Quote:
Originally Posted by DooDooPoker
We must have different sims then. I'm going off GTO Wizard.
There are no hands with straight blockers on a 4 straight that aren't 2 pair. You need hands like 88/99 OTT so when the 4th broadway comes in OTR you have some bluffs, because 2 pair has too much SDV to turn into a bluff.
I have turn as mixed.
Are you using UTG or CO as villain's range?
I solved this in GTO Wizard when you first posted the hand, and I used UTG. In that solve, I'm pretty sure that turn was mixed and river was always a shove.
However, I think we should use CO as villain's range. So I resolved, and now it's pretty much always checking this combo on the turn.
Also, I agree on needing bluffs on those 4 straight boards, so 99 and under are good. What I found interesting, however, is that the solver is never shoving those hands. It prefers either 10% or 35% on the river.