Happy New year everyone! Let's start 2025 with me providing some tips on how to improve your DC win rate. If you are like me and you don't give a **** about your daily rating and are just interested in your DC win rate, read on.
First let's compare SubArctick with myself. We are roughly equally talented players. He has the higher rating, I have the higher win rate. How come? I
suspect he tries to find the best flexible way to play a game to make sure he always gets a good score and reasonably often the topscore. I will go out of my way to find a play that lowers my average score, but improves the likelihood of actually winning the DC. The hero or zero play.
So here are my tips.
TIP 1:
Be aware of how you are doing vs the rest of the field. Do not only play your own game. Also consider the game being played by other people following a different strategy. Are you ahead of them? Are you behind them?
EXAMPLE: Rack 1 comes 65xxx. Some people will put the 6 in the middle zone. Some people will put the 5 in the middle zone. Be aware how the others are faring with their choice as the play continues.
EXAMPLE: There were 4x6 in rack 1-4 and you assume some people have chosen the Advanced setup.
While you have chosen Dynasty strategy with 6s as major outer chain.
You must be aware how their chain plays out. If 2x6 appear in different racks in rack 5-8, you will both 4-zone 6s and you have potentially the advantage with better 2nd and 3rd chain. If 3x6 come, you are behind and if that advantage cannot be overcome with other chains, you have no choice but to play aggressively and hope to snake through the middle in rack 9:
TIP 2: Your mindset must be this during the game: I CAN WIN THE DC TODAY. Never give up until you are 100% sure you've wrecked the game. Of course that requires you are following tip 1 and don't play your game in a vacuum. You must always consider: what do I need in the following racks to beat all the other players and strategies, even if it is unlikely to happen? Assume that will happen and commit to that. Throw "flexible" out of the window, if you are running behind the field. In such a case, often desperate measures and long shots are required to pull back in front.
EXAMPLE: You have decent chains, but you are certain other people will have better. There are two disconnected 2s and in rack 8 comes 1x2. The ABC play is to connect that 2. However, as we have established, that will never win you the DC, it will just limit your losses. How about putting that 2 in a free zone and hope for 3x2 in rack 9? If you pull off this long shot (3.5%), you will have a better bonus than anyone else in the field and might snatch an unlikely win. 3.5% is better than 0. Of course, 80% of the time your average score will convert into a frigid bottom, but we have already agreed you don't care about your rating.
TIP 3. Follow a strategy that nobody else is following. Everybody knows that higher numbers are more profitable to play than lower numbers. Everybody knows the typical setups with best chance of success. Everybody knows more/less how to play the bonus optimally. If you pick a path nobody else is following and it has a chance of success higher than 0, you might pull of the win, as you are the only one to find it. This is probably the best way for below average players to beat the top players in a DC. Here are the primary examples of "playing against the field".
TIP 3A. Commit to chain 3s early.
You will need to ignore one of the 3 higher numbers and simply hope that you make a better chain. Most players will not commit to 3s ever. And if they are forced to do so through rack 4, you will have the advantage of having the better chain of 3s. Now you pray to the God of your choice that the high number you ignored doesn't show up much in rack 5-8, while 3s come plentiful.
TIP 3B. Be liberal about what your major and minor chains are.
Most players will build their Dynasty setup like this:
6s are your major chain, 5s the major inner chain, 4s the minor inner chain. Optimally, the empty spot is occupied by another 4.
However, there is no law against switching 4s, 5s and 6s around. At the end of the day, it often comes down to the luck of the roll.
In the setup above, if the game provides 2x or 4x 6s in rack 5-8, you are happy. However, if 3x6s are provided in rack 5-8, then you are not happy and would have been better off running 6s as an inner chain.
TIP 3C. In rack 1-4, connect more (or less) 2s than is theoretically sound.
If rack 1-4 shows 3x2s, you can be quite certain that everybody will put them into different zones. If you connect two of them, you will come out ahead if racks 5-9 contain 0-1 2s. That is about 6.3% to occur. If your winrate is less than 6.3%, this might be a way to improve it! You will tie with the field if 2x2s appear in rack 5-9 (12.6%). If more than 2x2s appear in rack 5-9, you are in trouble. Well, that is the gambit you are playing.
If rack 1-4 shows 4x2s, some players might connect 2 of them, while most players will not. Again, try the effect of connecting two 2s. This time you have the advantage 19% of the time, when there are 0-2 2s in rack 5-9.
if rack 1-4 brings 5x2s, most people will connect two of them. You can play differently and set them up like this:
Now just hope that 2s will be flooding rack 5-9.
TIP 3D. Play basic strategy.
(Numbers can be exchanged obviously and basic strategy is still intact if one of the center numbers is missing).
We all played basic strategy at the Big Bang of Triplechain, until we learned that advanced strategy and Dynasty setups are much better. Now, nobody plays it. Basic strategy isn't very good because the third chain is its problem child. If you need to rely on rack 9 to chain through the center zone, you will often find out the number doesn't come (40%) or that some 1s in rack 9 screw over your bonus.
The benefit of playing basic strategy is not the fact you can pull off a snake charmer. Nice though, if you can do it. The benefit is that sometimes your major chain number comes twice in rack 5-8 (different racks) and at least once in rack 9.
You will be the only one to snake 6s. What is the likelihood that rack 5-8 shows exactly 2x 6s (in different racks) AND at least 1x6 in rack 9? Well, it is 9.36%. There aren't many players with a win rate over 9.36%, so basic strategy might be an option for them to consider more seriously.
Let me further add to this that basic strategy becomes a worse option if racks 1-4 bring more than 3x 1s. Since you need to rely on snaking though the center spot, which is a natural place for a 1 from rack 9. If 1s are scarce in rack 1-4, basic strategy becomes a much better option to play against the field.
TIP 3E. Play more than 4 of the same number in your rack 4 setup.
Most players stop at 4 of the same number, when they are setting up in rack 1-4. However, the following setups often turn out to be winners:
With the left setup, you can actually build a snake charmer. More importantly, 6s can be snaked with only 2x 6s in two different ways, without hindering the second chain:
When a 6 comes in rack 5-6, play for the left snake. When no 6s come in rack 5-6, you need to block one of the options with a non-6 number. The correct play is to block the left snake and play for the right snake. This is a rare setup, but nicely profitable if you can manage it. If my calculations are correct, you have 16.1% to snake your major chain, while the advanced players get stuck at 3 or 4 zones. You also have a really good second chain that can add to your win%.
The 5-2-1 setup is more straightforward and easier to accomplish. If 2 of the major chain number appear in rack 5-8 (19.8%), you are probably ahead of Advanced/Dynasty players. With 1 possibly as well (10.4%).
These setups that are heavily biased to a single number are obviously best with 6s and not quite advisable with 4s.
I think these are the most reasonable ways to play against the field and hope to get lucky. Of course, any kind of weird strategy can suddenly turn out to be the winner (like the DC from
October 13th, 2024 LOL). Whether you play against the field or not, and which method you pick is not something you decide pre-game, but something you decide as the racks appear. You will feel bad though if 19 players share the DC win and you do not, because you had to do something weird. That's part of the game. Good luck!