercenary exiles, marrowfell brawler, emissary of the quorum.

https://www.playartifact.com/d/ADCJb...sBNQEFIQEKOAE_

deck was so good i had to cut fricking gold mines
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12-01-2018 , 08:25 PM
Quote:
Originally Posted by Kirbynator
Keefe and J'Muy having similar winrates at ~45% blows my mind. Can only mean Keefe's signature card is complete F tier trash, right? I figured that the 4 mana spot is always so stacked but not that much to play on 5, plus it's always playable and not really situational but maybe should prefer to play even a goodish 4 mana card on 5 instead.
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12-01-2018 , 09:41 PM
Just won my first full game against a real person. Feels like a milestone since it was in the draft I did yesterday. I don't feel like my deck is particularly that great. It's tri-color with red-black-blue.

I took his mid-tower first, then he got my left-tower. I had total board control on mid without him having any heroes. He also didn't have any heroes in the fountain to come in on the next round so all I had to do was hold off his attack on the right-lane and I would win the next time through. He ended up conceding.

I watched the two videos posted above, but I'm still not sure how to think about hero placement. I'm sure I make a mistake every time I play a card.

https://www.playartifact.com/d/ADCJf...KBJwEDDyABCgM_

Any thoughts on this deck?
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12-01-2018 , 09:47 PM
yeah Keefe's card is one of the worst in the entire game.

And when you splash keefe its literally the only hero in ur deck u can use it on.

Quote:
Originally Posted by ItalianFX
Just won my first full game against a real person. Feels like a milestone since it was in the draft I did yesterday.
https://www.playartifact.com/d/ADCJf...KBJwEDDyABCgM_

Any thoughts on this deck?
Grats dude!

thoughts on your deck is most of the cards you picked are really really bad

I recommend artibuff( https://www.artibuff.com/stats/mains?mode=draft ) and hyped's tier list just to get a quick idea when youre drafting of which cards are winning a lot (keep in mind that blue is on average like 3% winrate on every card).


fight through the pain, poised to strike, strafing, lightning strike, oglo catapult, assured dest, self sabotage, ravenous mass (not the worst). ALmost all of these should be never picked if you can get something else instead.


in the items you usually dont want something above 10 gold unless your deck uses Black Decks gold mechanics, like bounty hunters track, gold mines and payday.

red mist and aquila are kinda mehh

Last edited by Kirbynator; 12-01-2018 at 09:57 PM.
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12-01-2018 , 10:03 PM
Quote:
Originally Posted by Kirbynator
Grats dude!

thoughts on your deck is most of the cards you picked are really really bad

I recommend artibuff( https://www.artibuff.com/stats/mains?mode=draft ) and hyped's tier list just to get a quick idea when youre drafting of which cards are winning a lot (keep in mind that blue is on average like 3% winrate on every card).


fight through the pain, poised to strike, strafing, lightning strike, oglo catapult, assured dest, self sabotage, ravenous mass (not the worst). ALmost all of these should be never picked if you can get something else instead.


in the items you usually dont want something above 10 gold unless your deck uses Black Decks gold mechanics, like bounty hunters track, gold mines and payday.

red mist and aquila are kinda mehh
Thanks for checking. Shows how much I know about the game and drafting! haha And thanks for the link. I'm looking at it now and realizing it was a bad draft. I kind of want to start over, but don't want to abandon.

How do the items work? I figured I bring them into the game with me and then they are free to equip? Is that wrong? Why don't I want something above 10 gold?
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12-01-2018 , 10:12 PM
On the one hand you're drafting needs a lot of work, on the other hand you must have played well to get a win with that trash
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12-01-2018 , 10:15 PM
This should explain items and gold. You get 5 gold for killing a hero and 1 for killing a creep.

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12-01-2018 , 10:17 PM
Wish they had an option to replay the whole draft to see where he made the mistakes.

Do you guys think the 8*hero rule is a good one? Like if you have heroes green+green+black+black+green then you'd aim for your deck to be 24 green/16 black(8*3/8*2)
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12-01-2018 , 10:23 PM
Quote:
Originally Posted by abysmal01
This should explain items and gold. You get 5 gold for killing a hero and 1 for killing a creep.

Wow. hahaha So, the item cards you add to your deck in the beginning, aren't actually ever in your hand. You bring them in for the option of purchasing them later.

I thought I was being slick picking the high cost items so that I would have them in my deck and not have to actually buy them.

Thanks for pointing that out. I guess if you never draft an item, that you already own enough to bring in the required amount?
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12-01-2018 , 10:29 PM
not sure what you mean tbh.

So you got 9 possible basic items that you dont need to draft, kinda like the basic heroes.

Usually the basic 3 gold swords and 3 gold cloaks(especially) are actually way better than the average item (it helps that theyre cheap to cycle, and to pick them up after first round cause you usually dont have much gold after 1 round and it can help you get more kills or save a hero on turn 2 and snowball or hold on a bit).


there are also item slots on each of ur heroes if you didnt know, one for health, one for armor and one for attack. They can be replaced if you put one on top of the other, but you of course lose the first items effects.

So usually you want something like 3 basic cloaks, 2-3 basic swords, then you add the few decent item you might have picked like stonehall cloak, revtel ring, bracers of sacrifice (tricky to use but pretty cool) helm of domi ( if you got a lot of hero killers or gold mechanics), blink dagger, hourglass, demagicking maul.

then stonehall plate and assassins veil or phase boots sometimes

after that tier everything else is basically bad tier.

artibuff is really elite to instantly learn whats good or not (for items too) , once you start picking them youll naturally understand why you actually picked them https://www.artibuff.com/stats/items?mode=draft


And of course sometimes the secret shop will offer you items that would be "bad" to draft, but might actually be perfect for your situation. Consumables are very very good too ( a well timed portal scroll to bail on a lane to go defend or all-in another next turn - death takes 2 turns to comeback but portal comes back right away - is often the difference between win or lose). Id still pick a lil 3 gold cloak over a 3 gold potion in most cases but it depends.

Last edited by Kirbynator; 12-01-2018 at 10:34 PM.
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12-01-2018 , 10:55 PM
Quote:
Originally Posted by Kirbynator
not sure what you mean tbh.

So you got 9 possible basic items that you dont need to draft, kinda like the basic heroes.

Usually the basic 3 gold swords and 3 gold cloaks(especially) are actually way better than the average item (it helps that theyre cheap to cycle, and to pick them up after first round cause you usually dont have much gold after 1 round and it can help you get more kills or save a hero on turn 2 and snowball or hold on a bit).


there are also item slots on each of ur heroes if you didnt know, one for health, one for armor and one for attack. They can be replaced if you put one on top of the other, but you of course lose the first items effects.

So usually you want something like 3 basic cloaks, 2-3 basic swords, then you add the few decent item you might have picked like stonehall cloak, revtel ring, bracers of sacrifice (tricky to use but pretty cool) helm of domi ( if you got a lot of hero killers or gold mechanics), blink dagger, hourglass, demagicking maul.

then stonehall plate and assassins veil or phase boots sometimes

after that tier everything else is basically bad tier.

artibuff is really elite to instantly learn whats good or not (for items too) , once you start picking them youll naturally understand why you actually picked them https://www.artibuff.com/stats/items?mode=draft


And of course sometimes the secret shop will offer you items that would be "bad" to draft, but might actually be perfect for your situation. Consumables are very very good too ( a well timed portal scroll to bail on a lane to go defend or all-in another next turn - death takes 2 turns to comeback but portal comes back right away - is often the difference between win or lose). Id still pick a lil 3 gold cloak over a 3 gold potion in most cases but it depends.
Thanks again. I've been learning quite a lot these past several posts.

I know about the equipment slots on heroes so I got that one covered.

There were parts of my draft where I said, "oh that's a rare, it must be good," and there were times where I said, "that normally costs 19 gold, it must be good."

For the items, I mistakenly thought that I would start with those items in my deck and not have to buy them in the shop. Now, I'm learning that they are never in your deck, but are items you are picking to go into the shop so that you can buy it during the match.

I was going to redo my deck, but going through each card and checking artibuff stats, I probably have 80% of the cards that are <50% winrate.

I'll have to play out what I have now and then try a new draft where I check the cards.
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12-01-2018 , 11:12 PM
Quote:
Originally Posted by lenC
Wish they had an option to replay the whole draft to see where he made the mistakes.

Do you guys think the 8*hero rule is a good one? Like if you have heroes green+green+black+black+green then you'd aim for your deck to be 24 green/16 black(8*3/8*2)
you get 5 heroes so allotting a fifth of your deck to each of them makes sense in general but it's obviously just a rule of thumb. I'd keep in mind that you'd rather have 10 cards for a good statted hero that's going to be on board most of the time than a weak one that's going to die a lot. I also noticed today that when I was splashing sniper black creeps and lane specific spells were less useful than those of other colours cos I was leaving him in an uncontested lane to assassinate without using my mana in the contested lane.
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12-01-2018 , 11:36 PM
yeah doesnt help that only like 3 blue cards are over 50% winrate in draft haha.

Gonna be hard to get that ticket back but as long as you progress next one will always be better
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12-02-2018 , 06:22 AM
Quote:
Originally Posted by Kirbynator
not sure what you mean tbh.

So you got 9 possible basic items that you dont need to draft, kinda like the basic heroes.

Usually the basic 3 gold swords and 3 gold cloaks(especially) are actually way better than the average item (it helps that theyre cheap to cycle, and to pick them up after first round cause you usually dont have much gold after 1 round and it can help you get more kills or save a hero on turn 2 and snowball or hold on a bit).


there are also item slots on each of ur heroes if you didnt know, one for health, one for armor and one for attack. They can be replaced if you put one on top of the other, but you of course lose the first items effects.

So usually you want something like 3 basic cloaks, 2-3 basic swords, then you add the few decent item you might have picked like stonehall cloak, revtel ring, bracers of sacrifice (tricky to use but pretty cool) helm of domi ( if you got a lot of hero killers or gold mechanics), blink dagger, hourglass, demagicking maul.

then stonehall plate and assassins veil or phase boots sometimes

after that tier everything else is basically bad tier.

artibuff is really elite to instantly learn whats good or not (for items too) , once you start picking them youll naturally understand why you actually picked them https://www.artibuff.com/stats/items?mode=draft


And of course sometimes the secret shop will offer you items that would be "bad" to draft, but might actually be perfect for your situation. Consumables are very very good too ( a well timed portal scroll to bail on a lane to go defend or all-in another next turn - death takes 2 turns to comeback but portal comes back right away - is often the difference between win or lose). Id still pick a lil 3 gold cloak over a 3 gold potion in most cases but it depends.
I'm bit surprised the Golden ticket has only 48% win rate, but maybe I've just been running hot with it. I still feel it is probably worth buying whenever you can, as the upside of an early ~20 gold item is so huge.
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12-02-2018 , 08:47 AM
Or you can just earn those 20+ gold items the old school way like my opponent just did by using 3xpayday in a short span to get to 130+ gold

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12-02-2018 , 10:45 AM
Who needs shop deed when you've got 3 paydays.

If anyone's wondering whether rainbow is playable that deck from yesterday went an easy 5-0.
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