Quote:
Originally Posted by FreakDaddy
I'm interested in what you've concluded from this hand if you don't mind sharing.
I'm still in camp good for now.
I think compared to GTO we both get here with similarish range comps. I probably do d.barrel ~ 50% with anything useful and while they might not bet enough gash themselves when Xed to, that only gives them a wider range on the river which is to our adv.
QQ makes quite a lot of EV when it checks in this spot, mostly because of x/x. But when IP does bet it doubles up nicely into profitable x/r territory as ever because blockers and poor eq realisation as a BC. Plus i think it's useful to have some merge properties in these combos to disincentive or, ideally, trap IP into calling too many PPs if they think you're FoS.
While QQ x/r is only slightly mixed in I can't see HJ making gto MDF (would have to call most Ax and KQ, and unsold on that unless total station). so if we lock in a wider range with more Ax than they should have
and make them overfold that range even just a bit, solver will just increase freq of it mixed x/r first. For me that is always going to be the best line OTR if you believe in the ranges that get there.
Also, given my x/r range is not as wide as GTO either, it seems to me better to memorise a few combos that make logical sense in a way I'll be able to recall, rather than try and replicate the full x/r range with hands like AJ/ATs. I think I want to block AQ the most, IRL where 3b calling ranges are more exaggerated. That's memorable. And we know the math makes sense as long as we don't get psychopathic with it.