Quote:
Originally Posted by Felix the Cat
help me brainstorm!
i'm currently stymied by what i'll call the "false night".
I think that if "things" happen when night would usually occur on d1 it would be cool
if it's too interactive, it's bad for the slow crowd: they can't be interactive enough to fully participate
if it's not interactive and it's "send actions, things happen", it's just night with posting. (which may not be terrible depending on the game design, but I kind of instinctually think it's bad)
the "just right" is where i'm stuck
how bout this.
On the non-lynch "night", there is a quasi-ITA. It's like every voter has a gun, but only one of them will fire. Everyone votes like usual and you use the vote counter to see who they intend to shoot. You rand all the players who voted and kill the target of the person who wins the vig. You do the reveal and reopen the thread asap. People carry on until the real night when you lynch like normal.
why this might be fun:
1. the whole day before the "ITA", everyone's vote really matters, as it gives the target a chance of dying. mucho butthurt and effot in trying to organize wagons. with every vote, the game state changes in a perceivable way and thus generates excitement throughout the day.
2. wolves (and villagers to some extent) will use afk strategically to try to leave their vote on convenient targets. knowing this, the village will react and punish afk accordingly, keeping the pace of the game up.
3. the killrate wrt #players alive is slow at first, then increases. this gives more people a chance to play early while not having the game bog down in a vanilla-like tedium toward mid-late game.
4. this puts a lot of pressure on wolves re: spew and bussing. makes for a very skillful game.
note: it shouldn't be done past f9 or so imo as 1. it becomes too powerful for wolves, and 2. a bunch of outed/otherwise conceding wolves voting as a bloc to try to win the rand is AIDS.
Last edited by iversonian; 10-05-2013 at 02:06 AM.