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Codenames 2v2 turbo tournament interest / sign up Codenames 2v2 turbo tournament interest / sign up

06-27-2018 , 08:17 AM
In!
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 02:10 PM
1. carl_spackler
2. insanity31*
3. ArcticKnight
4. iraisetoomuch
5. jumpluff
6. Carolinacoder
7. bolt2112*
8 Adam33
9. D1iabol1cal
10. eyebooger
11. Lattimer
12. Jmurder3
13. rtspurs
14. xnmomb
15. Shoving

One moar!

Would love a couple of subs/alternates as well tbh.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 03:45 PM
In
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 04:03 PM
1. carl_spackler
2. insanity31*
3. ArcticKnight
4. iraisetoomuch
5. jumpluff
6. Carolinacoder
7. bolt2112*
8 Adam33
9. D1iabol1cal
10. eyebooger
11. Lattimer
12. Jmurder3
13. rtspurs
14. xnmomb
15. Shoving
16. Killer_kill

I'm cutting this off here, given we have a nice 3 round single elimination at the moment. Others can jump in as subs / alternates, which is almost a lock to be necessary.

No one other than Adam has spoken out against random teams. My biggest concern is randing teammates who are very incompatible schedule-wise. If anybody has any great ideas about how this should be organized or wants to pick teams, speak now.

If we go random....

I'll give it a little bit and then have an outside party rand the team list. This rand will also determine the first 4 matches.

Person A
Person B
Person C
Person D
etc

A and B are team 1, C +D team 2, and they play each other round 1
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 04:10 PM
works for me
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 05:24 PM
There were 16 items in your list. Here they are in random order:

D1iabol1cal
carl_spackler
Carolinacoder
eyebooger
bolt2112
Shoving
insanity31
xnmomb
ArcticKnight
jumpluff
Killer_kill
Jmurder3
rtspurs
Lattimer
iraisetoomuch
Adam33
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 05:42 PM
I am willing to sub if available, but my time is looking rough for the next ~5 days (why I didn't sign up in the first place).
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:06 PM
Team A
D1iabol1cal
carl_spackler

Team B
Carolinacoder
eyebooger

Team C
bolt2112
Shoving

Team D
insanity31
xnmomb

Team E
ArcticKnight
jumpluff

Team F
Killer_kill
Jmurder3

Team G
rtspurs
Lattimer

Team H
iraisetoomuch
Adam33

Last edited by Carl_Spackler; 06-27-2018 at 07:12 PM.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:07 PM
Quote:
Originally Posted by Carl_Spackler
Team A
D1iabol1cal
carl_spackler

Team B
Carolinacoder
eyebooger

Team C
bolt2112
Shoving

Team D
insanity31
xnmomb

Team E
ArcticKnight
jumpluff

Team F
Killer_kill
Jmurder3

Team G
rtspurs
Lattimer

Team F
iraisetoomuch
Adam33
Too many Team F's. I declare shenanigans.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:08 PM
if you used the Welsh alphabet then there'd be a Team F and a Team FF
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:11 PM
ain't nuthin but a G thang baby
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:14 PM
If you wanna lmk times we play I can set an alarm or w/e.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:15 PM
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:15 PM
Quote:
Originally Posted by JMurder3
Too many Team F's. I declare shenanigans.
edited
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:18 PM
G-G-G-G-Unit
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:20 PM
I'm going to post some official rules regarding match times / etc soon.

My question is how do we handle the time to post a clue? I have a feeling some spymasters will be on their phones, thus making it difficult to update the lists. If one spymaster is always forced to update the list, they will be at a disadvantage.

Maybe the clock starts at the clue posting time, and we just hope the spymasters post clues in a timely fashion? Open to suggestions.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:21 PM
I was about to send a PM to spurs irtm and adam to work out a good time to play but I realized spurs and adam can't send to 3 people.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:21 PM
It may be a small miracle if this actually finishes
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:22 PM
Quote:
Originally Posted by Carl_Spackler
Maybe the clock starts at the clue posting time, and we just hope the spymasters post clues in a timely fashion? Open to suggestions.
I haven't played a turbo yet but I thought that's how it worked.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:24 PM
Quote:
Originally Posted by Lattimer
I haven't played a turbo yet but I thought that's how it worked.
yes, it always has, but some have brought up that the time should start when the other team passes. I'm fine with continuing as we have with "5" (really 6) minute rounds.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:31 PM
Quote:
Originally Posted by Lattimer
I was about to send a PM to spurs irtm and adam to work out a good time to play but I realized spurs and adam can't send to 3 people.
As teammates, we should get to know each other better...

I'm 31, from Ireland, and can PM 8 people at once.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:37 PM
8 people at once? Kinky
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:46 PM
For the record, here are the official POG codenames rules. All players are advised to review them, but players new to codenames on POG should make sure to look them over carefully.


POG Codenames Rules

This is intended to be a summary of the rules for forum play. If necessary, new players are encouraged to seek out the official rules via an internet search for greater clarity. We will follow all official rules. Rules described as “optional” in the official rule set are clarified below.

The game

There are 25 words. Nine are red, eight are blue, seven are neutral, and one is an assassin word. Teams are composed of one spymaster and one or more guessers per team. Only the spymaster from each team knows the color of all the words on the list.

The guessing players will be presented with an alphabetical, uncolored list of the 25 words. The goal is for each spymaster to get their team to guess all of their words without guessing the other team’s words, or without guessing the assassin word. If your team guesses the assassin word, your team automatically loses.

The red team goes first, and teams alternate from that point forward.
See the last section for the link to the word list generator.

Giving clues and taking turns.

Spymasters begin the turn by saying a single word and a number. The number is the number of words the spymaster believes are related to the clue word. It also determines the maximum possible number of guesses before the turn automatically ends.

For example, if a clue-giver wants his team to guess the words "Umbrella", "Glass" and "Gate" he might say "Water 3", indicating 3 words connected to his clue. The rest of his team make individual guesses in the game thread until they are incorrect, they pass, or they reach the maximum guesses for that turn. In this case, the team could guess up to four words.

Once a team wishes to make a guess, they should write the guess in bold or write “official guess:” before their choice. Rules about researching of guesses can be found below.

A team may often wish to pass before their maximum number of guesses. The team must write the word pass in bold or write “official pass” to end their turn, unless they have guessed the maximum number of times.
The color of the word is always revealed after an official guess. It is possible for a team to guess an opposing team’s word, or to guess the assassin word and end the game.

Important rules regarding clues and spymaster play

Absolutely no information should be conveyed by the spymaster except the clues themselves and the color of the guessed words. Saying something like “this is a stretch, but water – 3 is absolutely forbidden. Saying something like “we should probably pass now” is also forbidden.

Only one word is allowed as a clue. No hyphenated words. No acronyms. Proper nouns are allowed as long as they are only one word long.

Words must be real words and must be in English.

The clue word given by the spymaster must be related to the target words by its meaning. No rhyming clues, no alternate spellings, no clues related to the physical position of the word on the list.

Clue words can't be any of the unrevealed words on the word list, even words the spymaster is not trying to clue for. You can't cay a part of an unrevealed word on the board. "Break" as a clue is illegal if "breakdown" is on the board, for instance. This is the easiest rule to accidentally violate.

You CAN say a word on the board as a clue if it has been revealed.

Spymasters CAN research whatever they wish. However, guessers CAN’T research proper nouns. It IS allowed to look up the meaning of words other than proper nouns in an online or physical dictionary.

Homographs and homophones Homographs (spelled the same but different pronunciations and meanings) are OK to use, as long as other rules are followed. "Bow" can clue for "ship" and "arrow." Homophones (different spellings and meanings, but same pronunciation) are OK to use. One could, for example, use "knight" to clue for "moon" and "armor." "Knight" is of course forbidden to clue for the actual word "night"

Advanced clues

There are a couple of advanced options for cluing, generally only used in desperate endgame situations.

A spymaster can say “clue – unlimited” By this, the spymaster communicates that at least some, but not necessarily all, of the remaining words relate to the clue word. In this case, the spymaster’s team can guess as many times as they keep getting correct words. This tactic can be used to help the guessers find a few extra words while also cleaning up unguessed words from previous rounds.

The spymaster can also say “clue – 0” This should indicate to the players that none of the remaining words relate to the clue word. Again, in this case their team can guess as many words as they wish, as long as they keep getting correct answers. This tactic can be used if the spymaster desperately needs the team to guess a few remaining words that can’t be linked by other means.

Generating the word list

A Google sheet has been made for forum play, and can be found at this link. Decisions around exactly who will generate the randomized list and which team will play red and blue should be agreed upon by the players in advance.

Invalid clues

Invalid clues are penalized by the immediate loss of turn and the reveal of one of the opposite team’s words, as chosen by the opposing spymaster.

This rule set is designed to make the legal / illegal clue line as clear as possible. However, spymasters are encouraged to PM the opposing spymaster before posting any questionable clues. If the clue is agreed to be valid, it can then be posted.[
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:53 PM
I think we should just continue with the current turbo rules. If it ain't broke....

Last edited by Carl_Spackler; 06-27-2018 at 08:07 PM.
Codenames 2v2 turbo tournament interest / sign up Quote
06-27-2018 , 07:54 PM
Team A looks strong.
Codenames 2v2 turbo tournament interest / sign up Quote

      
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