The daily result should have all the transcience of any game you vaguely care about winning but predominently enjoy playing because you love playing and learning it. Like when you die 6,000 times in Sekiro or whatever. You have a vague sense of how many times you died today but it is, ultimately, inconsequential and very temporary mind crap that is better deployed elsewhere in life.
All stakes are just 'levels' in a giant pyramid game. ^
If you beat a stake over a long sample then that level is techincally marked:
complete. You win a key. 🔑 You can either stay on that level (for practice, for experimentation when you know you have EV to spare, for less anxiety - whatever), or you can move up to the next level. Next levels are always intitally tricky and deserve the most attention. That's the only time you can fail. But failure only means going back down to the easier level again, so nothing is actually *at* stake besides yer silly ego. And who cares 'bout dying in a game?
Do you graph your computer game progress? No? Me neither. The game usually does it itself these days anway. Somewhere in the menu or splashcreen:
Main story: 85% complete
Remaining tasks: slay the pigeon outside the mortuary before Arissa discovers the goat of fire
100% completion is finishing all the little side missions and fixing ALL your leaks. Which is never necessary (or actually achievable if you value having any kind of real life) but fun and wholesome to aim for nonetheless. And is our ultimate mindset. We don't look at these screens religiously when we play. They are like 0.01% of the gaming experience. Treat that graph with the ****ing disdain it deserves.