Move [direction]. This is your standard movement. You can move NESW, not diagonally.
Run [direction]. Move, that cannot be detained. In your next location you will search better (100%). Cons: vulnerable to ranged attacks by players in the location you leave, bigger risk to run into a natural trap of the location you move to.
Flee [direction]. Move and incurless damage when you are attacked. You will also not do damage back.
Accompany [Playername]. Choose a player and if that player moves, move to the same location, if you are able. If the player doesn't move, you are idle.
Follow [Playername]. Choose a player and if that player was in your current location one of the previous two turns, you move to the location that player moved to.
Search. Use this to search your location. You are 60% to find something. If you ran into this location on the previous turn, your search will 100% find something. You cannot search a location where you already found something.
Search again. Use this if your first Search failed to find anything. You are 100% to find something.
Hide. When hidden, most characters will not note your presence in the location, unless they search and some even not then. If you attack while hidden, you receive an ambush bonus.
Attack [Playername] [Weapon]. Attack anyone in your location. Additionally, state the weapon you wish to use. You may attack multiple opponents, if you dare.
Backstab [Playername] [Weapon]. Attack anyone in your location. Additionally, state the weapon you wish to use. You may attack multiple opponents, if you dare. Backstab avoids the target's defense and counterattack, but it only works when the attacked player moves out of the location that same turn. If the backstabbed player does not move, his defense will increase instead (like "Brace" action)
Rest. Improve +1 Health
Detain [playername]. If that player uses a movement that is not Run, you stop this movement.
Inspect [corpse]. Find out the role of a dead player. If you killed the player and (s)he was part of your win condition or your death was part of their win condition, gain +1 Health.
Loot [corpse]. Recover objects that were carried by a dead player. Some character specific items might not be lootable for you.
Bury [corpse]. Hide the body of a dead player, so that nobody else will be able to find it. The exercise and the general feeling of doing something not barbarian will gain you 1 Health.
Brace [Weapon]. Prepare for being attacked. If you are not attacked, you are idle.
Give [Item] to [Playername]. Allows you to trade items you don't need.
Anytime you fail to submit an action, you are either modkilled or the mod will pick a legal action in the following order of preference: Search - Search again - Rest.