Quote:
Originally Posted by simplelessons
It is highly unlikely we get to the river this way with all those combos. Certainly some of the stronger draws and made hands raise at some point along the way.
I cant edit my orignal post posted the same range twice :X. The ranges still are quite the same. You get to the river with QQ+,TT,22,AQs,KQs,QTs+,AdKd,AdJd,AdTd,Ad6d,AQo,KQo ,QTo+ = 68 combos
And you should call here with 48% of our range so
QQ,TT,22,KdKh,KdKs,KdKc,QTs,AdKd,AdJd,AdTd,Ad6d,AQ o,QTo,KdQh,KdQs,KdQc,KhQd,KsQd,KcQd = 35 combos
The argument of raise some point does not make any sense. Hero got check raised on the flop it just makes sense to call the flop keep ranges wide (so bluffs and value are in that range) and just call down with top two or set or some combodraw like nutflush + gutshot. If you raise the turn with draws and get shoved on hero is most likely behind. Raising the turn with a set makes villains range just stronger and folds out his bluffs.