Quote:
Originally Posted by Need Some Coaching
c.) Tight-weak play reminds me of Vegas video poker in a way. Your bankroll grinds downward, while you wait to get paid off on a monster hand.
I wouldn't exactly consider this guide a weak-tight bible, to be honest.
Well-timed cbets do work at the nanos but because villains are more likely to call, the frequency of cbetting with air should go way down. (From 25NL onwards people generally recommend a cbet frequency of ~70%; at 2NL this is a recipe for disaster because you simply don't have a hand that often.)
These cbet-and-take-down pots are those that keep your balance on pretty much even level. But
because villains at the shallow end of the pool are calling much more, you are right in one aspect: it is the big pots with monsters and better ends of coolers that net you the profits.
You may take my advice with a grain of salt, if you so wish. Do note however that most of the guide implies a certain assumption: 100bb stacks. Villains who call too much
will butcher you if you try to play 100bb stack ABC poker 200bb+ deep. Not because the villains are any good, mind you. They simply will, by their nature, play lots of hands that can make hidden or unexpected monsters. And when they do make their hand, their bad play (with "speculative hand") is rewarded. They end up showing hands we simply did not believe possible.
I started my poker life almost three years ago as a losing 2NL player, and for a very long time I couldn't beat it. In fact, I was still a lifetime loser at 2NL a few months ago (initial 10NL roll was result of luckboxing two donkaments). After learning to beat 50NL I finally realised why 2NL was so nasty. I hadn't accounted for the 250bb stacks, and trying to play my good hands "the 2+2 ABC way" simply didn't work. In effect, I
had been winning the smaller pots against those who bought in for $2 or less - and losing it all systematically to those who bought in for full $5.
I now use short 2NL sessions to finetune my HUD and test fpdb fixes. The play is as atrocious as ever, but with the better understanding of the game dynamics, it's like harvesting plums.