Quote:
Originally Posted by biggerboat
Now that I'm at a computer, I have a couple mechanical thoughts. This in no way is a criticism of this game because this game was awesome. Nor is this wolf-whining - the village definitely deserved to win this game.
I absolutely loved the anti-claim mechanic. I think big mishmashes need more of this.
An announced roleset makes it extremely difficult for the wolves I think. Being able to eliminate or pinpoint wolves/villagers based on mechanical process of elimination is tough enough, but when everything is spelled out it really is difficult to wolf.
Some nitpicking - I think the wolf bodyguard role isn't really advantageous to use and I think if I was wolfing again I would only use it if the most powerful wolf needed to live another day.
again, though - the village would have won this no matter what but it's tough to watch them completely pick things apart mechanically and not have a way to wriggle out.
Yes, if I had it to do over again, I would give the wolves a night angel in place of a bodyguard, and maybe split the Torturer into two roles, although maybe not.
I would definitely keep the backup mechanic, but I wouldn't specify it for a specific minion either.
So a few tweaks, but on the whole I felt like the game was not hugely unbalanced (I know traz has a lot to say on this as soon as his eyes are fully open again, though, so I am mentally preparing for my critique!)