Codewords
Every player in the game will receive one or more codewords. Most are received at the night 0 rand, but some, such as the
Grey Warden codeword may also be acquired thorought the game. Once a codeword is acquired, it cannot be removed. Players are privately informed if they received a codeword; their reveals will contain their post-night 0 codewords, should they have any, in a separate quotebox.
Important rules about codewords
- With the exception of Grey Warden, codewords may not be claimed upon pain of modkill.
- Full role peeks, should they exist in this game, will not include codewords.
Racial codewords: Every player in the game receives at least one of the codewords below.
Codeword | Features | Notes and restrictions |
---|
Dwarf | Immunity to diseases. | Unclaimable. May not receive the Mage codeword. |
Elf | Any Night Action directed towards them has an innate 10% of failure. Does not apply to protective effects. | Unclaimable. |
Human | Adds 10 points each time they roll against anyone without the Human codeword. | Unclaimable. |
Non-humanoid | None. | Unclaimable. May not receive the Grey Warden codeword. |
Qunari | The first ITA hit on them is processed as “No one has died”, and they add 30 points to the hit rate of their next ITA shot, provided the shot is taken during the same day. The player is not informed if they survive an ITA hit due to their Qunari codeword. | Unclaimable. |
Class codewords: an undisclosed number of players start with one of the codewords below. No player may have more than one Class codeword.
Codeword | Features | Notes and restrictions |
---|
Mage | - Chances of entering the Fade are doubled.
- Receive 20 extra points each time they enter the Fade.
| May not receive the Dwarf codeword. Unclaimable. |
Rogue | Gain one of the following three modifiers: - Poisontouch: 30% base ITA hit rate. A successful hit gives a poison wound (a disease) to the target. All shots are processed as “No one has died”.
- Stealthy: Silent ITA shooter. May post a fake shot in the game thread.
- Backstabber: if the Rogue has not been targeted by Night Actions during the previous night, they will enjoy a boost of 15% to their next day’s hit rate. Otherwise, they ITA shot will fire at a regular hit rate, but will backfire on them.
Rogues are told which modifiers they have obtained. | Unclaimable. |
Warrior | Add 5% to their basic ITA hit rate. | Unclaimable. |
Special codewords: an undisclosed number of players may start with one
or more of the codewords below:
Codeword | Features | Notes and restrictions |
---|
Grey Warden | - Unless a cure to the Calling is found, players with this codeword have a maximum lifespan of 5 night/day cycles starting with the moment they received it (hence, a player that starts the game with this codeword will die after day 5's lynch reveal).
- If they kill the Archdemon, the Archdemon role is removed from the game, and, unless the Warden that performed a Dark Ritual, the Grey Warden die during that night (if the kill was performed at night) or during the following night (if the kill was performed during the day).
| Claimable. May be acquired thorought the game. Players with Non-humanoid codeword may not receive this one. |
Inquisition | [Secret even to most players with this codeword, Unclaimable for those who know.] | Unclaimable. |
Royalty | Add 20 points to any 1-100 roll that involves the player in any way, except rands that occur in the Fade. This includes ITA rolls. | Unclaimable. May not receive other codewords during the game. |
Q&A about codewords
Q: So if a player without a Grey Warden codeword kills this Archdemon, does the Archdemon not die?
A: The player with the Archdemon role does, but the role is passed to another player on the Archdemon's team, provided there is one.
I guess
that secret is out of the window.
Q: Is the thread informed if the Archdemon role has been passed to another player?
A: No.
Q: Why would anyone want to be a Grey Warden?
A: You get to give your life for Ferelden. Or maybe you try, but baudib YOLO's you.
Such is life.
Q: Dark Ritual? Calling? WTF are these?
A: ¯\_(ツ)_/¯
Q: I do not need to be familiar with the theme to play this, right?
A: You do not.
Q: What is the
Fade? What are
diseases?
A: That will be explained in future modposts.
Q: This **** is too long.
A: That is not a question.
Q: Why is this **** so long?
A: It takes all of 5 minutes to read this. You are a lazy bastard.