Quote:
Originally Posted by IBeDrummin
Okay, so I think Cricket is the other one for Camping (being outside at night, hearing crickets chirping). We probably shouldn't have guessed Sherwood anyway as it might have been a Manager blocker. So, Cricket and Wake close out Camping - 5, imo. That leaves us (hopefully) with Dried - 3:
Atlantis - Nope
Beat - Maybe you beat something as it's drying? Do you beat leather when you're tanning it?
Cap - Don't see it unless we're taking a cap gun that has a little bit of gunpowder in it (huge stretch)
Drop - To drop someone, abandon, leave "high and dry" - huge stretch, but just trying to think of all possible connections
Engine - can be dry of oil or gasoline
Key - Don't see it
Peach - Dried peaches
Pound - Maybe pounding something dry? Tough to separate this from beat, but it's a possibility
Powder - This is a lock
Pumpkin - Same with peaches, dried fruit
Spy - Don't see it
Thumb - Don't think so; much better combos for powder and thumb (gymnast, billiards, chapped, etc)
For Dried, I think I'm at:
Powder>Peach>Pumpkin>>>>Pound>>Beat>>>>>>>>>>the field
Hopefully Wake and Cricket are the finishers for Camping.
What say you, D1iab?
Agree with all this, and good call on cricket. Only other thing that makes sense is cap, as in mushroom caps, but that would be very easily overlooked.
But I think we pretty much have to go with powder/peach/pumpkin/cricket/wake in some order and hope for the best.