All weapons have a rarity. More rare means more powerful. Depending on the weapon, you have 1-4 shots. If you have multiple shots, you may shoot the same or different players in one or multiple posts. Weapons are listed in the the table below:
Weapon | Rarity | Effect | #Shots | Hit% |
---|
Revolver | Common | -- | 4 | 15 |
Pistol | Common | -- | 3 | 20 |
Pump Shotgun | Common | -- | 2 | 30 |
Pickaxe | Common | -- | 1 | 60 |
Machine Gun | Uncommon | -- | 4 | 21 |
Handgun | Uncommon | -- | 3 | 28 |
Crossbow | Uncommon | Silent | 2 | 42 |
Hunting Rifle | Uncommon | -- | 1 | 84 |
Tactical SMG | Rare | -- | 4 | 27 |
Stealth Pistol | Rare | Silent | 3 | 36 |
Tactical Shotgun | Rare | -- | 2 | 54 |
Sniper | Rare | Splash (8%) | 1 | 100 |
Silenced SMG | Epic | Silent | 4 | 36 |
Assault Rifle | Epic | -- | 3 | 48 |
Longarm Enforcer | Epic | -- | 2 | 72 |
Rocket Launcher | Epic | Splash (44%) | 1 | 100 |
Minigun | Legendary | -- | 4 | 48 |
Scar | Legendary | -- | 3 | 64 |
Grenade Launcher | Legendary | Splash (20%) | 2 | 80 |
Guided Missile | Legendary | Splash (92%) | 1 | 100 |
- Every night, starting night 0, all players receive a new weapon to replace any previous weapon
- This will be a random weapon according to: Common=55%, Uncommon=20%, Rare=15%, Epic=10%
- By exception, during night 0 all 20 different weapons will be randed into the game at least once
- Day 1 will be the only day that Legendary weapons are in the game (exactly one of each)