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MtG VI Game Thread MtG VI Game Thread

05-23-2020 , 08:13 PM


Welcome to the game thread of the Magic: the Gathering VI Mishmash !

Even if you are extremely lazy, make sure you read at least post #2.
I promise this is not as complicated as it may sound.

The signup thread is HERE.

IT IS NIGHT. DO NOT POST.
MtG VI Game Thread Quote
05-23-2020 , 08:15 PM
  • All spells are cast during the day. This includes spells that gain you night actions.
  • Instant-Arcane spells (‘Arcanes’) are played by PM to the mod. No need to PM us the image of the spell, just the name will do. Posting Arcanes in the thread is potentially modkillable
  • Instant and Sorcery spells are played by posting the card image in the thread and declare all variables, like e.g. targets
  • Sorcery spells may be played in a Main Phase only
  • TAP () abilities are played publicly in the thread. All other abilities go by PM to the mod
  • Nobody may cast spells or use abilities the last 15 minutes of the day
  • Nobody may cast spells or use abilities during the Attack Phase, unless an ability specifically describes otherwise
  • All players have an optional night action, starting Night 1: to request a specific color of mana. If you do, you receive that color mana that night. If you do not, you receive a random color AND a colorless mana.
  • Do not discuss art/flavor of cards that are not public
  • PM the mod when in doubt

Q: I have played a Magic: the Gathering Mishmash before. What mechanics have changed?
A: Flying and Venomtouch are back. Otherwise, nothing has changed since MtG V.

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 08:19 PM
  • General ww rules can be found HERE. Obligatory stuff for newbie players and short term memory veterans.
  • Day will be from 09:00-21:00 EST. Main Phases will be at 12 PM EST and 5 PM EST.
  • The format Bold Red is used for game actions. If you use this format, make sure it cannot be mistaken for a game action. The first player to PM 0196 to the mod account will receive 2 colourless mana.
  • Do not quote from role PMs or other game PMs. Do not discuss artwork or flavour of cards that are not public.
  • Werewolf is a participation game. If you do not submit night actions or do not post sufficiently, you risk being subbed, modkilled or your home dronestriked into oblivion.
  • More specifically, you need to spend at least 1 hour per day on the game and post at least 5 times per day (on day 1) and at least 10 times per day (from day 2 on).
  • Do not discuss or request subs/modkills in the thread. If you have a problem with the participation of anyone, ship a PM to Richard Garfield.
  • You may freely claim your role, abilities or cards in hand. Up to you to decide whether it is wise.

Last edited by Richard Garfield; 05-23-2020 at 08:29 PM.
MtG VI Game Thread Quote
05-23-2020 , 08:22 PM
This game will probably feature a high killing rate. Rules and other things to consider:
  • Killing a player causes that player to lose one life. Typically, players will only have one life and leave the game, but some players with multiple lives will survive one (or more) kill(s).
  • If a spell or ability has been played that will kill you, you must stop posting IMMEDIATELY and not wait until the mod officially pronounces you dead
  • If you start posting, verify that you are still alive.
  • Deadposts are not allowed. However, a single "Am I alive?" post will remain unpunished.
  • A lynched player loses all his/her lives.
MtG VI Game Thread Quote
05-23-2020 , 08:25 PM
All players in this game are Magic: the Gathering creatures. Here is an example:



Most is self-explanatory, a few observations:
  • Power/Toughness (or Power/Health). Power is the amount of damage you deal in combat to your opponent. Toughness/Health is the amount of damage required to kill you. Gabethebabe deals 1 damage in combat and requires 10 damage to be killed. The first player that PMs 666 to the mod account will draw a card.
  • Abilities. Your abilities will be written in the main text box. These will be a mix of ww-abilities and MtG abilities. MtG abilities are always written as a cost, followed by a colon:, followed by an effect. If the cost of the ability includes the tap symbol (), then the ability will be played in public (tapping is a public effect). More on tapping later. Abilities that do not include the tap symbol, are submitted by PM. For example, Gabethebabe can draw 37 cards by paying {U} and when he wants to do that, he ships a PM to Richard Garfield.

WIN CONDITION

Your win condition is not written on your card. The win condition of the Villagers is to eliminate all Dragons. The Dragons win when they cannot be mechanically prevented from eliminating all threats to the Dragons.

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 08:27 PM
Mana is the resource required to pay for spells. There are 6 types of mana:
  • {W}=White mana
  • {U}=Blue mana
  • {B}=Black mana
  • {R}=Red mana
  • {G}=Green mana
  • {0}, {1}, {2}, etc.=Colourless mana
Note about colourless mana: if you have {1} in your mana pool, it is colourless mana. If you have to pay {1}, you may pay it with colourless mana or with mana of any colour .

Mana Pool.
Every player has his own Mana Pool - the mana that you have collected during the game.
  • Players can not share/exchange mana, unless by a specific ability
  • Mana in your mana pool is stationary. You will keep it until you use (some of) it to pay for a spell or ability.
  • There will be plenty of effects in the game that can add or drain mana from your pool.

Earning Mana
  • Every night, starting night 0, every player will receive one colourless mana and one mana of a random colour.
  • Every night, starting night 1, every player is able to override this effect and choose to receive a specific colour of mana. If you do this, you will NOT receive the colourless mana. This is an optional night action.
MtG VI Game Thread Quote
05-23-2020 , 08:28 PM
Players will be able to draw cards. An example:



Spells/cards have:
  • Name. This spell is "Life Burst".
  • Casting cost. The amount of mana required to play the spell. Life Burst’s mana cost is {W}{U}{G}{1}
  • Type. There are three types:
    1. Sorcery. These can be cast in the thread only during a Main Phase (See game phases)
    2. Instant. These can be cast in the thread at any moment of the day, until 15 minutes before EOD, but not during an Attack Phase.
    3. Instant - Arcane. These can be cast at any moment of the day by PM-ing Richard Garfield, until 15 minutes before EOD, but not during an Attack Phase.
      WATCH OUT: posting an Instant-Arcane in the thread can get you modkilled!
  • Effect. Spells have some beneficial effect (or detrimental to whoever you target).
  • Extra Cost Effect. Life Burst has a Kicker cost. If you pay the cost of the spell plus the kicker for a total of {W}{W}{U}{G}{2}, the spell will be more powerful. Besides Kicker there is also Buyback, which is a special kind of kicker. Pay the casting cost + Buyback Cost of a spell and you keep the card in your hand, so you can play it again later.
  • Rarity. All spells have a rarity reflected by the colour of the expansion symbol (middle right). Black is for Common cards, silver for Uncommon cards, gold for Rare cards and red for Mythic Rare cards. Rarer cards will usually be more powerful and have more demanding casting costs. If you draw a random card you will draw a common 70% of the time, an uncommon 22% of the time and a rare 8% of the time. Mythic Rares are special cards that can not be drawn in a normal way.

To play a spell do the following:
  • Make sure you have the mana in your mana pool to pay for the spell
  • Make sure you are not casting a Sorcery outside a Main Phase and are not casting Instant-Arcanes publicly in the thread
  • For Sorceries and Instants, post the image of the card in the thread and, if the spell so requires, name the target(s).
  • For Arcane spells, just PM the name of the card and target to Richard Garfield.
  • If the spell requires mana of any colour, we will automatically deduct colourless mana from your mana pool. However, if you do not have enough colourless mana in your mana pool to satisfy the {X} of a spell, you will have to indicate which colour you want to use.

Example:
If you have {W}{W}{U}{B}{G} in your mana pool and you play a spell with cost = {W}{U}{G}{1}, you will have to indicate whether the fourth mana will be white or black.

STILL NIGHT, NO POSTING!
MtG VI Game Thread Quote
05-23-2020 , 08:30 PM
Day phase
During the day players may play spells and abilities until 15 minutes before EOD, but not during an Attack Phase, unless an ability specifies otherwise. Remember that Sorceries can only be played during a Main Phase.

Main Phase
The Main Phase is the only phase during which Sorceries can be cast. Other spells and abilities can also be played during the Main Phase. There will be two Main Phases per day (at 12PM EST and 5PM EST), immediately followed by an Attack Phase.

Attack Phase
During the Attack Phase no spells or abilities may be played.,unless an ability specifies otherwise
Players are allowed to attack another player by posting in Bold Red: Attack [playername] or by posting Arena Attack [playername].
  • You may only attack if you are untapped.
  • You may only attack once per day.
  • The attacking player becomes tapped, unless (s)he has Vigilance.
  • If you attack a player that just died (honest cross-posting), you will get your attack back

A normal attack will have the following result:
  • Simultaneously, the attacking player deals damage equal to his power to the defending player and the defending player deals damage equal to his power to the attacking player.
  • After the attack, mods will inform if somebody died of lethal damage. If nobody died, damage dealt during the attack will stick on the player until EOD.
  • Nobody will be informed of the amount of damage that is dealt in combat. Attacks without casualties will always return Processed

An Arena Attack doesn’t deal damage, but subjects both players to a deathrand.
  • The deathrand = [power of opponent]/(your toughness - damage you carry).
  • So e.g. a player with 10 toughness, who carries 6 damage already and is resolving an Arena attack with a player with 1 power, as attacker or defender, has 25% to die.
  • A player that is immune to (combat) damage or has relevant protection cannot be damaged and therefore cannot be killed by an Arena Attack.

Night phase (in this order)
  1. All players untap and have damage reduced to 0.
  2. Night actions. If you gained a night action with an Arcane spell, you choose your target during the night
  3. All players draw a card and add mana to their pool. One mana of the colour of your choice, if you submitted the night action. Otherwise one colourless mana and one mana of a random colour.
During the night players can not spend mana / play spells, unless an effect/ability describes otherwise.

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 08:33 PM
Players can be tapped or untapped. Being tapped is usually a sign of having executed an action like using an ability or attacking another player. Tapping is a cost to pay for some effect, just like spending mana.

In MtG tapping a card is usually represented by turning the card 90º sideways.

Gabethebabe is untapped:




Gabethebabe is tapped:




The mods will provide status reports about the tapped/untapped state of the players at regular intervals or whenever a hidden effect has changed the state of one or more players.

"TAP" ABILITIES
Most players will have a tap ability among their abilities, indicated with the tap symbol (). The first player to PM 5226 to the moderator will draw a card. Some players will also have a mana cost included in their tap-ability. For example, to modkill a player, Gabethebabe needs to tap AND pay 2 mana of any colour.

Tap abilities can be played at any moment in the day, but not during an Attack Phase and until 15 minutes before EOD, by posting in red bold:

TAP, {MANA COST}: [insert ability text here]

You will need to name targets etc as well when doing this if the ability so requires. The format for this is not fixed, just make sure it is unambiguous.

For example, Gabethebabe could post this:

  • To attack a player, you need to be untapped.
  • To use your tap ability, you need to be untapped.
  • Using your tap ability causes you to become tapped.
  • Attacking causes the attacker to become tapped (unless the player has Vigilance).
  • All players untap during the night, unless some effect prohibits this

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 08:37 PM
Besides tap abilities and the usual ww-abilities, there are also static MtG abilities in the game. Here they are:

Vigilance
If a player has vigilance, attacking does not cause the player to tap. This is a useful ability, because you can attack and use any tap ability you have later in the day.
RULES NOTE: Even if you have Vigilance, if you are tapped, you can not attack.

Flying
If a player without Flying Arena Attacks a player with Flying - the attack will have no effect. That is the only scenario Flying has value. It protects Flying creatures from Arena attacks by non-flying creatures.

Venomtouch
If a creature with Venomtouch deals combat damage, the defending player receives a poison counter.
A player with two poison counters loses all his/her lives and dies. An angeled player with two poison counters will die as soon as his/her protection runs out (EOD/SOD)

Spectrum
A player with Spectrum may spend mana as though it were from any colour. You only have to match the correct quantity of mana to play a spell or ability. Players with Spectrum can not control the colour (s) of mana they spend - mana colour (s)/colorless will be picked randomly.

Protection
A player with e.g. Protection from [foo] has the following benefits:
  • All damage from [foo] sources is prevented
  • [foo] spells targeting you will fail
  • Tap abilities from [foo] players targeting you will fail
  • Note that a [foo] player can still hurt you with spells, as long as these are not [foo]
Protection does nothing vs normal ww abilities, like for example a day vig or a night roleblock. It only provides protection vs MtG effects during the day. You can have protection from multiple colours.

STILL NIGHT, NO POSTING
MtG VI Game Thread Quote
05-23-2020 , 08:39 PM
Here is a Time Bomb:


  1. The timeframe when Time Bombs are cast is fixed.
  2. There is a limited amount of times you can win in Time Bomb event, so if you have reached that limit, you can relax. Until the next day, that is

Here are the updated rules:
  • Time Bomb events will usually run once every hour, between :00 and :10
  • The amount of Time Bombs cast per day may diminish as the playerlist dwindles.
  • On any day X, you may not participate in a Time Bomb event, if you have already successfully cut X safe wires in the game
  • If you cut the Wire of Doom of a Time Bomb, you receive a Doom Counter
  • If a player has two Doom Counters, these will be removed. Then the player loses one life.
  • During the night, Doom Counters are removed from all players and these players do not untap that night

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 09:00 PM
The night 0 quiz has just been posted in the MtG Arena thread. Please check it out!

STILL NIGHT, NO POSTING.

Last edited by Richard Garfield; 05-23-2020 at 09:07 PM.
MtG VI Game Thread Quote
05-23-2020 , 09:07 PM
  1. 2+2 account
  2. accobra_kid
  3. Amrock
  4. ApocPS
  5. astand
  6. Beck Novo
  7. benneh
  8. biggerboat
  9. Boner2
  10. Booker Wolfbox
  11. bopolis
  12. carolinacoder
  13. Charry
  14. Chocolatte
  15. Creature
  16. Cybershark93
  17. Duckburg
  18. filthyvermin
  19. Gabethebabe
  20. IAmRobik
  21. insanity31
  22. iraisetoomuch
  23. Jsmith27
  24. KingWiggles
  25. KruZe
  26. ladd
  27. Lissa2
  28. LKJ
  29. loosekanen
  30. Luco
  31. Mantichora
  32. Montecore
  33. Onuzq
  34. Phighter
  35. Shad_
  36. Stork..
  37. tedxtr
  38. TehBankertin
  39. TheBrokenATM!
  40. TheNothing
  41. Viggorous
  42. xander biscuits
  43. Yawn

I will rand the roles and send out role PMs in about 15 minutes. I will still accept ins via PM before that.

STILL NIGHT, NO POSTING.

Last edited by Richard Garfield; 05-23-2020 at 09:13 PM.
MtG VI Game Thread Quote
05-23-2020 , 09:31 PM
Two important things I have forgotten to add.

Night Angels

Should Night Angel spells or abilities be in the game, they will fail if target that is being Night Angeled was Night Angeled during the previous night.

Day Angels

Should Day Angel spells or abilities be in the game, they will not protect against the lynch or against Event deaths.

Night Actions deadline

On night 0 only, the Night Action deadline is set at 8AM EST.
From night 1, the Night Action deadline will be set at 7AM EST.

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 09:32 PM
Day 1 Special Rules

There will be no Main Phase.
There will be no Attack Phase.
Sorceries can be cast at any time of the day (until 15 minutes before EOD).

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-23-2020 , 11:02 PM
All role PMs have been sent.

If you have not received one, please yell at me via PM.

Otherwise, see you on Monday!

STILL NIGHT, NO POSTING.
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM


IT IS DAY!
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
first
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
First
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM


Greetings virgins,

ask a drunk villager anything.
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
fifth or sixth probably
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
first?
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
MtG VI Game Thread Quote
05-25-2020 , 09:00 AM
wheeeeeeeeeee!
MtG VI Game Thread Quote

      
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