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Great Board Games - Recommendations and Discussion Great Board Games - Recommendations and Discussion

08-21-2013 , 03:19 PM
my sister discovered that there's 'games cafe' opened in oxford. I'm taking my dad to check it out tomorrow.
Great Board Games - Recommendations and Discussion Quote
12-08-2013 , 03:52 PM
Quote:
Originally Posted by g-bebe
bump

256 games is insane. I'd be willing to hear your take on your favourites and why you like them. A lot of games (say by Rio Grande) like Le Havre, Puerto Rico, Tigris & Euphrates, Agricola, Goa, etc. are very similar in appearance and can be just derivatives of one another. Not that its a bad thing because they're all good and popular for the same reason, but it's nice to have diversity in the collection and to be able to pull out the right game for the right group of people, which is what it is all about. A game can be great with the right group and terrible with the wrong one.


I'd consider myself an avid boardgamer although not to the levels of a lot of bgg readers. Most of my experience is playing the most popular titles but growing up with a specific group of friends, we fancied ourselves pretty good gamers and were all quick learners.

Fast forward to now, after moving I've been trying to build my own collection and introduce games to my new group of friends who certainly aren't as apt or dedicated to learning games like my other friends are, so I've had to try to ease them in with some of the easier games (unfortunately, a lot of them are easily overwhelmed by a more complex game such as Puerto Rico at this point [I want to try Agricola on them at some point, but I think they would give up easily on it]). I figured I'd list them below, give my personal experience with them and pros/cons and see if anyone has any other games or input to suggest.

Citadels: up to 7 (I think) players. Good little role selection and simple property building game, was a good one to introduce to newbies. Plays fairly quickly, however some people need to continuously read the character cards and it can take time to learn them all. Can involve some fairly basic strategy but it certainly isn't the deepest of games. I like it because it's easy to teach and doesn't require a lot of understanding as to what gets you to the endgame and to a victory, and it can play a larger amount of players.

7 Wonders: also can play up to 7. I'd call this a deeper game than Citadels and has been recently the main game I use to induct people into board game nights. A big pro is that the game is essentially the same procedure, repeated 3 times, then it's over -- each time the cards just get bigger and better. Virtually everyone I have introduced this game to has required a playthrough to figure it out, because you don't really know what to do because you don't know what is coming up the next go round. However after the first playthrough people are clamouring to play again. Like Citadels its good for larger groups, and plays fairly quickly (half hour-ish) once everyone is up to speed. The biggest part of strategy I always emphasize is that the game really is about what your opponents (and specifically your neighbours) are up to, as at first glance it may not be evident how your choices can affect yours and their success. I would recommend this game without question if you're looking for a good all around game for a larger group, but I would warn against playing it too often as the base set can wane a bit in terms of diversity.

Carcassone: up to 5 players. This was the first game I bought for my collection, mainly because one night we were heading to someone's house and I figured might as well get a board game, so I stopped at Chapters and this was all they really had that I felt was worth buying (and I hadn't played ever at the time). Pretty basic tile placing game, where everyone contributes to a global playing area and you generate points by playing your followers onto tiles in different ways. I'm not sure if the spirit the game is really to be a cooperative effort but I find our group usually goes that way, and people are constantly trying to barter deals and rubbing each others backs (I prefer to be much more cutthroat but to each his own). Game is not deep at all, as there's a sizable element of luck involved because the tiles are chosen randomly. It's okay, but old and there are many superior games imo.

Puerto Rico: probably what I would call the gem of my collection thus far. 3-5 players although apparently there is a 2 player variant that is good on bgg. Deeper game than the above three, certainly. You are explorers and get to colonize and cultivate the area of Puerto Rico. Every player gets their own game board much like Agricola (you can certainly see where Agricola drew from Puerto Rico in its design) and there is a fair amount of things to do. Like Citadels it combines a role selection element on each round so you get to experience different actions and benefits when you want to. This is also the most daunting game in my collection to teach as there's a lot to take in on first glance; all the roles and their implications have a decent amount of breadth. Like Settlers this is one of the more classic gateway games and I haven't played it too much because of the group I'm with, but it's very good and I would also highly recommend it.

Killer Bunnies: tried to play this and like it, but couldn't. Is kind of free form in the sense that things can be done out of turn, and it's a lot of do-what-the-card-says, some of which have very lengthy and difficult to understand implementations. Reminds me of Munchkin although I have limited experience with that as well. I'd say the cards were not designed the best, and there's a lot of useless pieces involved in the game. Was not a fan, and has been pulled out of circulation for our game nights.


I'd be happy to answer any more questions about the above games. I'm also definitely looking for more games to introduce to my rotation too. 3-7 is a good number of players for me. I'm pretty certain at SOME point I will add Agricola. The last 100 posts include some mention to Small World which I haven't played but looks pretty good actually. Also I'm curious about Kings of Tokyo. Old friend had got every Dominion set and we played the hell out of it, so it's not something I'd buy and introduce to my new group plus someone already has the base for it. Also someone already has Settlers.
bump again, for the holiday season and MOAR board game purchases! yay! I'll elaborate on my current collection and will mention a few that I'm looking at getting. would also love a few suggestions.


from the above list, I sold Killer Bunnies pretty quickly. couldn't stand the randomness (and not in a dice rolling sense) of it and nobody I played with really enjoyed it either. on the subject of selling games, I am kind of trying to amass an "ideal" collection for the wide variety of people I play with, so there's always something for everyone to enjoy and play, but KB was not it. also sold Carcassone for reasons mentioned in earlier posts. The rest (7W, PR, Citadels) all live happily on in my collection. new additions since the previous post:

Quarriors: this is essentially Dominion but with dice. Bought it based on the recommendation of Shut Up and Sit Down and I do enjoy the game. Essentially every player (2-4) starts with the same set of currency dice, and you roll and buy creatures, and you keep rolling your dice in a Dominion like fashion each "hand" and score points until a few conditions are met to end the game. The dice recycle in your "deck" and so on and so forth. Overall I think once you learn it it's a pretty fun game, and most enjoyable with 4 players. With 2 players there's really less to worry about strategy wise, you can just buy whatever creatures and spells you can afford and it doesn't have too large of an impact on how well your deck works, whereas Dominion you need a lot more synergy to achieve a great deck. Quarriors is not my best or favourite game by any stretch of the imagination, but it does truly look fantastic; the 100+ custom dice are very beautiful. Good recommendation for those who enjoy dice games.

Smallworld: a Risk-like world conquest game. Plays 2-5. Not too complex, each turn you select an available race/special ability combo, and then enter the map and conquer territories to get points -- you then hope to hold these territories to keep acquiring points while others try to take them over, while you eventually select the next race/ability you want to be. Not an overly long or tedious game but in the same vein of Risk. I have never liked Risk (perhaps because I've always had the experience of playing with people who want to turtle and amass huge armies in one country and then boil the game down to endgame dice rolling for the lulz). I am not the biggest fan of Smallworld either. The variety comes from the random race/ability combos which always give you some sort of unique twist on a game. Ultimately every play of Smallworld I've finished feeling like the time spent playing would have been much better spent on a more enjoyable game. I'm actually going to sell this one because my group agrees it's not deep enough. Would only recommend to wargame aficionados, who want a simple/fantasy twist.

Stone Age: Stone Age is a 2-4 player worker placement game. I would call SA a gateway game to Agricola. It has similar elements of a growing a family, collecting resources, and the occupation/improvement system that Agricola has, but in a simpler and more digestible format. It does have a nice balance of complexity in terms of dividing ones attention to several things, and does involve a bit of dice rolling whereas Agricola does not. The dice rolling isn't too crippling in my opinion if you were to roll poorly (unlike say Catan if the distribution doesn't break your way) but it does have some effect and you have to balance that. In the game you'll gather resources, grow your family, plow fields for food, spend resources on cards, etc. If you are looking for a game to ultimately bridge to more difficult worker placement games like Agricola, Le Havre, and so on, Stone Age would be a great start. Recommend buy.

I've also grabbed some simple party card games for when we're drinking and a board game is too heavy: games like Wizard, Five Crowns, Monopoly Deal, etc. Nice to have for those who don't like the heaviness of a 90 minute game of Stone Age.


I have my eyes on a few games this holiday season to grow the library:

Dominant Species: I have not played this, but all reviews I've seen illustrate it as a complex and rewarding game, and quite strategic (I am partial to these). Expensive but apparently lots of nice tokens and pieces that you get, so worth the buy apparently. Will heavily consider buying this as a complimentary upper tier strategy option.

The Resistance (or Avalon): I will buy this, although I have not played it. It's werewolf but in person, with a few cards to walk noobs through it. Plus it plays up to 10 which is great for a party. Avalon is the exact same game, but with a fantasy mythos -- most of my crowd is not as geeky as me so The Resistance is probably the better version.

Hanabi: also another party game, in which you (cooperatively?) try to rearrange tiles to solve a fireworks display. Have not played it, but have heard it's good and another nice game to play casually, and simple to teach.

Other than that, I'm always open to new suggestions. Given I will get rid of Smallworld, I'd like to replace it with something. I do like something with lots of layers of strategy but can also be picked up without too much trouble; Stone Age is a good example. I'd also like to find it in something that isn't such a feudal-farming type setting like SA or Agricola -- I've wanted to get an industrial/sci-fi/horror type game in this vein but it's harder to find. Just a different genre is maybe what I'm after. Would also be happy to replace Smallworld with another 3-6 player wargame that is more complex.

Suggestions welcome! happy gaming.
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12-08-2013 , 06:32 PM
Quote:
Originally Posted by kokiri
my sister discovered that there's 'games cafe' opened in oxford. I'm taking my dad to check it out tomorrow.
update: seems like quite a nice place. My dad's been a couple of times. They have a LOT of games, maybe as many as my dad
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12-17-2013 , 09:12 PM
I totally forgot about this thread since my last post, whoops.

517 in the collection and I'll update things

Wife's Top 3 (although it's really tough to only list 3 for either of us):

- Castles of Burgundy (still)
- Le Havre
- Shipyard


My Top played games (not in any order):

- Dominant Species
- 18XX family of games (impossible to choose just one)
- COIN Series
- Container
- Die Aufsteiger
- Pax Porfiriana
- Ground Floor
- Hab & Gut
- Le Havre
- Ora et Labora
- Keyflower
- Roads & Boats
- Russian Railroads
- Through the Ages
- Terra Mystica
- Trajan
- T'zolkin: The Mayan Calendar
- Suburbia
- Unhappy King Charles

There are a ton more that I'm really anxious/excited to play, but being a working man, there is only so many hours in a day

If anyone has questions, I'll check this once a day through Christmas.
Great Board Games - Recommendations and Discussion Quote
12-17-2013 , 11:27 PM
Quote:
Originally Posted by g-bebe
The Resistance (or Avalon): I will buy this, although I have not played it. It's werewolf but in person, with a few cards to walk noobs through it. Plus it plays up to 10 which is great for a party. Avalon is the exact same game, but with a fantasy mythos -- most of my crowd is not as geeky as me so The Resistance is probably the better version.

Hanabi: also another party game, in which you (cooperatively?) try to rearrange tiles to solve a fireworks display. Have not played it, but have heard it's good and another nice game to play casually, and simple to teach.

Other than that, I'm always open to new suggestions. Given I will get rid of Smallworld, I'd like to replace it with something. I do like something with lots of layers of strategy but can also be picked up without too much trouble; Stone Age is a good example. I'd also like to find it in something that isn't such a feudal-farming type setting like SA or Agricola -- I've wanted to get an industrial/sci-fi/horror type game in this vein but it's harder to find. Just a different genre is maybe what I'm after. Would also be happy to replace Smallworld with another 3-6 player wargame that is more complex.

Suggestions welcome! happy gaming.
Resistance/Avalon are great. You can't really go wrong with either. Beyond theme, there are a few differences. Avalon has a lot of role specific powers (merlin knows who is evil; the assassin gets a 1 time shot at merlin if good wins on missions and if they hit, they win; percival knows who merlin is; morgana appears to percival as merlin; etc) while the resistance has a deck of plot cards that are periodically drawn and the person who drew them has to distribute them to other players. They involve things like looking at a neighbor's role card or showing yours to a person of your choice or being able to nullify a vote and claim leadership. I'm pretty agnostic on the issue of role based powers versus the plot cards, but I also have the merlin/assassin promo cards for the resistance so I can combine both.

Hanabi is great. It is very simple to learn with only a ternary choice each turn, but that belies a game that can be quite difficult to play well. When my friends and I play, we all use a paper and pen to take notes on our hands because there is a lot of subtlety to clue giving that 100% gets lost if you are trying to make it a memory game and not a logic game

As far as replacing small world...i really like tammany hall, el grande and hansa teutonica (coincidentally ranked by order of compellingness of themes) as a step up on area control games. This is mostly just terminology, but I think of war games as being a very specific type of heavier game. I don't think of any of these or small world as war games.

Quote:
Originally Posted by SirFelixCat
I totally forgot about this thread since my last post, whoops.

517 in the collection and I'll update things

Wife's Top 3 (although it's really tough to only list 3 for either of us):

- Castles of Burgundy (still)
- Le Havre
- Shipyard


My Top played games (not in any order):

- Dominant Species
- 18XX family of games (impossible to choose just one)
- COIN Series
- Container
- Die Aufsteiger
- Pax Porfiriana
- Ground Floor
- Hab & Gut
- Le Havre
- Ora et Labora
- Keyflower
- Roads & Boats
- Russian Railroads
- Through the Ages
- Terra Mystica
- Trajan
- T'zolkin: The Mayan Calendar
- Suburbia
- Unhappy King Charles

There are a ton more that I'm really anxious/excited to play, but being a working man, there is only so many hours in a day

If anyone has questions, I'll check this once a day through Christmas.
holy hell this list has a bunch of my favorite games (Le Havre, Pax Porfiriana, Trajan, 18xx) and quite a few more that are on my to-try list (roads and boats, COIN [specifically andean abyss], terra mystica).
Great Board Games - Recommendations and Discussion Quote
12-17-2013 , 11:35 PM
you're all nerds
Great Board Games - Recommendations and Discussion Quote
12-18-2013 , 04:18 AM
g-bebe: Hanabi is a snapbuy imo. It's only 5 Euros over here dunno about the US price. I also own the Deluxe edition which is pretty cool (replaces cards with majong-like tiles).

Hanabi and Love Letter (small box version) are pretty much the perfect stocking stuffers

Also: If you like Citadels you should take a look at Libertalia. It's essentially Citadels in better (imo) + it has pirates...arrrrrrr. Don't own it but have played it a couple of times.

My plays are not up to date at all but here's my BGG owned collection, can answer questions about most games on the list (some are still shrink wrapped lol):
http://boardgamegeek.com/collection/...boardgame&ff=1
Great Board Games - Recommendations and Discussion Quote
12-18-2013 , 11:17 AM
Quote:
Originally Posted by reno expat
Resistance/Avalon are great. You can't really go wrong with either. Beyond theme, there are a few differences. Avalon has a lot of role specific powers (merlin knows who is evil; the assassin gets a 1 time shot at merlin if good wins on missions and if they hit, they win; percival knows who merlin is; morgana appears to percival as merlin; etc) while the resistance has a deck of plot cards that are periodically drawn and the person who drew them has to distribute them to other players. They involve things like looking at a neighbor's role card or showing yours to a person of your choice or being able to nullify a vote and claim leadership. I'm pretty agnostic on the issue of role based powers versus the plot cards, but I also have the merlin/assassin promo cards for the resistance so I can combine both.

Hanabi is great. It is very simple to learn with only a ternary choice each turn, but that belies a game that can be quite difficult to play well. When my friends and I play, we all use a paper and pen to take notes on our hands because there is a lot of subtlety to clue giving that 100% gets lost if you are trying to make it a memory game and not a logic game

As far as replacing small world...i really like tammany hall, el grande and hansa teutonica (coincidentally ranked by order of compellingness of themes) as a step up on area control games. This is mostly just terminology, but I think of war games as being a very specific type of heavier game. I don't think of any of these or small world as war games.



holy hell this list has a bunch of my favorite games (Le Havre, Pax Porfiriana, Trajan, 18xx) and quite a few more that are on my to-try list (roads and boats, COIN [specifically andean abyss], terra mystica).
Obviously, you have excellent taste.

And Andean Abyss is fantastic. IMO, Cuba Libre is the best "starter" game of the series due to the size of the map (smallest) with A Distant Plain being the most difficult, simply due to the size of the map and vastness of the options.
Great Board Games - Recommendations and Discussion Quote
12-18-2013 , 11:17 AM
Quote:
Originally Posted by clowntable
g-bebe: Hanabi is a snapbuy imo. It's only 5 Euros over here dunno about the US price. I also own the Deluxe edition which is pretty cool (replaces cards with majong-like tiles).

Hanabi and Love Letter (small box version) are pretty much the perfect stocking stuffers

Also: If you like Citadels you should take a look at Libertalia. It's essentially Citadels in better (imo) + it has pirates...arrrrrrr. Don't own it but have played it a couple of times.

My plays are not up to date at all but here's my BGG owned collection, can answer questions about most games on the list (some are still shrink wrapped lol):
http://boardgamegeek.com/collection/...boardgame&ff=1
Knowing that you're over of BGG, too, makes me smile for some reason.
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 10:57 AM
My wife and I opened Xmas gifts for each other early and here's some of the stuff we got:

Relic Runners: Fun little Days of Wonder game that's basically all about creating pathways to score victory points. Don't know what kind of longevity it has but once you learn it, it plays really fast and isn't too heavy. Will be interesting to try with a bigger group too.

Smash up + Expansion: Was pretty tired when playing this but I like the dynamics each group seems to have and can see how this would possibly be better multiway as well. Giant Plant/Ninjas in game 1 for me was pretty tough to beat.

Love Letter: Haven't played yet but looking forward to it this holiday season because it's simple enough for the whole family.

Dominion Hinterlands: Have the base + Seaside, which I really like, will likely get a few more expansions from family as gifts like Prosperity, etc. Still need Intrigue. I still remember playing first base game of Dominion and being like "that's it?" But now I love the depth of the game, getting Seaside really helped.

Forbidden Desert: We like FI, so I assume this will be a solid choice, haven't played it yet though.

King of Tokyo: Haven't played it yet but looking forward to it as something light to play at the end of the night kind of a thing.

Recently got my wife's family (they are mostly old school standard card people and Rook, that's about all they would play) into Ingenious and Ticket to Ride. Great 4 person games.

BTW Amazon has several Dominion expansions for around $22 now and if you're in the States, Target has Pandemic for $21.
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 11:06 AM
Bought hanabi for some Christmas light relief.
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 12:52 PM
Quote:
Forbidden Desert: We like FI, so I assume this will be a solid choice, haven't played it yet though.
It's great imo...has some unique stuff in it. Greatly produced and pretty cheap for what you get.

I do have my eye on Smash up+Expansion as well, recently watched a video on it which usually mean it's only a matter of time until I buy it :P
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12-19-2013 , 01:06 PM
Forbidden Island had like no replay value I felt.
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 02:58 PM
Quote:
Originally Posted by chim17
Forbidden Island had like no replay value I felt.
yeah me and my friend luckboxed 2 in a row on the hardest level and kinda just gave up after

still haven't touched pandemic yet

I need to research catan for the best expansion - base game is getting dull

carcassonne can lick my taint cause it sucks so bad
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 05:57 PM
I don't own FI it's too trivial but probably great with kids etc. I do own FD and really enjoy it.

For comparison: My favourite coop is still Ghost Stories. Others that I own and like off the top of my head are Robinson Crusoe (only soloed it so far but it's really awesome), Pandemic and with some disclaimers Arkham Horror (probably just get Eldrich Horror instead these days...waiting for the german release) and LOTR-Cardgame if you count that
Okish: Space Hulk: Death Angel
Not enjoying it all that much: Flashpoint
Still wrapped: Ygrasil or however it's spelled

grando1.0: Maybe get some interesting worker placement game instead of a Catan expansion just to see if you like other stuff?
Lords of Waterdeep is all the entry level rage these days but I don't own it and haven't played it. I own/like Stone Age but haven't played it all that often. Pillars of the Earth is probably what I'd get (don't own that either)
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 08:45 PM
Quote:
Originally Posted by peterpjames
Recently got my wife's family (they are mostly old school standard card people and Rook, that's about all they would play) into Ingenious and Ticket to Ride. Great 4 person games.
A couple of games your wife's family might like: tichu, haggis and chronicle. Haggis and tichu are both climbing games where you alternate playing cards until someone finally plays a card or set of cards so high no one can play higher. Tichu is a partnership game, while haggis is an individual game that plays with both 2 and 3. Both great and use custom decks that are quite close to a standard deck (tichu is a standard deck plus 4 other cards, haggis is 4 or 5 suits (depending on # of players) ranked 2-10 plus each player starts with a J, Q, K that are wild with respect to suits.


Chronicle is an individual trick taking game (from the designer of love letter) where each card has a value plus an effect. When you play your card you need to balance the rank and your desired outcome in the trick with the card effect. Each hand has a different goal drawn from a deck of goals so you may be trying to win or lose different tricks depending on the goal. Plays almost equally well with any number from 3 to 6. One of my favorite short games going.


Quote:
Originally Posted by clowntable
I don't own FI it's too trivial but probably great with kids etc. I do own FD and really enjoy it.

For comparison: My favourite coop is still Ghost Stories. Others that I own and like off the top of my head are Robinson Crusoe (only soloed it so far but it's really awesome), Pandemic and with some disclaimers Arkham Horror (probably just get Eldrich Horror instead these days...waiting for the german release) and LOTR-Cardgame if you count that
Okish: Space Hulk: Death Angel
Not enjoying it all that much: Flashpoint
Still wrapped: Ygrasil or however it's spelled
FI is a bit trivial. Having only played once, FD seemed a lot better. I have yet to try either ghost stories or ygdrasil but would like to try both at some point.

My biggest problem with coops is that they are often basically solo games. For coops, I am personally partial to ones that make it impossible for everyone to play by consensus or for a dominant person to tell everyone else how to play. The solutions I quite like are shadows over camelot (possible traitor), hanabi (everyone has different information and there is no way to share it outside the play of the game) and space alert (real time 10 minutes of madness, everyone has to worry about themselves).
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 09:43 PM
yeah the problem is that most people know how to play settlers and it's just easier that way

oh yeah forgot to +1 with dominion - however you need an expansion
Great Board Games - Recommendations and Discussion Quote
12-19-2013 , 10:03 PM
Quote:
Originally Posted by grando1.0
yeah the problem is that most people know how to play settlers and it's just easier that way
This. I've been playing catan for almost a decade now. Tired of it. My friends just learned it in the past year or two and it's all they know and aren't readily willing to learn a new game.
Great Board Games - Recommendations and Discussion Quote
12-20-2013 , 11:51 AM
Quote:
Originally Posted by reno expat
A couple of games your wife's family might like: tichu, haggis and chronicle. Haggis and tichu are both climbing games where you alternate playing cards until someone finally plays a card or set of cards so high no one can play higher. Tichu is a partnership game, while haggis is an individual game that plays with both 2 and 3. Both great and use custom decks that are quite close to a standard deck (tichu is a standard deck plus 4 other cards, haggis is 4 or 5 suits (depending on # of players) ranked 2-10 plus each player starts with a J, Q, K that are wild with respect to suits.


Chronicle is an individual trick taking game (from the designer of love letter) where each card has a value plus an effect. When you play your card you need to balance the rank and your desired outcome in the trick with the card effect. Each hand has a different goal drawn from a deck of goals so you may be trying to win or lose different tricks depending on the goal. Plays almost equally well with any number from 3 to 6. One of my favorite short games going.
Thanks for the recommendations, Chronicle is only $6.99 at CoolStuffInc so I will add that next time I make an order!

Have played several rounds of Smash Up + the Level 9000 expansion, I like it a lot my wife said it's missing something and compared it to Loot if you've ever played that card game with more special powers. I think the expansion factions are really good, ghosts played very uniquely and Bear Cavalry was pretty sweet too. I think it'll be more fun with more players as you are battling for 1st/2nd/3rd at bases as in 2 players you're guaranteed 2nd place points as long as you get 1 card on there.
Great Board Games - Recommendations and Discussion Quote
12-20-2013 , 11:52 AM
Quote:
Originally Posted by grando1.0
yeah the problem is that most people know how to play settlers and it's just easier that way

oh yeah forgot to +1 with dominion - however you need an expansion
Yeah Catan is OK just kind of dry to me. Would much rather play Dominion but yes, you have to have at least 1 expansion. Just getting Seaside helped me enjoy the game so much more.
Great Board Games - Recommendations and Discussion Quote
12-21-2013 , 04:39 AM
Quote:
Originally Posted by grando1.0
yeah the problem is that most people know how to play settlers and it's just easier that way

oh yeah forgot to +1 with dominion - however you need an expansion
There are plenty of good entry level games that take <10 minutes to learn. In fact Catan is more complex than most of them

Ticket to Ride as the ultimate gateway game being the obvious example. I'd recommend 7 Wonders...a little harder to teach but play superfast due to simultaneous actions.

Re: alpha gamer...yeah we mostly play Ghost Stories as a huge team these days so noone even cotrols their own dude but rather everyone just tosses their thoughts out for every move. Space Alert does indeed solve it nicely but I'm (for the most part) a programmer by trade so I try to avoid playing games like Space Alert (or Robo Ralley for that matter) these days.

Last edited by clowntable; 12-21-2013 at 04:49 AM.
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12-21-2013 , 04:45 AM
My dad was pushing me to get love letter for casual play with the in laws
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12-21-2013 , 07:59 AM
I have a pretty interesting problem...there's this German site that always has an xmas-calender of board games where each day there is one game that is reduced a lot. The problem is that shipping is ordered like this:
0-20: 4.5
20-40: 3
60+: free

Alas the games are only available until they are sold out so it's an interesting gamble if you want to wait and see if there will be another one that you like or if you buy them now and eat the shipping.

So my last order was
1 x Fairy Tale (WYG009) = EUR 6,90
1 x Onirim (2. Edition) (PEG352) = EUR 3,33
1 x Eminent Domain (deutsch) (PEG306) = EUR 11,90

And I decided not to wait which was good because they are all sold out now and no interesting new game was added.
[The other games are usually a little more than amazon so it tends to be +-0 to add one just to get to the new shipping tier]
Great Board Games - Recommendations and Discussion Quote
12-26-2013 , 08:02 AM
Since Dominion is pretty wide spread and fairly popular with casual players as well if anyone wants a similar game with some extra oompf I can strongly recommend: Trains (sometimes referred to as Dominion+)

Essentially it's standard Dominion stuff (build your deck) with a train theme but it also has a board that you interact with by using your deck. You lay track, build stations etc.

Great Board Games - Recommendations and Discussion Quote

      
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