Quote:
Originally Posted by cassette
The scarcity of cards is what makes CCGs work.
I disagree. Why does scarcity of resources work in CCGs but not in virtually any other competitive multiplayer game? MOBAs, fighting games, RTS, FPS, etc. In no other game can you and your opponent be potentially playing with vastly different resources. It also warps the meta because decks with fewer rare cards tend to be more prevalent. It encourages the companies to print lots of crap, filler cards so players don't get all the good, rare cards too cheaply. And it's expensive as ****, in terms of time and/or money.
Because almost all CCGs have used this system of opening cards of different rarities in packs, players are conditioned to think that it's normal but it's terrible for the games and only benefits the companies who are trying to gouge their customers as much as possible.
Last edited by synth_floyd; 04-02-2019 at 12:32 AM.