Open Side Menu Go to the Top
Register
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled

02-23-2018 , 08:44 AM
Sample OP:

Quote:
Differences from regular WW:

  • The entire game is one game day only. Townsfolk have one chance to lynch a Wolf. If a Wolf is killed, Townsfolk win. If a Townsfolk (excluding Deviant) is killed, Wolves win.
  • For the purpose of some game mechanics, players are sitting in a "circle". The player list posted at the beginning of the game will represent the order in which they're sitting. Some roles are dependent on player positions.
  • Voting is done privately. Voting can be announced ITT but the only votes that will count at the end of the game is whatever you PM me.
  • Wolves do NOT have Wolfchat
  • Any two adjacent players can whisper together. Both parties must agree. Both parties must PM the mod with their intentions to whisper. Once confirmed by the Mod, parties are free to use "outside communication" for the duration of the game. Once confirmed, the Mod will announce the two players that have engaged in Whispering in the game thread.
Townsfolk Roles:
Villager
: Can appoint a ringleader. Ringleader gets an extra vote. All Villagers must agree on a Ringleader or none will be appointed. (Activate)
Gossip: Over time, learns a possible role for two random players. At least one of which must be true. (Passive)
Watcher: Can learn two possible roles for a single player, one true and one false. (Activate)
Tracker: Can listen for Wolves on one half of the table. Tracker "leans" to one side and will hear if there is a "growl" to his/her left or right. (Activate)
Saint: The Saint automatically learns the identity of a Wolf at the start of the game. However, if all of the Wolves vote for the Saint at the end of the game, the Townsfolk lose. (Passive)
Houndsman: The Houndsman can sniff adjacent players and learn their roles. Both sniffing parties must agree before it takes place. (Activate)
Astrologer: The Astrologer looks to the stars and learns of a Role that is definitely in play. (Passive)
Drifter: The Drifter knows of two roles that are not in the game. (Passive)

Wolf Roles:
Wolf: Knows who then other Wolves are (not the Turncloak). Can sniff adjacent players and learn their roles. Both sniffing parties must agree before it takes place. (Activate)
Turncloak: Knows who the Wolves are, but counts as a Townsfolk. Wins with the Wolves.

Neutral Roles:
Deviant: The Deviant wins only when he is killed

(Activate): Your role must be activated and your target sent to the Mod sometime before the end of the day (if you wish to use it).
(Passive): Information gained by your role will be sent automatically to you by the Mod


Win Conditions

Townsfolk:
Win only when a Wolf is killed
Wolves: Win when a Townsfolk is killed. Also win if all Wolves vote for the Saint, even if a Wolf is killed.
Deviant: Wins only if he is killed
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote
02-23-2018 , 08:49 AM
In it to win it
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote
02-27-2018 , 12:25 PM
how about tuesday?
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote
02-27-2018 , 12:57 PM
sure
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote
02-27-2018 , 01:23 PM
Yes
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote
02-28-2018 , 08:48 AM
still good
Friday "Single Day Werewolf" - 2 hour game, 6-8 players, runs when filled Quote

      
m