Quote:
Originally Posted by Meteoric
but what about when things go wrong regarding board texture? In the real world it's rare for both the turn and river to be such clear cut bricks.
Also what about multiway? Really nice post, but it ends after just covering the simplest (& idealistic) situations - any chance of taking it further?
without going into a lot of theory, and just sticking with the basic principles for uNL, here are my thoughts;
When the board texture gets bad we have too options; we can cut bait and surrender the pot, or we can use the board to our advantage and turn our hand into a bluff. This really comes down to reads/feel of the opponnent. Many times weaker villains will see the board is scary and be happy to get to showdown cheaply. Others villains like to play draws, so if a draw hits, they most likely have you beat. Others are playmasters, and while they may not have a made hand they will use the board against you. So a monster is in their range, but also a large amount of air is also. I suggest getting flopzilla and working threw some ranges and see how equity changes on each street.
Now as far as multiway pots, the general concept is that at the micro levels, people play close to the vest (ABC poker). One thing to keep in mind that in multiway pots, the pot is bloatted, so we are threaten stacks more easily. Like everthing we have to consider the villains and their ranges and make inform decisions, and realize we will be committed (and they will be committed) with maybe just one bet. There are multi way pots, where I held AK on a Kxx board, and my plan has been to b/f if UTG+1 calls/raises because his continuation range mostly has me crushed, but if MP calls/raise I am fist pumping call/shoving.
I've also had AK and hit TPTK with 3 strong opponents behind me and a super nasty board, and decided to c/f because I couldn't determine at the time a profitable way to play the hand.