Giant
Paste
Space
Hospital
Plate
Stadium
Knight
Hand
Nut
Millionaire
Plane
Mine
Row
Superhero
Opera
Racket
Draft
Engine
Line
Date
Square
Spy
Log
Bolt
Hood
so, this was a funny game, and got me to appreciate the limited communication aspect of spying. joust - 5 scared me, but it cleared knight off the board, which made conflict look really appealing. with conflict - 5 i was trying to get racket, row, plane, draft, and mine, and i'd not thought of the narrative sense of conflict when looking at the words
but of the 8 words JM3 and e named on that first clue, 7 were blue and they hit the only neutral (spy). there's an argument that i should just drop an unlimited clue after that, but i didn't really know how to convey that i'd bungled the count on conflict compared to the number of correct words they actually found. hence, confusing them a bit with warbucks instead to get the 8th (millionaire) in there and reaffirm opera as blue. tuxedo just didn't occur to me, but it'd certainly be more straightforward
i wouldn't say it's a game red played badly, just the cinderella guessers crushed it with where their heads were. prip knew he had to play to win on that last clue, and he did, and did about as well as he could have, i think - i looked at those last three words and thought we had time to spare, and slowed down a bit
Quote:
Originally Posted by JMurder3
GG. Curious what the final clue would have been if you had one planned, inD?
probably just war - 2, or i was gonna do yours - 1 if they gave us plane on that last clue