Quote:
Originally Posted by I_lose
Why do you say that?
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It doesn't account for range imbalances.. set up a toy game in the solver where the IP player only has the nut low and and OOP only has the nuts, MDF obviously doesn't exist there, because of the range imbalance.
Same as in practice, it might be a rough guideline but generally I would just forget about it and focus more on the properties of a hand for a bluffcatch. Anyway, MDF only dictates a % of range to call, not what hands as hand strength isn't super important when bluffcatching.