Quote:
Originally Posted by Gabethebabe
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atm there seems to be a problem with dropbox. I doesn't work for me at all (Edit: it is down on a global scale, apparently). If you cannot download the module, PM me your e-mail address
Link worked after all. Thanks Gabe
Have you given any thought to expanding the program in order to automate other game functions? I could see it being very useful for other day and night actions. I could also see it being super expanded such that a person can build a vanilla/vanilla+/mishmash by selecting various options in the database. Enter in the number of players, select from a large list of predetermined roles but also have the ability to create a new role, click checks for what action someone performs so that the system automates the effects of their actions and whether they conflict with someone else's actions.
I am thinking crazy stuff as far as using something like this to help people create their own werewolf games. I've read a lot of the guides in the sticky about how to balance vanilla+ and mishmash games. So the program could have weighted values for various roles and design elements, and the program would perform calculations as you adjust things so that it can tell you how close to red/unbalanced or green/balanced the game is. If you think the value weight is wrong, you can manually adjust it, but it would be helpful to have master templates.