Tip #1
When you pick up a Doom Counter, stop participating in Time Bomb events for that day. You can recover the next day by playing two Time Bomb events. No reason to run the risk of 20% death (ask Onuzq). The only time you want to run this risk is if you need a particular mana to play a relevant spell NOW. A random card is flatout never worth a 20% deathrand.
Tip #2
Very similar to Tip #1. There might be events that allow you to gamble life for loot. For some reason, people get carried away. I have seen them do it and gamble 30% and sometimes even much more. Don't be stupid. A random card isn't even worth a 10% deathrand. Why risk your life to draw a bloody common like another Circle of Protection?
Tip #3
If you make your fake peeks conditional of your color, you can drop 5 of them per day and make seer hunting close to impossible for the wolves. E.g. "If I'm white, I peeked Beck V".
Tip #4
The worst Time Bomb is the one that generates 2 colorless mana. Ignore it, unless you have an actual use for the colorless mana. Colored mana is much more valuable. However, if you have Spectrum and are short of mana, this timebomb is the nuts for you.
Tip #5
Do not claim strong spells you have in hand and/or mix it up with bluffs. The wolves might have spells like Word of Command or Addle and looking for a hand to pick.
Tip #6
In this game, Dragons are the wolves. Expect several of them to have Flying. That makes Arena Attacks a lot less interesting. Unless you have Flying yourself, it is probably best to use normal attacks only.
If you draw this card, investigate your best choice. Check out the cards that have been revealed in the signup thread. I have posted a big pool of cards that are possibly in the game in THIS POST. Find a good card that fits your needs and that you can play directly (you have the mana). Don't play Mystical Tutor before that. Things might happen that make you change your mind. One of the best non-rare cards is probably Vendetta. Do not be fooled by the amazingly cheap Curiosity. It is a wolf-only spell.
If you draw this card, sit on it for as long as possible and wait until a really good Sorcery or Instant has been played itt that you can pay for with your mana. Playing Regrowth is done in public, so play it and follow up immediately with the spell you got, to avoid it being nuked out of your hand (that would make you look silly).
This is a very interesting new spell that allows players to cooperate in the casting of powerful spells. However, remember tip #5.
It is totally fine to claim having Boon Reflection in hand. It is not a key spell. It is however not smart for another player to claim in response: "Your have Boon Reflection? Good. Please give me a {B}{B} discount so I can cast Damnation". That is terrible. Play it smart:
Step 1 (CLAIM): A player claims to have Boon Reflection in hand and {XYZ} mana that can be invested.
Step 2 (NEGOTIATE): If you have a powerful spell in hand and {XYZ} mana is enough discount for you to immediately cast it, ask if you are eligible to receive this discount. Do not request this if the offered mana discount is not enough for your spell. You want to receive the discount and cast your spell without delay.
Step 3 (AGREE). If the answer is yes and you were not bluffing and indeed have this spell, say which mana you need, so that we can immediately proceed to:
Step 4 (EXECUTE): Boon Reflection is cast and the receptor quickly casts his spell and hopefully wolves cannot interfere with hand destruction spells.
This is a really useful spell and one you should probably claim. It will tell how to not kill a player and can save significant resources. Imagine a rare killing spell that costs a lot of mana and failing, because of simple protection from a color. This spell can avoid such things from happening.
(No this is not substantiated by anything, and this isn't me locking in any type of read, or even wolfleaning montecore, and I can already predict monte's response to this post)