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11-22-2024 , 02:56 AM


This is your failed Dynasty setup after 4 racks. Where do you place your next 5?
Triplechain Quote
11-22-2024 , 03:27 AM
Center zone upper right seems standard, but I am guessing you have other ideas??
Triplechain Quote
11-23-2024 , 01:37 PM
copied from Chatroll.

Hi folks. The Triple Crown Trophy Tourney is now cancelled.

See post 2024-25 for more info.

(1) people who can/want to finish games in the Nov 2024 tourney and 30 Game FFA should do so.

(2) Thanks to Zac for trying to fix things on the fly

(3) I'll hold off on running any more trophy tournaments until tourneys are confirmed to be functioning normally.

(4) congrats to wafflesobv on 300 DC wins!!!

NOTE: The latest glitch was really odd. In the Nov 2024 Tourney lilrascal beat arjun13 in round 1, yet arjun advanced to the next round and lilrascal was bounced??
Have not seen that glitch before.
Triplechain Quote
11-25-2024 , 11:00 AM
Quote:
Originally Posted by ArcticKnight
Center zone upper right seems standard, but I am guessing you have other ideas??
That was my play, until I found out that it is not that easy.


You can go like this:


But the disadvantage of going like this is that 6s are limited to 3 zones.

If you go the other way with 5s, you might end up 4-zoning 6s.



(is this doublechain practice mode?)
Triplechain Quote
11-25-2024 , 12:44 PM
You'd know the percentages better than me Gabe but intuitively it seems like you are asking a lot to get to this spot.

- a fair supply of all 4/5/6s, esp 6s
- perfect distribution to get three 5s and 6 in the center zone (all of racks 5-8 must have a 5 or 6). So, even if you are fortunate in racks 5-7, at rack 8 you have only a 60% chance of getting whatever number your still need (a 5 or a 6)
-you then have a 60% chance of getting a 6 in rack nine, which is probably down to 40-50% or so as far as "usability" goes, as the center could be competing for a 1(or a safe parking spot for a 2).
- and, to get to this point you are limiting your 6 chain to 2 zones just to have a chance to pull this off.

I am thinking that the number of wins lost by not having 6s in three zones would outnumber the number of wins gained by preparing for and hitting what you outlined.


It seems you are trying to improve on the outcome below, but the outcome below is often a winning position as is, and needs no help imo.







I'd rather go the traditional route and leave opportunities for these two options.





And, as an aside, if three 6s come in racks 5-7 (and none in rack 9) then this extra 6 that is circled becomes critical. I have been on both sides of wins and losses based on having or not having the circled 6 there.


Last edited by ArcticKnight; 11-25-2024 at 12:57 PM.
Triplechain Quote
11-26-2024 , 02:51 AM
I was not saying that playing to 4-zone the 6s in this spot is the best way. But it is an option that not many will have been aware of. Another option you want to add to your play arsenal.

For example if the racks 5-7 come 456xx, 445xx and then 666xx it is the only way to set up a possible 4-zoning of 6s without blocking 5s.
Triplechain Quote
11-27-2024 , 10:28 AM
I feel bad complaining after all the work Zac has put in, but the new site is making it quite frustrating for me to play. On the old site, a game would take me under a minute. On the new site, it is taking me around 1:30.

It is slower for 2 reasons - 1) 5-10 tiles don't end up going where I place them, even if I am doing it carefully and 2) It seems to take slightly longer when dragging and dropping a tile.

Is it just me?
Triplechain Quote
12-03-2024 , 03:50 AM
I am doing the DC and am playing rack 4, but one of the zones has two empty spots.

Sumtin Wong

Will post screenshot tomorrow
Triplechain Quote
12-03-2024 , 03:53 AM
Haha, I left the site and came back and now I can play rack 3 and already know what comes up in rack 4.

#cheatcode

Oh wait LOL, one zone is blocked from playing any number

Wtfisthisshit
Triplechain Quote
12-04-2024 , 07:19 AM
My DC from yesterday



Rack 3. Center zone is blocked.
After several attempts, closing browser and reopening I managed to complete rack 3.
This happened during those attempts:



I managed to get to rack 4 though:


Two empty spots in the left zone

So I finally moved from Opera to Chrome and there I got the opportunity to play rack 3 again, having seen that rack 4 already. I could not abuse it though

If Zac is interested in checking the logs, the error message is from 08:59 CET
Triplechain Quote
12-05-2024 , 04:31 AM
November 2024 DC Highlights


 DC Points
Dynasty239
arjun13227
SubArcticK212
Dos198
wafflesobv192
SmalltownBoy191
Hg80183
nails183
dogfloss164
anton-09155


 DC Wins
Dynasty5
SubArcticK4
Dos4
wafflesobv4
SmalltownBoy4
Cherrycin4
arjun133
Hg803
quaspl3
6 players2


Monthly Race
  • Dynasty won the November DC race in another competitive, low-scoring month. Dynasty led the table with five wins, including two in the last four days of the month that vaulted him into the lead, and added three second-place scores as well. It was Dynasty’s first monthly DC win since last November and his 26th overall, which is the second-most all-time.
  • arjun13 and SubArcticK finished in second and third place, respectively, in November. arjun13 led the field with 20 top-10 scores and 14 top-five scores, though 10 of those 14 were fourth- and fifth-place finishes. SubArc tied for second in both wins (4) and top-five scores (11).
  • Dos, wafflesobv, and SmalltownBoy rounded out the top six, separated by just seven points. All three of them had four wins, but Dos had 18 top-10 scores, wafflesobv had 17, and SmalltownBoy had 16.
  • Among the rest of the top 10, Hg80 moved up from tenth to seventh with a win on the last day of the month; nails (eighth place) had the second-most top-10 scores with 19; and dogfloss (ninth place) had the fewest top-10 scores in the group with 13. Checky, quaspl, and Cherrycin finished just outside the top 10.

Milestones
  • On November 22, wafflesobv won his 300th DC, becoming the eighth player to reach this milestone.
  • On November 24, Kokirixx played in his 4,500th DC, the sixth player to do so.
  • arjun13 surpassed 25,000 DC points in November, the sixth person to reach this level.

Stat of the Month
  • 30: The number of consecutive months in the DC top 10 for arjun13, putting him one month away from tying Paul101 for second-longest streak in DC history.

2024 Yearly Race

With one month to go, arjun13 has pretty well wrapped up the yearly race for the second straight year, and SubArcticK has the inside track on second place. But four players are still alive and competing for the last spot on the podium. In terms of historical stats:
  • arjun13 can finish as high as third place on the yearly race points list.
  • Two wins for arjun13 and three wins for SmalltownBoy in December would get them into the top 10 for most wins in a calendar year.
  • arjun13 is 90 points from making the top 10 in DC points in a calendar year; he already occupies five of those 10 spots from prior years.


 Yearly Race
arjun13187
SubArcticK127
dogfloss106
SmalltownBoy99
Dynasty96
wafflesobv94
Derwi72
Dos67
velourfog42
nails39


 DC Wins
arjun1340
SmalltownBoy39
Dynasty36
dogfloss33
SubArcticK31
nails27
wafflesobv27
Derwi26
Dos25
anton-0922


 DC Points
arjun132645
SmalltownBoy2255
SubArcticK2161
dogfloss2103
wafflesobv2103
Dynasty2073
Derwi1958
nails1840
Dos1826
velourfog1681

2024 TC DC Stats

TC DC Hall of Fame
Triplechain Quote
12-05-2024 , 05:48 PM
Quote:
Originally Posted by arjun13
I feel bad complaining after all the work Zac has put in, but the new site is making it quite frustrating for me to play. On the old site, a game would take me under a minute. On the new site, it is taking me around 1:30.

It is slower for 2 reasons - 1) 5-10 tiles don't end up going where I place them, even if I am doing it carefully and 2) It seems to take slightly longer when dragging and dropping a tile.

Is it just me?
As always, awesome job on stats nails.


Arjun, I just played a couple of games of timed and the "feel" dragging tiles and putting them in place almost reminded me of the way all games felt on the old site.

Timed seems better than the feel of the current DC or Tourney game, which I find hard to describe, but the placement of tiles seems slower and shaky or laggy or twitchy...... not as crisp as timed is and not as crisp as we used to have for all games.

Unlike you, I have not lost a tile yet, but each one feels like it is hanging on by a thread.... if that makes any sense.

Arjun, if you test timed and think is actually better, then that may be helpful feedback for Zac. It could be just me?

Nails, did you notice that timed was smoother?
Triplechain Quote
12-09-2024 , 08:51 PM
Quote:
Originally Posted by ArcticKnight
Nails, did you notice that timed was smoother?
I just played a couple of timed games and a couple of regular games, and couldn't tell any significant difference. It does seem to be getting better, though. Not exactly sure of the technological reason why that would be, so maybe it's just my perception, but it seems to be moving faster and I'm missing my target less often. Maybe I'm just getting used to the new reality.
Triplechain Quote
12-10-2024 , 02:13 AM
Quote:
Originally Posted by nails
I just played a couple of timed games and a couple of regular games, and couldn't tell any significant difference. It does seem to be getting better, though. Not exactly sure of the technological reason why that would be, so maybe it's just my perception, but it seems to be moving faster and I'm missing my target less often. Maybe I'm just getting used to the new reality.
Yeah, I just played a timed game and a tourney game in one you just set up. Both the same, (timed was not better) and both seemed more stable than any of those in the FFA 30 game match. Of course, as you said, it may be just getting used to the new feel.
Triplechain Quote
12-17-2024 , 12:47 PM
Hey all,

Sorry for the hiccups, especially the slower games with dice placements not sticking and the issues with tournaments.

I haven't had much time to work on the site over the past few weeks, but I'm hoping to get a few hours in before the end of the year.

It would help me if you could post the biggest outstanding bugs here, ideally with steps to reproduce them. I understand that some only happen occasionally, but even something like "for every few racks I play, a die placement fails and then X happens."

If possible I'd like to focus on the biggest issues first, so please highlight the ones that are blocking you from playing or are causing the most serious problems.

Cheers,
Zac
Triplechain Quote
12-17-2024 , 06:15 PM
Quote:
Originally Posted by zac777
Hey all,

Sorry for the hiccups, especially the slower games with dice placements not sticking and the issues with tournaments.

I haven't had much time to work on the site over the past few weeks, but I'm hoping to get a few hours in before the end of the year.

It would help me if you could post the biggest outstanding bugs here, ideally with steps to reproduce them. I understand that some only happen occasionally, but even something like "for every few racks I play, a die placement fails and then X happens."

If possible I'd like to focus on the biggest issues first, so please highlight the ones that are blocking you from playing or are causing the most serious problems.

Cheers,
Zac
Hi Zac

I am not going to repeat any feedback that is in this thread already. I think there are a few posts above outlining different issues. Here is what I have compiled.

Critical

-Checky could not join the Nov 2024 tourney (not sure if you solved why that was)

-While lilrascal beat arjun13 in round 1 of the Nov 2024 tourney (lilrascal play 5 games and arjun13 played 0 games) , arjun13 advanced to the next round and lilrascal did not. I have not seen that type of glitch before. (this is a critical glitch, it makes the whole tourney void)

- The Winter Classic FFA and Nov 2024 tourney games often required several “retries” to get past rack 1 to a point where rack 2 is visible and the game could continue. It seemed some players couldn't break that cycle regardless of how many tries. (this is still occurring I think, and is one of the most pressing issues)

Next level

- Even though we called off the recent Winter Classic FFA while in progress, a few players played what games they could. dogfloss and I tied for wins, but the lower total score (tie breaker) determined the winner, and not the higher score. (this could be important if the same issue is going to happen with ties in a regular H2H tourney)

- Though not critical to the tourney completion, it seems that once you complete a tourney game, you can't replay that game nor any of your competitors games.

- Another not critical one, IIRC, when you are done a tourney game you can't play the next one by clicking the "next game" above the game board. You have to get out, go back to the tourney page, and then get back in the tourney in question from there.

- In the DC I have had a few games where I can't see rack 2 after completing rack 1. There are no numbers where rack 2 should be. If I leave and resume I can play rack 1 again and then rack 2 appears. Not sure if others are experiencing this. For the most part the DC has been working well.

Somewhere above ITT I think Gabe noted he had a "preview" of the next rack in a DC.
Triplechain Quote
12-17-2024 , 08:04 PM
Critical

Quote:
Originally Posted by ArcticKnight
-Checky could not join the Nov 2024 tourney (not sure if you solved why that was).
should be fixed. one of the join buttons was n't working, but now they should both be ok

Quote:
Originally Posted by ArcticKnight

-While lilrascal beat arjun13 in round 1 of the Nov 2024 tourney (lilrascal play 5 games and arjun13 played 0 games) , arjun13 advanced to the next round and lilrascal did not. I have not seen that type of glitch before. (this is a critical glitch, it makes the whole tourney void)
This one is bizarre. I see it other places too when someone doesn't finish all of their games. Top priority to figure this out, but so far I've come up empty.

Quote:
Originally Posted by ArcticKnight

- The Winter Classic FFA and Nov 2024 tourney games often required several “retries” to get past rack 1 to a point where rack 2 is visible and the game could continue. It seemed some players couldn't break that cycle regardless of how many tries. (this is still occurring I think, and is one of the most pressing issues)
I'm at square one on this too. Will try to figure out a way to approach it


Next level

Quote:
Originally Posted by ArcticKnight
- Even though we called off the recent Winter Classic FFA while in progress, a few players played what games they could. dogfloss and I tied for wins, but the lower total score (tie breaker) determined the winner, and not the higher score. (this could be important if the same issue is going to happen with ties in a regular H2H tourney)
Probably the same issue as lilrascal v arjun

Quote:
Originally Posted by ArcticKnight
- Though not critical to the tourney completion, it seems that once you complete a tourney game, you can't replay that game nor any of your competitors games.
Should be fixed now

Quote:
Originally Posted by ArcticKnight

- Another not critical one, IIRC, when you are done a tourney game you can't play the next one by clicking the "next game" above the game board. You have to get out, go back to the tourney page, and then get back in the tourney in question from there.
Haven't looked yet, but this should be simple to clean up

Quote:
Originally Posted by ArcticKnight

- In the DC I have had a few games where I can't see rack 2 after completing rack 1. There are no numbers where rack 2 should be. If I leave and resume I can play rack 1 again and then rack 2 appears. Not sure if others are experiencing this. For the most part the DC has been working well.
This may also be tricky to find. I've seen similar behavior

Quote:
Originally Posted by ArcticKnight

Somewhere above ITT I think Gabe noted he had a "preview" of the next rack in a DC.
Likely to be a different manifestation of one of the issues from above
Triplechain Quote
12-18-2024 , 08:18 PM
Quote:
Originally Posted by zac777
Critical

This one is bizarre. I see it other places too when someone doesn't finish all of their games. Top priority to figure this out, but so far I've come up empty.
Seen this a few times. While I haven't seen the code, my guess is the tiebreaker order is being applied wrong. Whether it's an internal counter adding to the wrong players score (it sees arjun not finishing score is set to 0, should increment lilrascals score but does it wrong). Or if you're using nulls instead the greater than comparison is running backwards.

My second guess would be that the logic for reverse games is applying for whatever reason in this scenario, possible just a wrong method call or it's switch statement is working incorrectly.

May be totally far off but hopefully this helps.
Triplechain Quote
12-23-2024 , 03:42 PM
From yesterday’s (Dec 22 DC)

I don’t get to this exact situation after rack 3 often enough, but when it happens, I can’t think of a more versatile spot to be in. There are so many playable options in rack 4. Plus, how often can you be in an advanced position after rack 3 and then move to the Dynasty in rack 4?

Rack 4 possibilities.


56XXX gives you a Dynasty and takes advantage of the 6s being in the very best spot when you only have 2 of them after rack 4.

46XXX gives you a 4/2/2 advanced opening that is tricky to play, but has solid winning options

54XXX gives two options. First, you could complete the 4/3/1 advanced opening, or second, you could decide to go with the “almost Dynasty” by placing the 4 in the middle and the 5 on the remaining outer spot. Both have pros and cons. It might come down to how happy you are with the positions of your 1s and 2s? Both of these openings leave options for completing 5s in rack 9 through the middle, but one plus with the "almost Dynasty" might be that it is easier to bail on the "going through rack 9" approach when you only get two 5s in rack 1-4 (in two in different racks, obv).

It would be interesting to see how close these two play over thousands of simulations.

Lastly, If you come up dry in rack 4 and get something like 4XXXX or 5XXXX or 6XXXX, you should still be in good shape considering the rest of the field may be in worse shape and have fewer options and/or more chain restrictions.


Triplechain Quote
12-27-2024 , 03:03 PM
Misclick for the DC win on 12/26!
Triplechain Quote
12-27-2024 , 05:21 PM
Quote:
Originally Posted by nails
Misclick for the DC win on 12/26!
I saw that... Oh well.. makes up for rack 9 bad beats!!!!

I was extra happy you won, because I messed up rack 8 and thought I blew a win (until your checked in..lol)

I knew the 2 was going upper right center to enable a 555xx or a 6 with no 5 in rack 8, but then I put it upper left center when I placed it - like I forgot why it mattered...lol

Losing a T2 stung much less than T1.... and I got a free reminder to pay more attention.

Happy Holidays to you and all TCers and Poggers.

Triplechain Quote
12-27-2024 , 05:34 PM
Quote:
Originally Posted by nails
Misclick for the DC win on 12/26!
I was actually cursing my bad 2 play that would’ve otherwise landed me the win yesterday. Then looking back I made a terrible rack 9 error anyway which would’ve a worse way to lose. Wonder how often I do things like this and don’t realize. Really need to wake up before I play some days 😂
Triplechain Quote
12-27-2024 , 09:36 PM
Quote:
Originally Posted by warped
I was actually cursing my bad 2 play that would’ve otherwise landed me the win yesterday. Then looking back I made a terrible rack 9 error anyway which would’ve a worse way to lose. Wonder how often I do things like this and don’t realize. Really need to wake up before I play some days 😂
On the 2s in rack 7 and 8, you really didn't have any options I don't think.

As for rack 9 lost wins I have only looked at the top 5 games of maybe 20-30 DCs this year and in that small sample I spotted 2 lost wins from rack 9 plays. Never posted or mentioned them as I would rather not know if I blew a win in rack 9 (and I am sure I have!!!), so I figured others might feel the same.

I assume the players in question never knew, but who knows. Maybe they did??
Triplechain Quote
01-02-2025 , 04:34 AM
Happy New Year, Triplechainers!

I'll post the usual December write-up and full-year stats sometime this weekend (probably).

In the meantime, here is the TC DC stat sheet for 2025:

2025 TC DC Stats
Triplechain Quote
01-06-2025 , 08:18 PM
December 2024 DC Highlights


 DC Points
SubArcticK359
arjun13291
Hg80268
SmalltownBoy213
Dos211
Dynasty205
quaspl193
Kampi77181
velourfog177
dogfloss172


 DC Wins
SubArcticK8
arjun135
Dynasty5
Hg804
SmalltownBoy4
Dos3
quaspl3
wafflesobv3
nails3
5 players2


Monthly Race
  • SubArcticK won the December DC race by a wide margin, posting one of the best months in DC history. SubArc led the table with eight wins, 17 top-five scores, and 26 top-10 scores, and his total score of 359 was the fourth-highest in the history of the DC. It was SubArcticK’s third monthly DC win of the year and 16th overall, which is the fourth-most all-time.
  • arjun13 and Hg80 finished in second and third place, respectively, in December. arjun13 tied for second in wins (5) and had the second-most top-10 (22) and top-five scores (15). Hg80 tied for fourth in wins (4) and had the third-most top-10 (20) and top-five scores (13).
  • SmalltownBoy and Dos rounded out the top five, separated by just two points. SmalltownBoy posted four wins and 10 top-five scores, while Dos had three wins and 11 top-five scores.
  • Among the rest of the top 10, Dynasty (sixth place) tied for the second-most wins for the month (5); Kampi77 (eighth place) had just 13 top-10 scores, but nine of them were in the top five; and velourfog jumped from 11th to ninth place with a third-place finish on the last day of the month. wafflesobv, NP, and nails finished just outside the top 10.

Milestones
  • arjun13 moved into fourth place on the all-time DC wins list, passing anton-09.
  • On December 9, Hg80 played in his 4,000th DC, becoming the 11th player to reach this milestone.
  • On December 18, NP played in his 3,000th DC, the 18th player to do so.
  • On December 13, Kampi77 played in his 2,500th DC, the 23rd player to do so.

Stat of the Month
  • 10: The number of times a player has won exactly eight DCs in a single month, including SubArcticK in December.

2024 Yearly Race

Highlights from the 2024 yearly race:
  • arjun13 won the yearly race by a wide margin for the second straight year. In fact, he scored the exact same number of yearly race points (205) as last year, which is tied for the third-most all-time. arjun13 won four monthly DC races in 2024 and finished second three times.
  • SubArcticK came in second place thanks to three monthly DC race wins, including two in the last three months of the year. SmalltownBoy rounded out the podium in third.
  • arjun13 led the table with 45 DC wins in 2024, good enough for seventh place on the all-time calendar-year wins list. SmalltownBoy’s 43 DC wins were the 10th-highest total for a calendar year.
  • arjun13 finished the year with more than 2,900 DC points, the fifth-highest total in DC history.
  • Four players -- SubArcticK, Dynasty, wafflesobv, and Hg80 – played all 366 DCs in 2024, while dogfloss missed just one DC during the year.
  • 19 different players finished in the top 10 in at least one monthly DC race -- the fewest since 2014.


 Yearly Race
arjun13205
SubArcticK152
SmalltownBoy111
dogfloss107
Dynasty104
wafflesobv94
Dos77
Derwi72
Hg8052
velourfog44


 DC Wins
arjun1345
SmalltownBoy43
Dynasty41
SubArcticK39
dogfloss35
nails30
wafflesobv30
Dos28
Derwi27
Hg8022
anton-0922
quaspl22
shamsnemesis22


 DC Points
arjun132936
SubArcticK2520
SmalltownBoy2468
Dynasty2278
dogfloss2275
wafflesobv2271
Derwi2059
Dos2037
nails1963
velourfog1858

2024 TC DC Stats

TC DC Hall of Fame
Triplechain Quote

      
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