Quote:
Originally Posted by soah
So in other words, the solution to the problem results in smaller games?
'results in' has a much different effect than 'creating' in this context - in a better way.
creating a smaller game won't fix the problem. If a mod creates a 40 player game instead of a 60 player game, he'll still have the same 5 undesireable players in, and 20 others don't get to play or sub or whatever.
if the mod instead looks at his 60 signups and boots 5 players that he doesn't expect will actually participate at the level he wants, then this resulting 55 player game will probably be much better than the previous 40 man example. So yes, this results in a smaller game, but not as small as creating a smaller game (as intended by chrisv), and with better participation quality despite the larger size.
--
your other point essentially agrees with me, mods already have the power and authority to enact this sort of thing, ie participation expectations, but they generally don't, either because the want sheer numbers and don't care about activity, or because they don't want to be mean.
If they actually thought about it, I'm sure that even mods aiming for massive games would prefer 100 active players than 100 active players + 15 dregs. so i think the not wanting to be mean is the bigger reason this happens, as opposed to reaching certain size.