Quote:
Originally Posted by ArcticKnight
in
IRTM, would you ever consider a very liberal time clock. For example, once a team is up, they need to clue, pick and pass within 36 hours?? or the other team can post "autopass" and it becomes their turn. A team would be considered up once the board is updated.
I don't know what the right number of hours is, but would be nice to have something on the books in the event a slow game goes glacial. I mean it could even be 48 hours, just not forever....lol
I think playing a simultaneous game 1 and 2 worked well when we ended up going to that method last time around.
If needed, players choose the game 3 spymaster - but there should be some rule where the same spymaster can't do game 3 all three rounds, or something.
We can, of course, also do a time limit.