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01-09-2011 , 06:36 PM
How do you know if your ship/weapons/etc are good enough to move to a new area, like 0.6 sec?
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01-09-2011 , 09:35 PM
Give it a try and see. Most frigates in belts aren't going to scram you or anything so just align out to another object and try and see how it goes. Warp out if you have to. Same with moving up to l2/l3 missions etc. You'll just have to abandon one if you can't do it.

There is no like ilevel we can give you like with wow.
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01-10-2011 , 01:32 PM
Quote:
Originally Posted by Low Key
How do you know if your ship/weapons/etc are good enough to move to a new area, like 0.6 sec?
Are you talking about mission running? Ratting in belts in anything other then lowsec or 0.0 imo would be a waste of time. If you're talking about missions I would say frig/assault frig for 1's and 2's and battlecruisers for 3's and 4's. The way the game is now you would be well to train into a Drake. They are used a ****ton in both PVE and PVP.
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01-10-2011 , 04:23 PM
Quote:
Originally Posted by Low Key
How do you know if your ship/weapons/etc are good enough to move to a new area, like 0.6 sec?

This is going to depend a lot on your playing style. A ranged droneboat with afterburner/microwarpdrive can kite just about anything in highsec, but a low SP frigate that requires ~7-10km is going to have difficulty.

I'm not sure how much studying you've done on the rotational/math parts of the combat system. A very fast frigate is fully capable of simply orbiting a battleship with large/slow weapons at like 1km radius going ~400km/s and literally never take a hit. If you're having trouble taking too much dps, you may have range and velocity leaks that you don't know about. A ton of PvP in EVE is about positioning yourself to exploit the weapons systems of your opponents.

Like the guys above said, ratting in high-sec is probably going to carry an opportunity cost relative to trading or mission running in the early game. That said, 0.6 space is still high-sec so you can build a ship that leans entirely towards PvE (no warp scram or AB necessary).

Even though it's a little boring at first, you should seriously spend a good amount of time doing the 'core' certificates. They give a good idea of the essential skills. Eve's skill system is a game of small edges and having the extra 3% here and there make all the difference in close battles.
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01-10-2011 , 04:31 PM
Quote:
Originally Posted by Learning
Eve's skill system is a game of small edges and having the extra 3% here and there make all the difference in close battles.
This is the only sentence I understood of all that.

Does that make more clear my level of understanding?

I don't know what ratting is. I understand the concept of the different 1.0-0.0 sec levels. I know roughly how to train skills (and thanks to stabn, that I should remap heavy into 2 attributes, train all the associated skills in them, then remap into 2 others, and train for those).

Aside from that, I really don't know anything about what's going on.

Just reading the glossary.. They have friggin' deathstars in this game?!?!

Last edited by Low Key; 01-10-2011 at 04:43 PM.
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01-10-2011 , 05:16 PM
You might want to spend some time on the EvE wiki. It's got endless information on everything in the game.

Ratting is just slang for killing pirates for their drops/bounties/salvage. In 0.0 the pirates are worth a ton of ISK and and highly contested outside of alliance territory. The pirates aren't worth very much at 0.5 and above (this is high-sec space, where CONCORD will show up to kill anyone that attacks you unprovoked).

Deathstars is slang for a type of POS (Player Owned Structure, sort of like a private mini-station that orbits a moon). The deathstar is mainly used in 0.0 and wormhole space to protect critical territory or assets. In 0.0 space, alliances war over valuable systems for their rats, moons, minerals, and now planets. Deathstars are really likely to show up in systems that bottleneck with other systems (as losing control of said system will splinter the alliance's forces). They're not likely to have any resources or function other than being armed to the teeth. People might park capitol ships in them as well [Freighters, Rorquals (sp), Carriers, Dreadnaughts, Motherships, Titans].

This game is mind-bendingly huge with a thousand smaller areas to study and skill into that it makes the early stages a bit overwhelming. Spend some time on the eve forums and see what you can learn.

Sometimes I wish I still played this game but I can't balance it at all with real life. I had to uninstall it.

This image will give you an idea of the scale of capitol ships: http://pds10.egloos.com/pds/200904/2...b5195beeac.jpg

Last edited by Learning; 01-10-2011 at 05:21 PM.
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01-10-2011 , 06:25 PM
Low key,

When you go to an asteroid belt and find an npc ship you can shoot for the bounty and drops that is ratting.

When you talk to an agent and he gives you a task that is missioning.

There is also plexing and running anoms in 0.0 for another way to make money through combat but I don't think we need to get into those yet . They take a decent amount of skills and experience.
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01-10-2011 , 07:32 PM
I think it'll help when I can login to the forum and use evemon.

I always assumed those bounties were for player characters! That's crazy that you can hunt npcs and make phat cash. Are they specifically harder, or do they just have lots of buddies protecting them?

omg are capital ships huge!!! That makes me think there are ship types that are complete wastes to learn to use. Is that the case?

I've def. checked out the evelopedia, and plan to even more, but it is rather huge. Still trying to get a basic grasp of what the game will be like 2-3 months down the line when i've trained a lot of skills and have a different ship.

Like reading about rigging, i see this:

Quote:
- Frigates, Destroyers, Assault ships requires Small rigs.

- Cruiser, Command ships, Industrial, Logistics ships requires Medium rigs.

- Battleships, Marauders , Capital ships requires Large rigs.
What type of ships do you guys have, or do you have multiple types of ships? Does anyone have multiple characters but not multiple accounts (due to the limits on skill training)? Do small ships even matter once you get the bigger ships, or are they still useful in some aspect like mining or orbit tanking?

Last edited by Low Key; 01-10-2011 at 07:38 PM.
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01-10-2011 , 08:05 PM
Everyone has multiple ships. You can have up to 3 characters per account but can only train one at a time. So almost everyone has 1 account for any major character. I should go into shiptypes more but don't have time right now.

The main except is that you might train something like a trade alt (more buy orders, more sell orders, more contracts, less marketing fees) for a million or two SP or so and then train a combat character on that account once your trade alt is done.

RE: npcs

The lower in sec status you go the better the ship they are flying. In 1.0 it will only be frigates. In 0.6 there might be cruisers, in 0.1 there are battleships and in 0.0 there are tougher battleships.
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01-10-2011 , 08:59 PM
Quote:
Originally Posted by Taso
I built up my monies to around 1.6 billion, and then lost interest in the game :/ Haven't touched it in over a month.
Oh and the traditional, can I have your stuff?
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01-10-2011 , 09:06 PM
If you go into one-man-industry operations the potential for accounts is almost limitless. I was funding a freighter, manufacturer, researcher, and trader from ISK made on the business.

It's very possible to become extremely wealthy in this game and never go into combat.
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01-10-2011 , 09:06 PM
Quote:
Originally Posted by Low Key
I think it'll help when I can login to the forum and use evemon.

I always assumed those bounties were for player characters! That's crazy that you can hunt npcs and make phat cash. Are they specifically harder, or do they just have lots of buddies protecting them?

omg are capital ships huge!!! That makes me think there are ship types that are complete wastes to learn to use. Is that the case?

I've def. checked out the evelopedia, and plan to even more, but it is rather huge. Still trying to get a basic grasp of what the game will be like 2-3 months down the line when i've trained a lot of skills and have a different ship.

Like reading about rigging, i see this:



What type of ships do you guys have, or do you have multiple types of ships? Does anyone have multiple characters but not multiple accounts (due to the limits on skill training)? Do small ships even matter once you get the bigger ships, or are they still useful in some aspect like mining or orbit tanking?
Don't get all wide eyed about the big ships. I have two accounts, one is for my capital pilot (Carrier and Dread, she could fly a Super Carrier but I don't want to have her limited) and the other flys Battleships and below. This is my main. The alliance I'm in, Dirt Nap Squad, actually revolves our whole fleet doctrine around frigates (stealth bombers) and cruisers (recons). I'm guessing there are some eve vets here who know who we are. We are the first group to take out a carrier with just SB and Recons. I personally believe that frigs and cruisers are the most fun in the game. Get some decent skills and take out an interceptor into lowsec and just gank people.

Is there a 2+2 channel in game? If not we should start one to at least chat it up or give advice to people who want it.
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01-10-2011 , 09:39 PM
There is but i dunno if i want someone from DNS in it you guys are pretty srs business and dns black is a chode.

P.S. i told low key what the channel name was within the last 20 posts.
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01-10-2011 , 09:55 PM
And I think it's in the OP too
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01-10-2011 , 10:06 PM
These probes are really fun to mess around with!

So for weapons, does it matter what type of ship you have? Like if I'm in a big ship, I should have weapon x, or if I'm in a smaller ship, I should use weapon y. Or can I just start training Z and have it be great for any ship type?
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01-10-2011 , 10:19 PM
Frigate - small guns or light missiles or rockets
cruiser - medium guns or heavy missiles or heavy assault missiles or assault missiles (lolol at those)
battleship - large guns or cruise missiles or torpedos
capital ship - XL guns or citadel torpedos or whatever capital cruise missiles are called

You should always fit the correct size for the ship because the ships bonuses will only apply to those. Technically you can fit small guns on a battleship but you'll do terrible damage, have none of your bonuses apply to them, and look really dumb. You normally can't fit bigger guns on a smaller ship because you don't have enough power grid to fit them.

One of the exceptions to this are stealth bombers which receive a bonus which lets them fit cruise and torpedo launchers.
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01-10-2011 , 10:24 PM
Quote:
Originally Posted by stabn
There is but i dunno if i want someone from DNS in it you guys are pretty srs business and dns black is a chode.

P.S. i told low key what the channel name was within the last 20 posts.
Yes I fail at reading. I'm not defending him, but what do you have against Black? Also I can assure you that DNS isn't srs business. We're probably one of the drunkest group of guys that you would ever run into. Sure when we do PVP we keep fleet discipline, but that's for about 5 minutes and then we get rowdy again. I'm just curious where you get your information about black/dns.
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01-10-2011 , 10:27 PM
Quote:
Originally Posted by stabn
Frigate - small guns or light missiles or rockets
cruiser - medium guns or heavy missiles or heavy assault missiles or assault missiles (lolol at those)
battleship - large guns or cruise missiles or torpedos
capital ship - XL guns or citadel torpedos or whatever capital cruise missiles are called

You should always fit the correct size for the ship because the ships bonuses will only apply to those. Technically you can fit small guns on a battleship but you'll do terrible damage, have none of your bonuses apply to them, and look really dumb. You normally can't fit bigger guns on a smaller ship because you don't have enough power grid to fit them.

One of the exceptions to this are stealth bombers which receive a bonus which lets them fit cruise and torpedo launchers.
This. Check the ship you're looking to fly and see if they get a bonus to a type of weapon. Most of them do. If they don't, they generally have a bonus to a type of damage (kinetic, thermal etc). I'll have to get the link for you, but there's a list of what types of damage to do and what types to tank against for each type of NPC.

Also I'd suggest joining Eve Uni. I haven't joined myself but I hear good things about it from alot of people.
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01-10-2011 , 10:51 PM
Finish this phrase:

If you like mining, exploring, and killing other ships, you should learn ________ ship skill.
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01-11-2011 , 12:32 AM
Quote:
Originally Posted by Low Key
Finish this phrase:

If you like mining, exploring, and killing other ships, you should learn ________ ship skill.
For low SP characters these activities are pretty exclusive of one another. If you want to go into mining you could look into getting a couple days of skills and fitting out a cruiser (or BS if you have the skills) with mining lasers. The most efficient miners are Retrievers and Hulks.

If you really like exploring/scanning you might look into a wormhole corporation. I operated several large POSes in a C1 WH for several weeks in order to operate in a 0.0 area protected from ships larger than battlecruisers (this made my POSes next to invincible outside of a very well-planned attack). Wormhole space is a entirely different way to play the game but it's very possible to allow for the greatest profit on medium SP combat with groups of under 5 pilots. My main's corp held a deathstar in C4 space with two static C3's and a C5 exit. This meant that people could easily solo for something like 40M/hr in the C3's, group up in teams of 3-5 BS/BC for ~80M/hr. C6's are the hardest PvE content EVE offers and it can take 15+ battleships and dreads/carriers to complete the sites. That said, one C6 WH corporation has been known to clear over 5B/weekend in new systems.

If you want constant on-demand frigate/cruiser PvP, look into Red vs Blue. They're two corps that live in neighboring highsec systems that are always at war with one another. They've set up a game mechanic that works a lot like battlegrounds in WoW.

Edit: Wormhole guide is here if interested! Very fun! http://fiercewebs.com/arcdragon/joom....php/the-guide

Edit #2: Ninja gas harvesting was super profitable when I was playing. I'd use a stealth'd industrial and wait for my battlecruiser to harvest gas from C4 to C6 ladar sites. With Gas Harvesting V (takes like a week to learn) I could earn more than 130M ISK/hour harvesting the most valuable gases. I'd load it onto the industrial via jetcan and have it use a pre-defined waypoint out into highsec. I'd leave the gas at any station and then contract the freight to Red Frog Freight to move it into Jita for about ~10M/day. This meant that while I'd have 12 gas deposits all across the universe (given the randomness of wormholes) I wouldn't actually need to spend anytime transporting them to the major trade hub. Once in Jita use your trader account to maintain the lowest sell order if spreads are wide, else sell to the outstanding buy orders if spreads are tight enough that micromanaging it produces an opportunity cost.

I think you might like the last bit because it's a ton of exploration, mining, and the threat of constant PvP.

Last edited by Learning; 01-11-2011 at 12:41 AM.
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01-11-2011 , 12:43 AM
Quote:
Originally Posted by Momo
Yes I fail at reading. I'm not defending him, but what do you have against Black? Also I can assure you that DNS isn't srs business. We're probably one of the drunkest group of guys that you would ever run into. Sure when we do PVP we keep fleet discipline, but that's for about 5 minutes and then we get rowdy again. I'm just curious where you get your information about black/dns.
Your voice coms.
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01-11-2011 , 01:37 PM
Quote:
Originally Posted by Momo
Oh and the traditional, can I have your stuff?
lol, I would, but I'll probably end up getting back into it sooner or later. I sort of run on game phases.
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01-12-2011 , 05:38 PM
Yay! Can login to the forums and set up EVEMon!


Spoiler:
Kirocu

Attributes
Intelligence: 24.00
Perception: 18.00
Charisma: 17.00
Willpower: 17.00
Memory: 24.00

Drones
Drones
Mining Drone Operation
Scout Drone Operation
Total Skillpoints in Group: 2,227

Electronics
Electronic Warfare
Electronics
Electronics Upgrades
Long Range Targeting
Propulsion Jamming
Sensor Linking
Signature Analysis
Survey
Target Painting
Targeting
Weapon Disruption
Total Skillpoints in Group: 44,250

Engineering
Engineering
Shield Management
Shield Operation
Total Skillpoints in Group: 20,243

Gunnery
Controlled Bursts
Gunnery
Medium Energy Turret
Motion Prediction
Rapid Firing
Sharpshooter
Small Energy Turret
Weapon Upgrades
Total Skillpoints in Group: 45,230

Industry
Industry
Mining
Refining
Total Skillpoints in Group: 10,830

Mechanic
Hull Upgrades
Mechanic
Repair Systems
Total Skillpoints in Group: 18,829

Navigation
Afterburner
Navigation
Total Skillpoints in Group: 9,415

Planet Management
Remote Sensing
Total Skillpoints in Group: 307

Science
Astrometrics
Cybernetics
Science
Total Skillpoints in Group: 32,750

Social
Social
Total Skillpoints in Group: 1,415

Spaceship Command
Amarr Frigate
Amarr Industrial
Destroyers
Spaceship Command
Total Skillpoints in Group: 51,515

Trade
Trade
Total Skillpoints in Group: 1,415

Total Skillpoints: 238,426
Total Number of Skills: 43

Skills at Level 1: 15
Skills at Level 2: 12
Skills at Level 3: 16
Skills at Level 4: 0
Skills at Level 5: 0


Not sure what to do with this info, but it's here, Woo!!
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01-13-2011 , 08:10 PM
Plan | new.

Then look through skill browser, ship browser, item browser and see what you what to fly, what mods you want to use etc. Add them to a skill plan. Then you can sort through it, see how long it will take, use the manual implant groups to see how much time implants would save you over the course of the plan. And you can use the optimize attributes button to have evemon look at your plan and see what attributes would be best for your plan.

Or just sort it into groups of int/mem, per/wis etc and do remaps inbetween those groups. Of course, remaps are limited so use them wisely!

P.S. for combat you should try into a cruiser soon. Train frigate 4 and then Amarr Cruiser 1,2 and 3. That should be enough to move on to level 2 missions or 0.5 asteroid belt rats.

For mining you'd want mining 4 for Miner II's which are a decent jump from miner 1's.
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01-14-2011 , 04:05 PM
When I set up a training plan for a new ship, I usually set up the fit first in EFT. Then you can simply copy the fit to the clipboard and import it in Evemon and it'll then figure out what skills you need to be able to fly it.

Those will be the absolute minimum skills you need, so usually I want to train some of them higher. It'll also not take fitting skills into account, like Weapons Upgrades and things like that, so you'll have to do that manually. But it'll do most of the work for you.
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