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Coup (fast game, <30 minutes) 3-6 players needed. Coup (fast game, <30 minutes) 3-6 players needed.

09-20-2017 , 03:00 PM
I will run this with as few as 3 players, but this works best with 6 players.
Sign-ups will be open until 9PM EST (for reference, it is 3PM EST right now).

In real life, the game would take about 10 minutes at most to run. I am a slow mod, so I went on the safe side in the title.

The instructions will appear in the next post.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 03:01 PM
The instructions might seem difficult, and I am not good at explaining things, but the rules are not at all complicated. Here they are:

Goal: The goal of the game is to either be the last player standing.

Synopsis: You start the game with two characters in your hand, and proceed to accumulate money that you can use to perform actions on other players. You can also claim which characters you have. And you only have to show if you are called out.

Character Deck

NameAbilityQuantity
AssassinPay 3 coins to assassinate target player3
AmbassadorDraw 2 characters from the deck. After looking at them, put 2 of your characters back. Block stealing3
CaptainSteal 2 coins from another player. Block stealing3
ContessaBlock an assassination attempt on yourself3
DukeTake 3 coins from the Treasury. Block Foreign Aid3

Gameplay:

Phase 0: Draw your character
  1. Every player receives two coins from the Treasury and two random characters from the Character Deck (find the Character Deck above).
  2. The Characters received by the players will not be revealed to the other players.
  3. If a player loses both Characters, they leave the Event.

Phase 1: Actions

When it is their turn, players may choose from the actions listed below.
  1. Take Income. Receive 1 coin from the Treasury. This can be neither challenged nor blocked.
  2. Request Foreign Aid. Receive 2 coins from the Treasury. This cannot be challenged, but someone could try to block it by claiming to have a Duke.
  3. Request Tax. Claim to have a Duke and receive 3 coins from the Treasury. This cannot be blocked but may be challenged.
  4. Assassinate. Claim to have an Assassin, pay 3 coins to the Treasury and remove a Character from another player. Maybe be challenged or blocked by the target, if the target claims to have a Contessa.
  5. Steal. Claim to have a Captain and steal 2 coins from another player. This can be challenged or blocked by anyone claiming to have an Ambassador or a Captain.
  6. Exchange. Claim to have the Ambassador, see the two top Characters from the deck, then reshuffle your Characters. After that, the deck is also reshuffled. This cannot be blocked but can be challenged.
  7. Exchange. Pay 7 coins to the Treasury and remove a Character from another player. If a player has at least 10 coins during their turn, they must select this action.

Phase 2: Claiming, Challenging and Blocking
  1. When a player claims, they are allowed to say the truth or lie. For example, a player can try to Request Tax (thus claiming to have a Duke) without actually having one.
  2. Once a player makes a claim, or performs an action that can be blocked, all the other players have 2 minutes to Challenge or Block that claim or action. In order to do, that simply write "challenge" or "block". First come, first served.
  3. By Challenging a claim, the challenger declares that the claim is false. If the claim is false, the claiming player will remove (and reveal to everyone) a character of their choosing from their hand.
  4. If the claim is true, the player that was challenging the claim will remove (and reveal to everyone) a character of their choosing from their hand. Then, the claiming player will remove the Character they used to make the claim and draw another one from the deck. Then the claiming player will perform the action they had claimed.
  5. By blocking someone, the player that is performing the blocking is making a claim. As usual, players may lie when blocking. As usual, that claim may be challenged, but this time, only by the original actor.
  6. If a player does not challenge a block, they may not perform further actions on their turn.
  7. If a player is blocking someone from stealing, they must specify whether you are Claiming Ambassador or Captain.

Notes:
  1. When a player removes a Character from their hand after losing a challenge, that character is NOT re-shuffled back into the deck.
  2. If a player claims an Assassination on another player, does not have the Assassin and is called on their bluff, that player will not pay 3 coins to the Treasury, since he is unable to perform that action.
  3. If a player claim an Assassination on another player, is challenged on that claim, and really does have an Assassin, the target of the Assassination is still allowed to try and block the Assassination by claiming Contessa.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 05:53 PM
I'm curious how this will work here but I'm interested
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 06:55 PM
I rand cards to people, people take actions, I announce the outcomes and send new cards when appropriate. I do not expect major hitches (other than people not signing up, that is).
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 07:00 PM
Quote:
Originally Posted by UncleDynamite
I rand cards to people, people take actions, I announce the outcomes and send new cards when appropriate. I do not expect major hitches (other than people not signing up, that is).


Curious about the cards how I will know what I have and people won't
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 07:06 PM
Quote:
Originally Posted by wesrwood
Curious about the cards how I will know what I have and people won't
That is easy. I send you a PM with your cards.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 07:09 PM
So you aren't playing?
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 07:12 PM
Well, no. The game cannot be run on a text basis without a host, so I'll be the host.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-20-2017 , 07:17 PM
Ok that makes a lot more sense
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 06:55 PM
If you allow two minutes for accusations and play with 6 players, this will go way over the 1h and everybody will be bored. This game isn't as quick as Love Letter.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 07:12 PM
Yeah, I like the idea of it, but I think the execution will make it take well over an hour.

Might be up for a forum game here later tonight though (Codenames, thunderdome, turbo...)
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 09:01 PM
A few of us in the DM community would sometime play this through a website that ran games automatically. I would need to see if I could find it.


http://treason.thebrown.net/

Last edited by Weatherguy; 09-22-2017 at 09:12 PM. Reason: here it is
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 09:05 PM
Quote:
Originally Posted by Gabethebabe
If you allow two minutes for accusations and play with 6 players, this will go way over the 1h and everybody will be bored. This game isn't as quick as Love Letter.
I am unsure of my ability to efficiently mod this game with shorter rounds.

Edit: I have played Coup in RL with 5 total players several times and I do not remember taking it more than 15 minutes. Obviously, playing it out online would take more time, so I doubled the expected time. It is certainly possible that my estimate was not conservative enough.
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 09:11 PM
Quote:
Originally Posted by Weatherguy
A few of us in the DM community would sometime play this through a website that ran games automatically. I would need to see if I could find it.
http://coup.thebrown.net?
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 09:13 PM
Quote:
Originally Posted by UncleDynamite
yeah that was the one
Coup (fast game, <30 minutes) 3-6 players needed. Quote
09-22-2017 , 09:18 PM
I can allow 1 minutes for challenges, but only if all players agree to it and if they’ll be understanding if I **** up due to time pressure. If there is enough interest, I can run this tomorrow from 5PM through 9PM EST.
Coup (fast game, <30 minutes) 3-6 players needed. Quote

      
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