Quote:
Scoring
Chameleon is caught by village, can't guess word: 20 points to all villagers, 0 to chameleon
Chameleon is caught by village, can guess word: 10 points to chameleon, 0 to villagers
Chameleon escapes vote: 20 points chameleon, 0 to villagers.
Voting the chameleon as a villager: 5 points (self voting is not allowed)
The only thing really changed is the points for voting the chameleon. If anybody objects, we can reconsider.
Was trying to think of a way in which the scoring might help offset the points being so highly correlated with chameleon opportunities.
Chameleon caught, CAN'T guess word:
Scoring:
-5 Chameleon, +5 correct villagers, 0 incorrect villager(s)
Chameleon caught, CAN guess word:
Scoring: +5 Chameleon, +5 correct villagers, 0 incorrect villagers
(basically, this is a wash except the incorrect villager is 5 behind.)
Chameleon escapes
Scoring: +5 Chameleon, 0 correct villager(s),
-5 incorrect villager(s)
This would need some tweaking obviously, but the smaller increments and the chance for negative scores could keep the game tighter while still rewarding good play everywhere.
For the most part though, it puts the chameleon in a (relative to the field) +10, 0, or -10 situation.
Thoughts??
I should see how the completed rounds of last game would play out with the above..