I realize that no one cares at this point, but now I"m having fun:
Suppose you are third hand, white/red (IMPs or MPs does change it; see below). You hold J9xx x T8x JT8xx. Partner deals and opens 1NT, 10–13 (or 10–12 if that's what you do, but I suggest opening it up a bit, particularly nonvulnerable). RHO doubles, showing (usually) a balanced 15+.
Your call.
You have options:
- The book bid is pass, then bid 2C over partner's double. That's fine as far as it goes, particularly because partner will rarely pull from clubs because he doesn't know which major your other suit is. (If he's, say, 2=4=5=2, he'll pull and that's good.) The problem is that this gives opps plenty of time and space to find their probable heart game. (We do open 1NT with five card majors, so it's not definite.) This would probably be your best approach if you're vulnerable — you'll almost always get to the best place if you pay the hand, and you won't have much risk of going down more than the value of their game.
- Another choice is an immediate 2S. If this is doubled you can try running to 3C, or sit — no one will be sure what's best. Playing 2S in what will often be a six card fit won't be a lot of fun, but if you can find five tricks you'll still be OK. Down four would be a lose five at IMPs, which definitely isn't good but isn't a horrible thing, but at matchpoints it will be a zero a lot of the time, so this is an IMP tactic.
- You could redouble and show a club one-suiter, but if you're taking a slow route, leaving spades in the picture is good.
- If you're considering calling this a club one-suiter, I think you might as well try 3C. This is about the cheapest you'll be able to buy it anyway, it is only a disastrous choice of suit when pard has decent spades and a doubleton club, and it's a much better way to keep opps from finding their game (or the right one). Again you are often going down three or more and maybe even four, so this is, again, an IMP tactic imo.
- The fun one: Bid 2H, showing hearts. If you have the agreement that this is a possible hand for a 2H bid, opps will probably work it out, but it will be fun watching them try to do the math, especially if hearts are 4–4. If you don't have such an agreement, there's a slim chance you could play 2H undoubled for down about six (win 12; MP top) or that you after you scramble out of the double, opps don't quite work it out and let you score –500 against their game, or play 3NT instead of 4H when the latter was right, win 1 IMP or ~3 MPs. Good opponents should get this right, but see below. This one is a matchpoint tactic. (Note that this sort of bid works only if pard knows not to get stupid once the psych is revealed. Also, if you have an agreement to do this in your short suit, so it's not a psych, you need to have redouble be the way we start formally scrambling, so opener doesn't think your later new suit is pass-or-correct.)
Now, suppose your opponents know (because you tell them) that the 2H approach is a possibility. That opens up the double fake: Suppose now that we switch your suits, so you have J9xx T8x x JT8xx. Now opps are odds on for 3NT. If you take a straightforward approach they'll probably find it, so try the effect of bidding 2H. They let you play it undoubled (unlikely but probably awesome) or they double and you run and then they have to judge what to do... and sometimes they'll "know" you have the hand above, and find themselves playing 4H with a seven (or six?!?) card fit. Win a little or a lot. And of course once they know
this is a possibility, they'll need to be on their toes to find their heart game when you have the first hand. How many pairs will be able to distinguish 3, 4, and 5-card lengths in the suit in which they think, but do not know, you just psyched?
Or you could try the effect of bidding 2S with the second hand. Again, you play it undoubled because opps "know" you're trying to get away with one. Cool beans. Or they double, you judge to pull (watch each opponent carefully!), and they have to judge whether to bid game, which game to bid, and how to play it — guaranteed they miscount the hand, which could be a good thing.
What's really going on with all this is that when responder (1) has a pretty good idea what his partner holds, and (2) can direct the action, he has a ton of flexibility. Add in that his side is known to be the weaker one, which happens a lot when you play mini-notrumps, or psyching at least now and then is practically mandatory.
Yet another addition: It's important to know what's allowed in terms of psyches you might contemplate. Because 1NT is natural and doesn't extend below 10 HCP, psyching responses to it is not prohibited, except for (on the ACBL General Chart) this: "Disallowed. ... 2. ... Psyching conventional suit responses, which are less than 2NT, to natural openings." So in our system we are allowed to psyche everything except our immediate 2C and 2D bids, which are conventional. That's also a reason not formally to add the three-suiter meaning to our 2H and 2S bids, because doing so would make psyching them illegal; better is to say something like that they're "ostensibly natural, but sometimes responder is stuck for a bid and needs to get creative; if so, he might plan on scrambling out of it later". That might be a tough sell in a committee, but you're probably not getting to a committee as long as you psyche only against opps who can deal with it. (Don't do it in clubs unless you like controversy.)
Last edited by atakdog; 12-02-2013 at 03:22 PM.