I was way too ill the other day and couldn't explain myself.
Reason I posted was because it caught me out while playing a gto+ solution.
Solver likes putting 99 in the x/jam range. And as I don't really have a bluff x/jam range I thought it was interesting. It also uses 99 when fed a pool based/fishier button calling range. GTOw doesn't, but the GTOw button calling range for this spot is way too unrealistic to be useful imo.
Anyway, i'm x/jamming KK/QQ/JJ here (much more than a solver would because it seems more effective IRL). So having at least some bluffs seems apt. Not sure about using FDs because we want BU to have all those? And i think BU will have stab/folds and FDs that we actually dominate even when called in his range, so it sort of makes sense to use some mergey punts to neutralise. Just wasn't sure it's applicable enough at micros.