Long-List Codenames includes double the words as a normal game, & tends to take a long time because the teams are larger & more people need to get on the same page.
In order to alleviate some of those issues, this game will be even larger (every person who signs up will be on 1 of 2 teams), but each team only has 24 hours from the end of the other team's turn to give a clue & pick their answers, otherwise they are auto-skipped.
I'm not sure how many games we'll play. We'll see how it goes.
Arctic sagely advised that we should have the latest Long-List game rules in the OP (& graciously provided them at the same time), so here they are:
17 reds,
16 blues,
15 neutrals and
2 assassin words.
Note: Rule Change: There are two assassin words: If an assassin word is chosen, the opposing spymaster gets to flip an unrevealed word of their choice. If the same team chooses both assassin words, they lose the game.
NEW RULE . For these long-list games each team is permitted to pick up to 2 extra words each turn (instead of the normal 1 extra word). For example, if you get a clue of Monkey 2 you can pick up to 4 words. Monkey Unlimited, of course, would still allow you to pick until you are wrong (or you want to stop)
Last edited by JMurder3; 12-11-2018 at 02:11 PM.
Reason: add rules