great clue on last turn Carl and glad PC was watching Better Call Saul(one of my favorite shows + Breaking Bad obv!)
thought a good bit on the last clue - considered a bunch of things like trace, sight, shootout, phantom, fence, and security - all seemed to have problems. I wanted to do a clear 2 which was getting difficult, hoping both of those would be guessed and then a search would start for the missing navy word(naval yard makes sense which I missed)
KARMA!!!! FANTASTIC GUESSING!!! and I bet you were *this close* to pulling the trigger on
Deck too. I'm almost always going to give a closeout chance if the other team has 3 to go(clueing 1 when other team has 3 would give information implying their 3 is tricky) - you've made me think a 2 clue is the best play in the event I messed up the navy clue(if I intended for lawyer/rock or something on turn 2) as your Pass option doesn't give them information and could prevent stretchier guesses that are needed like
Bell in this case
On turn 3 when Karma detected
the clued 2(which seemed SO HARD AND WENT PERFECTLY!) I thought it was about to be over and prepared
which still seems appropriate
GG all, great battle Carl, glad to be seein your smarts here again PC been missin ya lately, and YEEEEAAAA *HIGH TEN* KARMA