Quote:
Originally Posted by fourfades
This chart shows the starting hand value quality that should be open raised for ten people. How does this chart adjust to a 9 person cash game?
just ignore the first (earliest) position; like, at a nine-handed table, you can ignore the position described as 'UTG' in sircuddles' starting hand chart.
so in this pic, 'pokerjoe' is what sircuddles' chart would refer to as UTG+1, 'geppy' is what the chart calls MP1, etc.
if you're at a 9-man table and some seats are empty, upto a point you can simply keep losing the earlier positions,
so in this pic, 'pokerface', despite being first to act, would be considered as being in MP3 for the purposes of the starting hand guide.
imho, best way to think about this sort of thing, is how many seats you are from the button, not how many seats you are from the blinds. this makes sense when you think about it; one of the reasons we play tight in early position is that the sheer number of people left to act increases the chances of one of them having a strong hand, hence we need our hands to be stronger on average too (plus, we will be at a positional disadvantage for the rest of the hand.) with less players at the table, even if we're first to act, there are still less players to act than there would be if the table were full. hence there is less chance of a strong hand yet to act behind us, and the likelihood of us playing the pot oop also decreases somewhat. both factors mean we can play looser as we get closer to the button, as reflected in the guide's starting chart.
caveat: as games get very shorthanded, the dynamics imho change to the extant that using the hand chart outlined in this guide won't be a good idea, so if you're just starting out and trying to implement this guide, personally i reckon you should try to stick to fullish games, maybe 7 players or more? just my 2c, others may disagree, idk.
Quote:
Originally Posted by fourfades
Also, I didn't see anything about raise sizes. Is it best to open for 4x the blinds or 3x the blinds? Are they the same?
i would say that using a fixed raise size to start is fine, will keep a less experienced player out of the worst kind of trouble he or she could devise for themself by using a flexible raise size (lol love the way that sounds like i
never create trouble for myself using goofy raise sizes.)
i think any of 3x, 3.5x, 4x are all fine; and although i know some disagree about the 4x, personally i think given the tightness of the starting hand guide given, 4x is probably the best choice from the bunch, for the reasons that cangurino outlined above.
at any rate, bear in mind that the fixed raise size you choose isn't going to be with you forever, and chosing the absolute optimum raise size or your current game/style is kind of pointless; the point of this guide is to get a losing or breakeven microstakes player to the point where he or she can win a bit, and provide a solid foundation on which to build the rest of your game. as you build on those foundations, your understanding of the game will increase, and your style will change to incorporate more and more ideas/concepts, to the point where you hopefully know enough to appropriately decide which spots to vary your raise sizes, which spots to keep them fixed, and what fixed sizes to choose in each of thos spots, all by yourself
(but
probably not yet )
hth anyway
EDIT: oh and welcome to the forums!